.. |
.vscode
|
Refactor inventory window so the scrollable consumable window now subscribes to a listener.
|
1 year ago |
C++/scripts
|
Update SigScript
|
1 year ago |
assets
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
utils
|
Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
|
1 year ago |
ATTRIBUTION
|
Added lightning bolt attack, added emitter system
|
1 year ago |
Ability.cpp
|
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
|
1 year ago |
Ability.h
|
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
|
1 year ago |
Animation.cpp
|
Added scaling/tiling capabilities for themes. Safe maps have unordered version.
|
1 year ago |
Animation.h
|
Super big refactor of the animation storage and monster storage system using configuration files.
|
1 year ago |
Arrow.cpp
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
Attributable.h
|
Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
|
1 year ago |
Buff.h
|
Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
|
1 year ago |
Bullet.cpp
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
Bullet.h
|
Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
|
1 year ago |
BulletTypes.h
|
Add in Charged Shot ability and allow precasting without the targeting indicator.
|
1 year ago |
CharacterAbilityPreviewComponent.h
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
CharacterInfoWindow.cpp
|
Class Info Screen completed.
|
1 year ago |
CharacterRotatingDisplay.h
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
ChargedArrow.cpp
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
Class.h
|
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
|
1 year ago |
ClassDiagram2.cd
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
1 year ago |
ClassDiagram2.png
|
Tile animations implemented. Fix off-by-one error with tileset identification.
|
1 year ago |
ClassInfo.h
|
Build 2407.
|
1 year ago |
ClassSelectionWindow.cpp
|
Made a less stupid String to Class conversion function.
|
1 year ago |
Crawler
|
Populate animation data into map
|
1 year ago |
Crawler.cpp
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
Crawler.h
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
Crawler.rc
|
File description, project properties, company name, and other meta fields all applied to game executables on build.
|
1 year ago |
Crawler.tiled-project
|
Added map enum types and setup stage plate object and connectors.
|
1 year ago |
Crawler.vcxproj
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
Crawler.vcxproj.filters
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
Crawler_Slime_King_Encounter.txt
|
Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
|
1 year ago |
DEFINES.h
|
Add in Rotating character display component
|
1 year ago |
DamageNumber.cpp
|
Differentiate between player damage indicators and enemy damage indicators.
|
1 year ago |
DamageNumber.h
|
Differentiate between player damage indicators and enemy damage indicators.
|
1 year ago |
Effect.cpp
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
Effect.h
|
Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
|
1 year ago |
Emitter.cpp
|
Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
|
1 year ago |
Emitter.h
|
Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
|
1 year ago |
EnergyBolt.cpp
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
FallingDebris.h
|
Added particle effects for slime king jump and landing.
|
1 year ago |
FireBolt.cpp
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
GameState.cpp
|
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
|
1 year ago |
GameState.h
|
Main Menu and Game Play state switching.
|
1 year ago |
InitialConcept.txt
|
Initial setup of Monster structures
|
1 year ago |
InventoryScrollableWindowComponent.h
|
An inventory scrollable component window should not be the same as an inventory window as they would layout things differently. Separated into proper hierarchy.
|
1 year ago |
InventoryWindow.cpp
|
Add main menu window interface outlines. Fixed menu labels not being centered properly.
|
1 year ago |
Item.cpp
|
Typo on Accessories. Initialize listener categories
|
1 year ago |
Item.h
|
Inventory Drag and Drop Management implemented.
|
1 year ago |
Key.cpp
|
Windowing System button controls, stack system, and custom functions implemented.
|
1 year ago |
Key.h
|
Keybind system redone, display keybinds and mana costs on HUD.
|
1 year ago |
LightningBolt.cpp
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
LightningBoltEmitter.cpp
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
MainMenuWindow.cpp
|
Add main menu window interface outlines. Fixed menu labels not being centered properly.
|
1 year ago |
Map.cpp
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
1 year ago |
Map.h
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
1 year ago |
Menu.cpp
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
Menu.h
|
Confirm and Back Buttons added.
|
1 year ago |
MenuAnimatedIconButton.h
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
MenuAnimatedIconToggleButton.h
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
MenuComponent.cpp
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
MenuComponent.h
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
MenuIconButton.h
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
MenuItemButton.h
|
Add main menu window interface outlines. Fixed menu labels not being centered properly.
|
1 year ago |
MenuLabel.h
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
Meteor.cpp
|
Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
|
1 year ago |
Monster.cpp
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
1 year ago |
Monster.h
|
Proper theming controls added, attributes are now an inheritable interface for anything.
|
1 year ago |
MonsterAttribute.h
|
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
|
1 year ago |
MonsterData.cpp
|
MonsterData safemap was not locked.
