The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler
sigonasr2 67a5288984 Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
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.vscode Refactor inventory window so the scrollable consumable window now subscribes to a listener. 1 year ago
C++/scripts Update SigScript 1 year ago
assets Fix State_OverworldMap dependency in TMXParser.h 1 year ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
ATTRIBUTION Added lightning bolt attack, added emitter system 1 year ago
Ability.cpp Class ability descriptions added. Full render image paths now defined. Moved some class information around. 1 year ago
Ability.h Class ability descriptions added. Full render image paths now defined. Moved some class information around. 1 year ago
Animation.cpp Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
Animation.h Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
Arrow.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Attributable.h Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons. 1 year ago
Buff.h Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 1 year ago
Bullet.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Bullet.h Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
BulletTypes.h Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
CharacterAbilityPreviewComponent.h Converted boolean flags for component creation in windows to using enum bitwise attributes. 1 year ago
CharacterInfoWindow.cpp Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
CharacterRotatingDisplay.h Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed. 1 year ago
ChargedArrow.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Class.h Class ability descriptions added. Full render image paths now defined. Moved some class information around. 1 year ago
ClassDiagram2.cd Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
ClassDiagram2.png Tile animations implemented. Fix off-by-one error with tileset identification. 1 year ago
ClassInfo.h Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
ClassSelectionWindow.cpp Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
ConnectionPoint.h Navigation between unlocked stages is now possible. 1 year ago
Crawler Populate animation data into map 1 year ago
Crawler.cpp Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
Crawler.h Navigation between unlocked stages is now possible. 1 year ago
Crawler.rc File description, project properties, company name, and other meta fields all applied to game executables on build. 1 year ago
Crawler.tiled-project Added map enum types and setup stage plate object and connectors. 1 year ago
Crawler.vcxproj Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
Crawler.vcxproj.filters Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
Crawler_Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
DEFINES.h Add in Rotating character display component 1 year ago
DamageNumber.cpp Differentiate between player damage indicators and enemy damage indicators. 1 year ago
DamageNumber.h Differentiate between player damage indicators and enemy damage indicators. 1 year ago
Effect.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Effect.h Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
Emitter.cpp Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
Emitter.h Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
EnergyBolt.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Error.h Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
FallingDebris.h Added particle effects for slime king jump and landing. 1 year ago
FireBolt.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
GameState.cpp Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
GameState.h Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
InitialConcept.txt Initial setup of Monster structures 1 year ago
InventoryScrollableWindowComponent.h Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
InventoryWindow.cpp Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
Item.cpp Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
Item.h Inventory Drag and Drop Management implemented. 1 year ago
Key.cpp Windowing System button controls, stack system, and custom functions implemented. 1 year ago
Key.h Keybind system redone, display keybinds and mana costs on HUD. 1 year ago
LightningBolt.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
LightningBoltEmitter.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
MainMenuWindow.cpp Add main menu window interface outlines. Fixed menu labels not being centered properly. 1 year ago
Map.cpp Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
Map.h Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
Menu.cpp Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
Menu.h Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
MenuAnimatedIconButton.h Converted boolean flags for component creation in windows to using enum bitwise attributes. 1 year ago
MenuAnimatedIconToggleButton.h Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed. 1 year ago
MenuComponent.cpp Converted boolean flags for component creation in windows to using enum bitwise attributes. 1 year ago
MenuComponent.h Converted boolean flags for component creation in windows to using enum bitwise attributes. 1 year ago
MenuIconButton.h Converted boolean flags for component creation in windows to using enum bitwise attributes. 1 year ago
MenuItemButton.h Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
MenuLabel.h Converted boolean flags for component creation in windows to using enum bitwise attributes. 1 year ago
Meteor.cpp Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
Monster.cpp Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
Monster.h Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
MonsterAttribute.h Class ability descriptions added. Full render image paths now defined. Moved some class information around. 1 year ago
MonsterData.cpp Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
MonsterStrategyHelpers.h Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy. 1 year ago
NewClasses.txt Multishot Ranger ability implemented. 1 year ago
OverworldDisplayWindow.cpp Fixed inventory window display bugs using old parent position code for rendering. 1 year ago
Pathfinding.cpp Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
Pathfinding.h Code analysis suggestions implemented. 1 year ago
Player.cpp Selection cursor for overworld map items. 1 year ago
Player.h Selection cursor for overworld map items. 1 year ago
PulsatingFire.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
RCa12948 Include game icon in executable and game window (such a PITA) 1 year ago
RUN_STRATEGY.cpp Phase 4 implemented. 1 year ago
Ranger.cpp Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
RunAway.cpp Phase 4 implemented. 1 year ago
RunTowards.cpp Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
ScrollableWindowComponent.h Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
ShootAfar.cpp Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
SlimeKing.cpp Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
State.h Walk animation controller now applied to the overworld map stage. 1 year ago
State_GameRun.cpp Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
State_GameRun.h Fix State_OverworldMap dependency in TMXParser.h 1 year ago
State_MainMenu.cpp Fix State_OverworldMap dependency in TMXParser.h 1 year ago
State_MainMenu.h Fix State_OverworldMap dependency in TMXParser.h 1 year ago
State_OverworldMap.cpp Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
State_OverworldMap.h Navigation between unlocked stages is now possible. 1 year ago
TMXParser.h Navigation between unlocked stages is now possible. 1 year ago
TSXParser.h Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
TestMenu.cpp Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
TestSubMenu.cpp Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
Theme.h Theme keys are now sorted when loading so they appear in the right order down the line. 1 year ago
Thief.cpp Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
Toggleable.h Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
Trapper.cpp Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
Turret.cpp Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps. 1 year ago
Unlock.cpp Navigation between unlocked stages is now possible. 1 year ago
Unlock.h Navigation between unlocked stages is now possible. 1 year ago
Version.h Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
Warrior.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
Witch.cpp Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
Wizard.cpp All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
buildtemplate.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
config.h Player animations now load dynamically from configuration files. 1 year ago
cpp.hint Implement ground slam animation 1 year ago
emscripten_build.ps1 Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file. 1 year ago
loc.sh Ranger only should receive the ranger shooting animation state 1 year ago
ms-vscode.cpptools-1.16.3@linux-x64.vsix Implemented multi-stage jump phase 2 1 year ago
olcPGEX_Graphics2D.h Prepare framework with Draw and DrawDecal split. 1 year ago
olcPGEX_TransformedView.h Added overworld map connection point reading to TMXParser. 1 year ago
olcPixelGameEngine.h Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
olcUTIL_Animate2D.h Added lightning bolt attack, added emitter system 1 year ago
olcUTIL_Camera2D.h Initial setup of Monster structures 1 year ago
olcUTIL_DataFile.h Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
olcUTIL_Geometry2D.h Transition fade added for foreground items. 1 year ago
pge.data Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
pge.html Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
pge.js Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
pge.wasm Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
pixelGameEngine.cpp Prepare framework with Draw and DrawDecal split. 1 year ago
play.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
resource.h Include game icon in executable and game window (such a PITA) 1 year ago
resource1.h Include game icon in executable and game window (such a PITA) 1 year ago
safemap.h Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
sig Populate animation data into map 1 year ago
switch-class.snippet All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
update_version.ps1 Implemented auto-incrementing project version numbers. 1 year ago
utils.cpp Prepare framework with Draw and DrawDecal split. 1 year ago
utils.h Prepare framework with Draw and DrawDecal split. 1 year ago