sigonasr2
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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1 year ago |
sigonasr2
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c352bf61df
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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1 year ago |
sigonasr2
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c4edc3f178
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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1 year ago |
sigonasr2
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bbc027609b
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Setup configuration framework and test music for audio engine.
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1 year ago |
sigonasr2
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9d3be5395c
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Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
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1 year ago |
sigonasr2
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1e3a2ecabb
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Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
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1 year ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |
sigonasr2
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fc9d9590d3
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Implemented EncodeURI stub function.
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1 year ago |
sigonasr2
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497db80b9b
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Add in emscripten-specific branching menus and special load/save routines for online saving.
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1 year ago |
sigonasr2
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2a900fa06e
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Create server request backbone and functions for talking to save file server.
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1 year ago |
sigonasr2
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fa7dfb601f
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Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
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1 year ago |
sigonasr2
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ad1e2260cf
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Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
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1 year ago |
sigonasr2
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5e5e8f5656
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Save File implemented.
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1 year ago |
sigonasr2
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dd2146ebda
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Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
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1 year ago |
sigonasr2
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c2d9178de3
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Added Rings to equipment lists. Add randomized stats functionality.
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1 year ago |
sigonasr2
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c528d89b85
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Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
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1 year ago |
sigonasr2
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9fef977a3a
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Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
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1 year ago |
sigonasr2
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4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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1 year ago |
sigonasr2
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64694e1b63
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Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
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1 year ago |
sigonasr2
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bd066ee787
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Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
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1 year ago |
sigonasr2
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20f30b0f30
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Add and setup Blacksmith Crafting Window
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1 year ago |
sigonasr2
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318719d46f
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Implement crafting requirement structures and dummy data for equipment.
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1 year ago |
sigonasr2
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3e3e96110c
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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1 year ago |
sigonasr2
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6412f34dce
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Implemented Merchant Selling Screen
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1 year ago |
sigonasr2
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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1 year ago |
sigonasr2
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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1 year ago |
sigonasr2
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e89d18d84f
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Added TODO file
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1 year ago |
sigonasr2
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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1 year ago |
sigonasr2
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71fe49162d
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Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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1 year ago |
sigonasr2
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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1 year ago |
sigonasr2
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f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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1 year ago |
sigonasr2
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2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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1 year ago |
sigonasr2
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57377823c5
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Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
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1 year ago |
sigonasr2
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ac0f5c42aa
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Hover functionality moved out to MenuComponent so any component can utilize them.
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1 year ago |
sigonasr2
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44fcbc80cd
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Fixed up menu components to not rely on old parent positions.
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1 year ago |
sigonasr2
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4bab1397dc
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Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
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1 year ago |
sigonasr2
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e744112206
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GUI template/macro usage refactor.
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1 year ago |
sigonasr2
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88a239cd91
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Equip Window is now functional.
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1 year ago |
sigonasr2
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54677e9263
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Incorporated stat differences to equip menu display.
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1 year ago |
sigonasr2
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ece5454c96
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Modify Equipment config and add in Item Sets config to comply with engine design and future
flexibility
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1 year ago |
sigonasr2
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694a82701e
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Create new equipment images, read/parse equipment config file
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1 year ago |
sigonasr2
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298b0c4ca7
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Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
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1 year ago |
sigonasr2
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b97c63f7b0
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Implement basic structures for Items, Item Sets, and Equipment.
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1 year ago |
sigonasr2
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5ba83cad95
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Add in Wizard full render images and incorporate image in engine.
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1 year ago |
sigonasr2
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4463fbbae5
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Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
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1 year ago |
sigonasr2
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d9b1908985
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Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
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1 year ago |
sigonasr2
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
sigonasr2
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a7f13e0077
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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1 year ago |
sigonasr2
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67bc955f83
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Corrected missing header dependencies in safemap. Story file parser implementation and command data storage works proper.
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1 year ago |
sigonasr2
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90d465fd7b
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Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets.
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1 year ago |