Commit Graph

  • 8eaf205cc2 - remove System.out.println from SaveGame.. again nor..67 2011-10-19 13:59:57 +0000
  • 32812ed545 update nifty-1.3.1 SNAPSHOT libs voi..om 2011-10-19 01:12:14 +0000
  • a824f45efb optimize GC performance while creating keys for the BitmapText cache voi..om 2011-10-19 01:10:49 +0000
  • f50266590d default distance for TerrainLodControl bre..ns 2011-10-18 23:29:35 +0000
  • 7d7c2c53c3 fixed lod in TestSpotLightTerrain bre..ns 2011-10-18 23:25:20 +0000
  • b062eb91fa - SDK: update some help sets nor..67 2011-10-18 23:12:54 +0000
  • 2055bf0fe3 - fix TestWalkingChar shooting nor..67 2011-10-18 22:44:51 +0000
  • a71340c196 - disable "smoothing" of jme framerate by deafult - move smoothing timer to LwjglSmoothingTimer nor..67 2011-10-18 22:21:38 +0000
  • e9556fad0a - used back system timer for cinematics, whatever it is :D rem..om 2011-10-18 22:10:41 +0000
  • d1a515f878 - use GZIP in SaveGame nor..67 2011-10-18 21:15:16 +0000
  • 8a4d2cbdd0 Fix for strange character encoding in Box Javadoc sky..ok 2011-10-18 21:14:52 +0000
  • 2ee53936fd Fix for incorrect Javadoc in Box sky..ok 2011-10-18 21:12:53 +0000
  • 45d09fb4b6 fixed the jME3 classpath for Eclipse users (incorrect NiftyGUI references) sky..ok 2011-10-18 21:00:53 +0000
  • 7152878286 - remove System.out.println from SaveGame class nor..67 2011-10-18 20:35:28 +0000
  • 89ad3925a6 - remove System.out.println from SaveGame class nor..67 2011-10-18 20:33:40 +0000
  • 9850440a65 - use ZIP in SaveGame nor..67 2011-10-18 20:31:36 +0000
  • 3198415cce - make SaveGame use Binary and UUEncode (sun.misc package, available on android?) - add test nor..67 2011-10-18 20:13:24 +0000
  • f9bd837a7d Fixed typo in UrlLocator sky..ok 2011-10-18 19:47:12 +0000
  • be6259e5ba - fixed bad time calculation on cinematics - Used a nano timer for precision - javadoc'ed a bit rem..om 2011-10-18 19:01:09 +0000
  • 4c71cbc818 - small comment fix nor..67 2011-10-18 16:51:48 +0000
  • c8a720e035 - rename "SDK Engine Libraries" to "SDK Libraries" nor..67 2011-10-18 16:29:31 +0000
  • b953e037bc - cleanup SDK initialization class nor..67 2011-10-18 16:27:56 +0000
  • 3bfcc5cd7f - change http.agent of jMonkeyEngine SDK to something more useful nor..67 2011-10-18 01:13:33 +0000
  • 8739632262 - print stack trace for SaveGame tool errors nor..67 2011-10-18 00:31:50 +0000
  • fc9cb03462 - add SaveGame tool nor..67 2011-10-18 00:24:49 +0000
  • 4bbadc5ecf - fix empty asset list in ModelImportTool when reloading model with key settings nor..67 2011-10-17 23:30:18 +0000
  • 38c9b14350 - update SDK help content to wiki content in svn (help also gets updated before each build) - fix remote help updating by using different server URL nor..67 2011-10-17 22:12:58 +0000
  • d4c69da2a1 - removed deprecated usage of audioRenderer in soundTrack rem..om 2011-10-17 21:29:39 +0000
  • 319ccc62b4 - added a pause method to AudioNode rem..om 2011-10-17 21:27:09 +0000
  • 298c052d24 - Use quaternions and slerp for rotation track rem..om 2011-10-17 20:55:38 +0000
  • 2e5a0fda75 Update windows bullet native nor..67 2011-10-17 16:31:26 +0000
  • 4a15aa4162 - update bullet native for OSX nor..67 2011-10-17 16:28:52 +0000
  • 2360562947 - add some fixes for collision callbacks and android to native bullet nor..67 2011-10-17 16:25:59 +0000
  • 79c807c861 - fix broken online assetpacks and online help by adding a proper browser agent tag (Mozilla) for System.setProperty("http.agent",""); nor..67 2011-10-17 15:58:31 +0000
  • d6649ab87d - hide un-editable properties in Model Import Tool, fix reloading, reload on separate thread nor..67 2011-10-17 14:59:21 +0000
  • cfc6036bf2 - cleanup after Kirill-Bomb nor..67 2011-10-17 09:41:10 +0000
  • 1fb4a9be00 * Apply fix for cylinder normal generation sha..rd 2011-10-17 02:19:16 +0000
  • b5f567753c * SDK: Commit LWJGL 2.8.1 applet loader sha..rd 2011-10-17 01:50:05 +0000
