Commit Graph

  • 916af255a0 - change test data nor..67 2011-11-15 20:18:42 +0000
  • 4105689fea - improve AssetQuadGrid - add test for TerrainQuadGrid - add test data for TerrainGrid nor..67 2011-11-15 19:36:44 +0000
  • fc23b0173e - add abstraction layer for TerrainGrid that allows serving in full TerrainQuads - add serialization to TerrainGrid - add AssetQuadGrid loading TerrainQuads from j3o files (WIP) nor..67 2011-11-15 17:29:09 +0000
  • b53c8737c0 more TerrainGrid javadoc bre..ns 2011-11-15 16:12:44 +0000
  • fb45230bf2 TerrainGrid javadoc bre..ns 2011-11-15 16:09:32 +0000
  • 534ee8abfc * Terrain shader no longer flips normal along Y sha..rd 2011-11-15 00:55:45 +0000
  • 0342cceaaf fixed bug with terrain grid and cached neighbours in terrainQuad not being reset bre..ns 2011-11-14 20:43:56 +0000
  • 253334fd07 * fixed terrain grid issues * added javadoc bre..ns 2011-11-14 16:32:40 +0000
  • f7cf53af30 - update applet-loader.zip nor..67 2011-11-14 12:29:43 +0000
  • 5c519b464c - update to lwjgl 2.8.2 nor..67 2011-11-14 11:55:34 +0000
  • 7a333dda9f On some platforms the selector will not automatically wake up when the network connection has been closed. Forcing the selector to wake up seems to be safe on tested platforms. Thanks to @philotomy for the catch and fix. PSp..om 2011-11-14 10:51:25 +0000
  • f9a798c651 * Better check for android version. Should prevent NoSuchMethodError: glVertexAttribPointer sha..rd 2011-11-14 05:08:12 +0000
  • b2ea6e74d2 * Make AWT mouse wheel events consistent with LWJGL sha..rd 2011-11-13 23:10:56 +0000
  • 5f87f820c9 - enable input workaround for canvas nor..67 2011-11-13 22:50:24 +0000
  • 8b5ecd5a7d - remove input workaround altogether nor..67 2011-11-13 22:41:00 +0000
  • b9f34d3ca5 - correct threading for mousewheel input nor..67 2011-11-13 22:37:00 +0000
  • 7a98eb7008 - correct threading for mousewheel input nor..67 2011-11-13 22:35:49 +0000
  • 4ec2d57a32 - delete android libs folder before copying the new libraries on build nor..67 2011-11-13 20:24:19 +0000
  • 5e35a60622 - fix double-close in TerrainEditor nor..67 2011-11-13 19:52:30 +0000
  • c3a618faf5 Fixed typo in dialog when an assetpack download is successful sky..om 2011-11-12 05:21:20 +0000
  • 6110509b8e * Added android 2.2 workaround for glVertexAttribPointer sha..rd 2011-11-12 02:55:51 +0000
  • 270703ca58 - change bullet native build process and project nor..67 2011-11-12 00:44:14 +0000
  • 63ad4df79b - change Bullet Native project classpath to use dist jar nor..67 2011-11-12 00:31:27 +0000
  • 9822dc1130 - move back classes *after* jar has been built ^^ nor..67 2011-11-12 00:28:58 +0000
  • 72a4282dc0 - make FreeForm project for android code - change build process to move back class files after creating separate jar files nor..67 2011-11-12 00:10:48 +0000
  • fcb6b2e6ab Android: - change glVertexAttribPointer use to API level 8 method signature nor..67 2011-11-11 23:19:54 +0000
  • e940711de0 SDK: - fix ProjectAssetManager logging for classpaths and locators nor..67 2011-11-11 20:36:20 +0000
  • c8d1ff75bd - give displayNames to templates nor..67 2011-11-11 19:51:53 +0000
  • 71ee1ba5d1 - add AppState template - small fix in Control template nor..67 2011-11-11 19:15:21 +0000
  • 3e0ab2bd64 - improve Control template nor..67 2011-11-11 17:30:28 +0000
  • 784740e1df - add Control template nor..67 2011-11-11 17:24:21 +0000
  • 9fd628355a - change ProgressHandle text to "Reloading Scene" when reloading scene due to classpath change. nor..67 2011-11-11 15:44:01 +0000
  • e45b4a91df - change build script to use direct.jmonkeyengine.com nor..67 2011-11-11 15:30:26 +0000
  • 687dad1a6b Fixed TangentBinormalGenerator: Added grouping of vertices with the same position and normal. Re-added tangent orientation code to fix some visual artifacts. lex..82 2011-11-11 08:41:01 +0000
  • 4ba21821a3 * Added ability to switch between lit model and tangent display sha..rd 2011-11-11 03:30:52 +0000
  • 5440deeaeb * Commit new test tangent for lex sha..rd 2011-11-11 03:19:46 +0000
  • 3db3648866 * Fix spelling error in AmbientLight: uneffected -> unaffected sha..rd 2011-11-11 01:17:07 +0000
  • a2c9d066d8 SDK: - fix threading in AbstractCameraController nor..67 2011-11-11 00:30:40 +0000
