A complete 3D game development suite written purely in Java.
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jmonkeyengine/engine/src/test/jme3test
nor..67 7f39e256aa - remove physics shape creation from TerrainFractalGridTest altogether 14 years ago
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animation - fixed bad time calculation on cinematics 14 years ago
app * Ogre3D mesh.xml loader is now more resilient to certain models exported using blender2ogre 14 years ago
asset * New block language parser 14 years ago
audio Audio tests: Using play() and playInstance() on AudioNodes instead of 'deprecated' playSource() on AudioRenderer. 14 years ago
awt * Added AwtPanel.attachTo() argument that allows attaching panel to main framebuffer instead of replacing it on the viewports 14 years ago
batching Batching : 14 years ago
blender - remove ManualBlenderTester 14 years ago
bounding move jme3 to trunk 14 years ago
bullet - fix TestWalkingChar shooting 14 years ago
collision * Fix crash in TestEverything 14 years ago
conversion * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application. 14 years ago
effect * AnimControl now supports abstract animation (doesn't have to be BoneAnimation) 14 years ago
export J3O incompatibility issues fixed 14 years ago
gui Android: getTouchInput() interface add 14 years ago
helloworld updated HelloTerrain for LOD API changes 14 years ago
input Added javadoc, fixed tiny typo, reformatted sample a bit. 14 years ago
light * Added ability to switch between lit model and tangent display 14 years ago
material - add support for material name to OgreMeshKey 14 years ago
math move jme3 to trunk 14 years ago
model Tests for loading bone and object animation from blender added. 14 years ago
network Removing deprecated references. 14 years ago
niftygui * Always close InputStream in WAVLoader 14 years ago
post * Plane.normal is now created by default and set instead of using references 14 years ago
renderer - Fixed viewPort positioning and scaling for ortho cam and added multiple gui viewports to TestMultiViews 14 years ago
scene Fixed tests that use wildHouse.zip so that the loading append in the simple init and not in the main, because it fails since the testChooser change 14 years ago
stress - cleanup after Kirill-Bomb 14 years ago
terrain - remove physics shape creation from TerrainFractalGridTest altogether 14 years ago
texture - Added textureArray support (thanks to phate666) 14 years ago
tools - make SaveGame use Binary and UUEncode (sun.misc package, available on android?) 14 years ago
water * Plane.normal is now created by default and set instead of using references 14 years ago
TestChooser.java * AnimControl now supports abstract animation (doesn't have to be BoneAnimation) 14 years ago