|
1 year ago |
MonsterStrategyHelpers.h
|
Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy.
|
1 year ago |
NewClasses.txt
|
Multishot Ranger ability implemented.
|
1 year ago |
Pathfinding.cpp
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
1 year ago |
Pathfinding.h
|
Code analysis suggestions implemented.
|
1 year ago |
Player.cpp
|
Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes.
|
1 year ago |
Player.h
|
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
|
1 year ago |
PulsatingFire.cpp
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
RCa12948
|
Include game icon in executable and game window (such a PITA)
|
1 year ago |
RUN_STRATEGY.cpp
|
Phase 4 implemented.
|
1 year ago |
Ranger.cpp
|
Super big refactor of the animation storage and monster storage system using configuration files.
|
1 year ago |
RunAway.cpp
|
Phase 4 implemented.
|
1 year ago |
RunTowards.cpp
|
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
|
1 year ago |
ScrollableWindowComponent.h
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
ShootAfar.cpp
|
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
|
1 year ago |
SlimeKing.cpp
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
1 year ago |
Slime_King_Encounter.txt
|
Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
|
1 year ago |
State.h
|
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
|
1 year ago |
State_GameRun.cpp
|
Confirm and Back Buttons added.
|
1 year ago |
State_MainMenu.cpp
|
Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
|
1 year ago |
TMXParser.h
|
Added static tileset world optimization and generation features.
|
1 year ago |
TSXParser.h
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
1 year ago |
TestMenu.cpp
|
Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
|
1 year ago |
TestSubMenu.cpp
|
Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
|
1 year ago |
Theme.h
|
Theme keys are now sorted when loading so they appear in the right order down the line.
|
1 year ago |
Thief.cpp
|
Super big refactor of the animation storage and monster storage system using configuration files.
|
1 year ago |
Toggleable.h
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
Trapper.cpp
|
Super big refactor of the animation storage and monster storage system using configuration files.
|
1 year ago |
Turret.cpp
|
Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
|
1 year ago |
Version.h
|
Build 2407.
|
1 year ago |
Warrior.cpp
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
Witch.cpp
|
Super big refactor of the animation storage and monster storage system using configuration files.
|
1 year ago |
Wizard.cpp
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
1 year ago |
buildtemplate.html
|
Corrected web build linux script and fixed animations on Turret flower. Issue #19
|
1 year ago |
config.h
|
Player animations now load dynamically from configuration files.
|
1 year ago |
cpp.hint
|
Implement ground slam animation
|
1 year ago |
emscripten_build.ps1
|
Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file.
|
1 year ago |
loc.sh
|
Ranger only should receive the ranger shooting animation state
|
1 year ago |
ms-vscode.cpptools-1.16.3@linux-x64.vsix
|
Implemented multi-stage jump phase 2
|
1 year ago |
olcPGEX_Graphics2D.h
|
Prepare framework with Draw and DrawDecal split.
|
1 year ago |
olcPGEX_TransformedView.h
|
Differentiate between player damage indicators and enemy damage indicators.
|
1 year ago |
olcPixelGameEngine.h
|
Prepare framework with Draw and DrawDecal split.
|
1 year ago |
olcUTIL_Animate2D.h
|
Added lightning bolt attack, added emitter system
|
1 year ago |
olcUTIL_Camera2D.h
|
Initial setup of Monster structures
|
1 year ago |
olcUTIL_DataFile.h
|
Added scaling/tiling capabilities for themes. Safe maps have unordered version.
|
1 year ago |
olcUTIL_Geometry2D.h
|
Transition fade added for foreground items.
|
1 year ago |
pge.data
|
Build 2407.
|
1 year ago |
pge.html
|
Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
|
1 year ago |
pge.js
|
Build 2407.
|
1 year ago |
pge.wasm
|
Build 2407.
|
1 year ago |
pixelGameEngine.cpp
|
Prepare framework with Draw and DrawDecal split.
|
1 year ago |
play.html
|
Corrected web build linux script and fixed animations on Turret flower. Issue #19
|
1 year ago |
resource.h
|
Include game icon in executable and game window (such a PITA)
|
1 year ago |
resource1.h
|
Include game icon in executable and game window (such a PITA)
|
1 year ago |
safemap.h
|
Add in class display labels, animated sprite icons, and title of the window.
|
1 year ago |
sig
|
Populate animation data into map
|
1 year ago |
switch-class.snippet
|
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
|
1 year ago |
update_version.ps1
|
Implemented auto-incrementing project version numbers.
|
1 year ago |
utils.cpp
|
Prepare framework with Draw and DrawDecal split.
|
1 year ago |
utils.h
|
Prepare framework with Draw and DrawDecal split.
|
1 year ago |