  • e291dc9906 SDK: - change behavior when classes are changed and a scene is opened already nor..67 2011-11-10 23:12:42 +0000
  • a2975b70a0 cleaned up threading in TerrainEditorController bre..ns 2011-11-10 22:20:54 +0000
  • fda1ee37ca SDK: - make "classes changed" message be displayed as information and not as an error nor..67 2011-11-10 18:43:56 +0000
  • dcaa8c334f SDK: - remove assets folder from ProjectAssetManager classpath nor..67 2011-11-10 18:40:06 +0000
  • 8f61aa757c fixed terrain editor errors bre..ns 2011-11-10 17:02:54 +0000
  • 35560cd836 SDK: - another SceneToolController threading fix nor..67 2011-11-10 03:37:28 +0000
  • 102257be93 SDK: - fix SelectTool not updating selection mesh nor..67 2011-11-10 03:10:13 +0000
  • 574259d5aa SDK: - threading fix for SceneToolController nor..67 2011-11-10 03:01:41 +0000
  • 2df43b3baa SDK: - make SceneComposer reload scene automatically on ClassPath change nor..67 2011-11-10 02:26:27 +0000
  • c350e33214 SDK: - compare DataObjects for seeing if same file is opened again nor..67 2011-11-10 02:16:58 +0000
  • dde203f347 SDK: - fix VehicleCreator camera threading nor..67 2011-11-10 01:44:49 +0000
  • d95e99ecc0 SDK: - fix camera toolbar flickering nor..67 2011-11-10 01:36:25 +0000
  • 76d04b6e49 SDK: - fix scene closing when opening file while scene is already used nor..67 2011-11-10 01:24:38 +0000
  • b43b9efe18 SDK: - more threading fixes in Scene(Composer)ToolController - change order of calls in Application (first SceneApplication sets up your SceneRequest, then plugin sceneOpened is called, for sceneClosed the scene is destructed after the call) nor..67 2011-11-10 01:13:52 +0000
  • b90d093ef0 SDK: - fix threading in SceneToolController nor..67 2011-11-10 01:01:15 +0000
  • 89aa2b160f SDK: - add physics undo/redo to MoveTool nor..67 2011-11-10 00:52:12 +0000
  • 5cf69aa5fd SDK: - fix Vehicle Creator scene opening nor..67 2011-11-10 00:17:09 +0000
  • 122d438e9d SDK: - fix some bugs related to scene opening nor..67 2011-11-09 23:19:57 +0000
  • 818a8bdaab SDK: - remove invokeLater from TerrainEditor - add isOgl() and isAwt() for asserting threading to SceneApplication nor..67 2011-11-09 22:41:12 +0000
  • 10ce82f423 SDK: - changes in Scene opening (all callbacks are coming on the EDT now) - optimize selection callbacks - optimize/simplify threading - recognize changes in classpath and recreate ClassPath for AssetManager based on that nor..67 2011-11-09 22:11:24 +0000
  • 1fa17fa99a - show user dialog when class specified in CustomControl wizard is no Control nor..67 2011-11-09 13:54:32 +0000
  • 4dd25e370c - improve error dialog nor..67 2011-11-09 13:46:35 +0000
  • c028bc4212 - add some user feedback when Custom Control classes cannot be instantiated nor..67 2011-11-09 13:27:55 +0000
  • dd5449a33b - add a selection list of classes that extend AbstractControl or implement Control for custom Control wizard nor..67 2011-11-09 13:04:53 +0000
  • fbb396b8a2 * Fixed extrapolateLinear() so it would really extrapolates if bigger than 1 or smaller than 0. The old behavior was to clamp between 0 and 1, doing exactly the same thing as interpolateLinear(). dan..om 2011-11-09 04:01:21 +0000
  • 12b70d9b29 - change default wizard title for Custom Controls nor..67 2011-11-09 03:22:29 +0000
  • 47e9b74e6a - enable compile on save by default in BasicGameProject nor..67 2011-11-09 02:55:11 +0000
  • 159d9d5e2b - fix ProjectAssetManager classpath url gathering nor..67 2011-11-09 01:22:50 +0000
  • 3c4fa71a3c - throw exception when trying to set AssetEventListener on ProjectAssetManager -> use addEventListener nor..67 2011-11-09 01:17:01 +0000
  • 02dc993c21 - remove futile call nor..67 2011-11-09 01:05:40 +0000
  • a9501c7ed4 - add list of external AssetKeys and FileObjects to AssetDataObject - use AssetDataObject asset tracking in ModelImportTool instead of own solution nor..67 2011-11-09 01:01:03 +0000
  • 70d600bc24 - add project classpath items to ProjectAssetManager as UrlLocators nor..67 2011-11-09 00:39:33 +0000
  • 01e7ae48b4 - add physics button tooltips Bundle.properties nor..67 2011-11-08 23:44:45 +0000
  • dc82dd7680 - add physics button tooltips nor..67 2011-11-08 23:44:12 +0000
  • 23b4e2fcf0 - synchronized access to AssetManager ClassLoader list nor..67 2011-11-08 23:36:45 +0000
