- add Control template

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8648 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 13 years ago
parent 9fd628355a
commit 784740e1df
  1. 14
      sdk/jme3-templates/src/com/jme3/gde/templates/files/Control.html
  2. 66
      sdk/jme3-templates/src/com/jme3/gde/templates/files/Control.template
  3. 14
      sdk/jme3-templates/src/com/jme3/gde/templates/layer.xml

@ -0,0 +1,14 @@
<!--
To change this template, choose Tools | Templates
and open the template in the editor.
-->
<!DOCTYPE html>
<html>
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head>
<body>
<div>A generic Control class that extends AbstractControl and can be used to control a spatial.</div>
</body>
</html>

@ -0,0 +1,66 @@
<#assign licenseFirst = "/*">
<#assign licensePrefix = " * ">
<#assign licenseLast = " */">
<#include "../Licenses/license-${project.license}.txt">
<#if package?? && package != "">
package ${package};
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.control.Control;
import java.io.IOException;
</#if>
/**
*
* @author ${user}
*/
public class ${name} extends AbstractControl{
//Any local variables should be encapsulated by getters/setters so they
//appear in the SDK properties window and can be edited.
//Right-click a local variable to encapsulate it with getters and setters.
@Override
protected void controlUpdate(float tpf) {
//TODO: add code that controls Spatial,
//e.g. spatial.rotate(tpf,tpf,tpf);
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
//Only needed for rendering-related operations,
//not called when spatial is culled.
}
public Control cloneForSpatial(Spatial spatial) {
Control control = new ${name}();
//TODO: copy parameters to new Control
control.setSpatial(spatial);
return control;
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule in = im.getCapsule(this);
//TODO: load properties of this Control, e.g.
//this.value = in.readFloat(value, "name", defaultValue);
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule out = ex.getCapsule(this);
//TODO: save properties of this Control, e.g.
//out.write(this.value, "name", defaultValue);
}
}

@ -4,6 +4,7 @@
<folder name="Templates">
<folder name="Project">
<folder name="JME3">
<attr name="position" intvalue="10"/>
<file name="BasicGameProject.zip" url="BasicGameProject.zip">
<attr name="SystemFileSystem.icon" urlvalue="nbresloc:/com/jme3/gde/templates/jme-logo.png"/>
<attr name="displayName" bundlevalue="com.jme3.gde.templates.Bundle#Templates/Project/JME3/BasicGameProject.zip"/>
@ -13,5 +14,18 @@
</file>
</folder>
</folder>
<folder name="JME3Classes">
<attr name="position" intvalue="200"/>
<file name="Control.java" url="files/Control.template">
<attr name="instantiatingIterator" methodvalue="org.netbeans.spi.java.project.support.ui.templates.JavaTemplates.createJavaTemplateIterator"/>
<attr name="position" intvalue="100"/>
<attr name="templateCategory" stringvalue="java-classes, java-classes-basic"/>
<attr name="template" boolvalue="true"/>
<attr name="javax.script.ScriptEngine" stringvalue="freemarker"/>
<attr name="templateWizardURL" urlvalue="nbresloc:/com/jme3/gde/templates/files/Control.html"/>
<!--attr name="SystemFileSystem.localizingBundle" stringvalue="org.netbeans.modules.java.project.Bundle"/-->
<attr name="SystemFileSystem.icon" urlvalue="nbresloc:/org/netbeans/modules/java/resources/class.gif"/>
</file>
</folder>
</folder>
</filesystem>

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