* Put arrow texture on alien, generate axis for each vertex

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8576 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
sha..rd 13 years ago
parent 0e49c439b7
commit 83ab68264b
  1. 35
      engine/src/test/jme3test/light/TestTangentGenBadModels.java

@ -36,11 +36,12 @@ public class TestTangentGenBadModels extends SimpleApplication {
assetManager.registerLocator("http://jme-glsl-shaders.googlecode.com/hg/assets/Models/LightBlow/", UrlLocator.class);
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/", UrlLocator.class);
Spatial badModel = assetManager.loadModel("jme_lightblow.obj");
Geometry badModel = (Geometry) assetManager.loadModel("jme_lightblow.obj");
badModel.setLocalScale(2f);
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat.setTexture("NormalMap", assetManager.loadTexture("jme_lightblow_nor.png"));
// Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
// mat.setTexture("NormalMap", assetManager.loadTexture("jme_lightblow_nor.png"));
Material mat = assetManager.loadMaterial("Textures/BumpMapTest/Tangent.j3m");
badModel.setMaterial(mat);
rootNode.attachChild(badModel);
@ -55,25 +56,25 @@ public class TestTangentGenBadModels extends SimpleApplication {
Mesh m = g.getMesh();
Material mat = g.getMaterial();
if (mat.getParam("DiffuseMap") != null){
mat.setTexture("DiffuseMap", null);
}
// if (mat.getParam("DiffuseMap") != null){
// mat.setTexture("DiffuseMap", null);
// }
TangentBinormalGenerator.generate(m);
}
});
// Geometry debug = new Geometry(
// "Debug Teapot",
// TangentBinormalGenerator.genTbnLines(((Geometry) badModel).getMesh(), 0.03f)
// );
// debug.getMesh().setLineWidth(3);
Geometry debug = new Geometry(
"Debug Teapot",
TangentBinormalGenerator.genTbnLines(((Geometry) badModel).getMesh(), 0.03f)
);
debug.getMesh().setLineWidth(3);
// Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
// debug.setMaterial(debugMat);
// debug.setCullHint(Spatial.CullHint.Never);
// debug.getLocalTranslation().set(badModel.getLocalTranslation());
// debug.getLocalScale().set(badModel.getLocalScale());
// rootNode.attachChild(debug);
Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
debug.setMaterial(debugMat);
debug.setCullHint(Spatial.CullHint.Never);
debug.getLocalTranslation().set(badModel.getLocalTranslation());
debug.getLocalScale().set(badModel.getLocalScale());
rootNode.attachChild(debug);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.8f, -0.6f, -0.08f).normalizeLocal());

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