  • c0695b0a3a - make ClassLoader list in AssetManager a syncronized list nor..67 2011-11-08 23:33:11 +0000
  • 200801cd4e SDK: - Fix bug in physics stop button nor..67 2011-11-08 23:21:27 +0000
  • 5826b4cefe SDK: - Make MoveTool move physics objects correctly nor..67 2011-11-08 23:18:14 +0000
  • 95d2b2d710 SDK: - Add physics play/pause buttons (WIP, all objects are added/removed when pressing play/pause) nor..67 2011-11-08 22:57:26 +0000
  • 0776fbf94a SDK: - Add support for loading classes from the project classpath with j3o files and use them in the editors - Add support for adding custom Control classes to SceneExplorer nor..67 2011-11-08 21:32:54 +0000
  • 9f16b989fe - add a way to add a classpath for loading in-asset classes to AssetManager, use in BinaryImporter nor..67 2011-11-08 21:18:53 +0000
  • 6936c34b75 - add code for keeping list of additional assets for AssetDataObject (not used anywhere yet) nor..67 2011-11-08 16:30:45 +0000
  • 85d5666644 - fix nightly compile error due to changed AssetEventListener interface nor..67 2011-11-08 14:49:03 +0000
  • 511c417fe7 * AssetEventListener now has an additional callback that can be used to detect when a dependent asset has failed to load. Since dependent assets that were not located have no exception thrown, detection of this event could be needed by some tools e.g. jMonkeyPlatform to indicate to the user that the asset may have not been loaded correctly. sha..rd 2011-11-08 04:56:15 +0000
  • 66127db26d * Standardized handling for loading dependent assets for all loaders If asset cannot be located, then the loader must replace the asset that was supposed to be used with a placeholder, and raise a WARNING in the log indicating that the asset cannot be located, containing both the name of the dependent asset and the parent asset that is loading it sha..rd 2011-11-08 04:51:58 +0000
  • 21809776dc allow empty keyframe sets (rotation, translation) to be supplied to SpatialTrack bre..ns 2011-11-08 04:29:22 +0000
  • de75b794c2 * Remove duplicate code in MeshLoader that handles loading the material list * Added javadoc in OgreMeshKey sha..rd 2011-11-08 03:09:22 +0000
  • cfd13e8d33 * Added some new lines here and there sha..rd 2011-11-08 03:07:29 +0000
  • 177c88d645 * Rewrote handling of URL based locators to use a shared UrlAssetInfo. * The AssetInfo.openStream() must create a new stream each time (required by javadoc/spec) sha..rd 2011-11-08 03:04:10 +0000
  • d8682c94c3 * Fixed crash that happens when an Ogre3D mesh.xml model has an empty boneassignments tag * Fixed issue with AnimControl clones sharing references to the list of AnimEventListeners sha..rd 2011-11-08 01:11:29 +0000
  • 74c636a464 - re-enable copying of javadoc with nightly build nor..67 2011-11-07 00:43:22 +0000
  • d2e2935d90 Default the application timer to NanoTimer. I did this during construction so that the default JmeContext timer could potentially still be used by calling app.setTimer(null) from an apps main(). In that case, the previous behavior of pulling the timer from JmeContext during init would happen. PSp..om 2011-11-07 00:25:29 +0000
  • 15a37f86ef (Fixes Issue 415) nor..67 2011-11-06 22:30:29 +0000
  • 6712fccbc3 cleaned up terrainQuad constructor. Added flexibility to image heightmap bre..ns 2011-11-06 17:32:56 +0000
  • 866b607acb - make OptimizeGeometry trigger a change in the file TODO: undo still doesn't work but now the undo button will get lit by the action nor..67 2011-11-06 04:17:23 +0000
  • b27a0ae7fb - sanitize geometry name when creating j3m file nor..67 2011-11-06 03:46:08 +0000
  • f15dfe3011 * Fixed issue with an exception getting silenced when MTL was loaded for an OBJ file sha..rd 2011-11-06 03:19:15 +0000
  • f7fdabf9a8 - Change getRelativeAssetPath method to strip only slashes (Fixes issue 412) nor..67 2011-11-06 01:02:47 +0000
  • 15eeef7f65 updating windows 32bit bullet native nor..67 2011-11-03 23:10:41 +0000
  • 58c54b1aaa native bullet: - update mac binary nor..67 2011-11-03 22:28:23 +0000
  • 439c5b36b8 native bullet: - add ray test code, thanks to @EmpirePhoenix - clean up import structure - remove separate jmeUserPointer class nor..67 2011-11-03 22:25:26 +0000
  • 83ab68264b * Put arrow texture on alien, generate axis for each vertex sha..rd 2011-11-03 04:17:24 +0000