* Plane.normal is now created by default and set instead of using references
* Fix crash in TestAppStates * Fix crash in TestBox * Removed useless calls to Spatial.updateModelBound() git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7673 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -73,7 +73,7 @@ public class TestAppStates extends Application {
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inputManager,
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audioRenderer,
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guiViewPort);
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niftyDisplay.getNifty().fromXml("jme3test/niftygui/hellojme.xml", "start");
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niftyDisplay.getNifty().fromXml("Interface/Nifty/HelloJme.xml", "start");
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guiViewPort.addProcessor(niftyDisplay);
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}
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@ -294,8 +294,6 @@ public class TestHoveringTank extends SimpleApplication implements AnalogListene
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terrain.addControl(control);
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terrain.setMaterial(matRock);
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terrain.setLocalScale(new Vector3f(2, 2, 2));
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terrain.setModelBound(new BoundingBox());
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terrain.updateModelBound();
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terrain.setLocked(false); // unlock it so we can edit the height
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terrain.setShadowMode(ShadowMode.CastAndReceive);
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@ -287,8 +287,6 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener
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TerrainLodControl control = new TerrainLodControl(terrain, cameras);
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terrain.addControl(control);
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terrain.setMaterial(matRock);
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terrain.setModelBound(new BoundingBox());
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terrain.updateModelBound();
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terrain.setLocalScale(new Vector3f(2, 2, 2));
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terrainPhysicsNode = new RigidBodyControl(CollisionShapeFactory.createMeshShape(terrain), 0);
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@ -49,7 +49,7 @@ public class TestBox extends SimpleApplication {
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public void simpleInitApp() {
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Box b = new Box(Vector3f.ZERO, 1, 1, 1);
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Geometry geom = new Geometry("Box", b);
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
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geom.setMaterial(mat);
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rootNode.attachChild(geom);
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@ -184,8 +184,6 @@ public class TestDepthOfField extends SimpleApplication {
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terrain.setMaterial(matRock);
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terrain.setLocalScale(new Vector3f(5, 5, 5));
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terrain.setLocalTranslation(new Vector3f(0, -30, 0));
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terrain.setModelBound(new BoundingBox());
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terrain.updateModelBound();
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terrain.setLocked(false); // unlock it so we can edit the height
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terrain.setShadowMode(ShadowMode.Receive);
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@ -166,8 +166,6 @@ public class TerrainTest extends SimpleApplication {
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TerrainLodControl control = new TerrainLodControl(terrain, cameras);
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terrain.addControl(control);
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terrain.setMaterial(matRock);
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terrain.setModelBound(new BoundingBox());
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terrain.updateModelBound();
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terrain.setLocalTranslation(0, -100, 0);
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terrain.setLocalScale(2f, 1f, 2f);
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rootNode.attachChild(terrain);
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@ -143,8 +143,6 @@ public class TerrainTestCollision extends SimpleApplication {
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terrain.addControl(control);
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terrain.setMaterial(matRock);
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terrain.setLocalScale(new Vector3f(2, 2, 2));
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terrain.setModelBound(new BoundingBox());
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terrain.updateModelBound();
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terrain.setLocked(false); // unlock it so we can edit the height
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rootNode.attachChild(terrain);
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@ -166,8 +166,6 @@ public class TerrainTestReadWrite extends SimpleApplication {
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TerrainLodControl control = new TerrainLodControl(terrain, cameras);
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terrain.addControl(control);
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terrain.setMaterial(matTerrain);
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terrain.setModelBound(new BoundingBox());
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terrain.updateModelBound();
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terrain.setLocalTranslation(0, -100, 0);
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terrain.setLocalScale(2f, 1f, 2f);
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rootNode.attachChild(terrain);
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@ -273,8 +273,6 @@ public class TestPostWater extends SimpleApplication {
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terrain.setMaterial(matRock);
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terrain.setLocalScale(new Vector3f(5, 5, 5));
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terrain.setLocalTranslation(new Vector3f(0, -30, 0));
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terrain.setModelBound(new BoundingBox());
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terrain.updateModelBound();
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terrain.setLocked(false); // unlock it so we can edit the height
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terrain.setShadowMode(ShadowMode.Receive);
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