  • 55bfc5f0cf * Update to LWJGL 2.8.1 * Audio system to use new NativeObject class for managing audio buffers and filters * Formatting for AndroidAudioRenderer * Changed AndroidAudioData to match new NativeObject class * AudioNode now serializes the audio key as "audio_key" instead "key" sha..rd 2011-10-17 01:33:42 +0000
  • 107380afc1 * Moved GLObjectManager to util, it is now NativeObjectManager and can be used to manage collection of any native object sha..rd 2011-10-17 01:26:31 +0000
  • 1b665cc38e - add GLSL editor to SDK by default nor..67 2011-10-17 01:00:15 +0000
  • bb52601e4e * Gutted out SpatialAnimation * Fix crash in TestObjectAnimation** sha..rd 2011-10-16 23:28:48 +0000
  • e3366f14b8 Animation system revamp * Track is no longer generic and doesn't need to be * Removed implementation specific methods from Track * Animation class no longer casts the track to a specific type to call setTime(). The specific Track.setTime() implementation makes the appropriate operations. * TempVars instance is now passed down from the AnimControl to the tracks to get rid of all temp members in the tracks * Misc docs and comment changes * J3O files that reference BoneAnimation or SpatialAnimation class are automatically redirected to Animation class * MeshAnimation, previously unused, is now completely obsolete and has been deleted * PoseTrack, previously unused, is now deprecated until pose loading support is added * Proper formatting for SpatialTrack sha..rd 2011-10-16 23:15:55 +0000
  • be7f7764cc - rename AssetKey Properties to "Conversion Settings" nor..67 2011-10-16 18:35:30 +0000
  • fd1d945ae5 - add properties of AssetKeys for Assets in Project Explorer, allowing setting AssetKey options when converting models that are inside the project already nor..67 2011-10-16 14:05:29 +0000
  • 0e605579f8 - change fix for Light not triggering save button nor..67 2011-10-16 12:46:42 +0000
  • 51aa80a71a - fix Light not triggering save button nor..67 2011-10-16 12:25:45 +0000
  • 101e53569f - add sn cleanup to sdk build nor..67 2011-10-16 11:32:51 +0000
  • 7cd6b48d9e - native bullet: revert native build changes nor..67 2011-10-16 11:28:43 +0000
  • 3dcd4fdade - native bullet: add -static-libgcc option to native bullet compile nor..67 2011-10-16 11:20:40 +0000
  • 6c13cd9b36 - native bullet: add -fPIC option to native bullet compile nor..67 2011-10-16 11:17:05 +0000
  • 20c5994db4 - native bullet: add some checks to physics space and physics vehicle nor..67 2011-10-16 02:06:58 +0000
  • 0a11431b21 - change name of Library plugins (jME3 and External) nor..67 2011-10-16 01:08:46 +0000
  • 47c60dc3ed - update basicgame project to exclude .blend files for distribution by default nor..67 2011-10-16 00:19:15 +0000
  • 99c679af49 - bullet native: fix osx java headers path to work on lion nor..67 2011-10-15 22:41:46 +0000
  • fbbe0fa8c7 - bullet native: remove -static-libgcc option for linux nor..67 2011-10-15 22:40:26 +0000
  • 03b4be02a7 - bullet native: remove -m32 option for linux nor..67 2011-10-15 22:37:10 +0000
  • 242af7aa5d - bullet native: fix changed signature for PhysicsRigidBody methods nor..67 2011-10-15 21:35:04 +0000
  • 3bf64fb343 - bullet native: fix changed signature for PhysicsCollisionEvent methods nor..67 2011-10-15 21:30:42 +0000
  • 3dfe94f84b - bullet native: add fix for android compilation of native nor..67 2011-10-15 21:21:02 +0000
  • b5af58df86 Update windows bullet native to bullet 2.79 nor..67 2011-10-15 21:16:46 +0000
  • 31f8664db2 Update windows bullet native nor..67 2011-10-15 20:49:41 +0000
  • 8d702d8823 - bullet native: add osx binary with callbacks (intel only atm) nor..67 2011-10-15 20:43:49 +0000
  • 288114b1a1 - bullet native: add osx binary with callbacks (intel only atm) nor..67 2011-10-15 20:33:17 +0000
  • 8e8d612a7a - bullet native: fix two variables from temprorary nor..67 2011-10-15 19:42:43 +0000
  • 06f329611b - add missing PhysicsCollisionEvent nor..67 2011-10-15 14:36:13 +0000
  • 5bfd3bd68c - add collision callbacks to native bullet - add SixDofSpringJoint to native bullet (thanks to @chototsu) nor..67 2011-10-15 14:27:28 +0000
  • f798988f0a - commit fix to native bullet RigidBody setRestitution (thanks to @chototsu) nor..67 2011-10-15 14:03:05 +0000
  • b5010ce207 - commit fix to bullet RigidBody angular/linear mixup (thanks to @chototsu) nor..67 2011-10-15 13:52:24 +0000
  • 425d459668 - commit fixes to bullet native PhysicsVehicle and DebugShapeFactory (thanks to @chototsu) nor..67 2011-10-15 13:11:13 +0000
  • 3eebf80097 - add loading screen doc to sdk manual nor..67 2011-10-14 22:31:46 +0000
  • a0c818c8e1 - change base nifty xml file nor..67 2011-10-14 18:38:06 +0000
  • 0176b6e179 - fix base nifty xml file nor..67 2011-10-14 17:02:20 +0000
  • 30e1128a57 * Remove silly allocation of triangle per BIH node. Use temp vars instead Sha..om 2011-10-14 14:37:05 +0000
  • 0372a5ed6d * Add lighting support to OpenGL1 renderer sha..rd 2011-10-13 04:04:33 +0000
  • 52d1aaaaf2 Nifty RenderDeviceJme Bugfix: When we cache BitmapText instances to speed up text rendering we need to make sure that we take the font and the color into account as well! When we cache BitmapText instances only using the actual "text" it is possible that the exact same text - when it is rendered in different fonts - will be used from the cache (and then using the wrong font!) This has now been fixed. voi..om 2011-10-12 22:23:48 +0000
  • 5feebef7c5 * AwtMouseInput event queue is now synchronized like it should be * TangentBinormalGenerator no longer writes binormal buffers. Instead it writes the W coordinate of the tangent based on the binormal's sign. Should fix "normal map seams" type problems sha..rd 2011-10-11 01:07:15 +0000
  • 86e5ffd7a4 - warn user when asset cannot be loaded because it is not part of a project with ProjectAssetManager nor..67 2011-10-10 23:07:33 +0000
  • 82de99ca94 - make "Add Asset" action of AssetPack browser more robust nor..67 2011-10-10 23:03:04 +0000
  • 7e9f4b51b6 - use only SDK api for model loading in model import tool nor..67 2011-10-10 22:41:20 +0000
  • e2df0e4b36 - SDK: make some nifty classes public nor..67 2011-10-10 22:25:19 +0000
  • d174cb28cd - Warn user when no Node is selected when trying to add something to the SceneComposer nor..67 2011-10-10 22:17:09 +0000
  • ca27cb1b1a - remove NetBeans update centers from jMP update center list nor..67 2011-10-10 20:11:51 +0000
  • ba833abc88 - update applet loader zip -- actually with new libraries this time ^^ nor..67 2011-10-10 17:32:14 +0000
  • 7d7df8c77a - update applet loader zip nor..67 2011-10-10 17:30:07 +0000
  • ab3b305ca5 - update lwjgl to 2.8.0-stable nor..67 2011-10-10 17:22:30 +0000
  • c79968463d - fix Animation loading by using arraycopy.. nor..67 2011-10-10 15:04:18 +0000
  • 5eaca4c132 - update ogrexml blender2ogre export script to 0.5.4 stable nor..67 2011-10-10 13:31:07 +0000
  • cf89d515ef - Reduced the number of instantiated variable on a collision check rem..om 2011-10-09 13:53:33 +0000
  • 73d192ea3f - disable java graphics acceleration for sdk to avoid problems nor..67 2011-10-09 13:33:39 +0000
  • 1afea87e89 - fixed javadoc on ChaseCam rem..om 2011-10-09 13:10:54 +0000
  • cad42dae3c - Changed some javadoc on ChaseCam again rem..om 2011-10-09 13:00:58 +0000
  • 1b540e8837 - add panel to configure SDK OpenGL settings - allow using OpenGL1 for SDK - allow switching to lwjgl canvas for SDK nor..67 2011-10-09 11:53:08 +0000
  • 97743331f7 - add support for phone resolutions to nifty preview nor..67 2011-10-09 10:32:55 +0000
  • 7a5905d7f8 - Changed some javadoc on ChaseCam rem..om 2011-10-09 09:58:28 +0000
  • 69808ce1a1 - fix ProjectAssetManager only considering lowercase suffixes when returning lists of textures, materials etc. nor..67 2011-10-08 12:07:22 +0000
  • 7c4f085174 Added a way to clear all waypoitns at once on a motion path rem..om 2011-10-07 21:59:45 +0000
  • 4cde46bee5 Attaching an empty to its parent. Kae..pl 2011-10-07 13:39:17 +0000
  • 0a4beae534 - make change to libraries so library plugin gets version bumped nor..67 2011-10-05 18:54:14 +0000
  • 1f2bc028e0 - fix nifty styles library reference nor..67 2011-10-05 18:10:04 +0000