- correct threading for mousewheel input
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8662 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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				| @ -34,6 +34,7 @@ import java.awt.event.KeyEvent; | ||||
| import java.awt.event.KeyListener; | ||||
| import java.awt.event.MouseWheelEvent; | ||||
| import java.awt.event.MouseWheelListener; | ||||
| import java.util.concurrent.Callable; | ||||
| import java.util.logging.Logger; | ||||
| import org.openide.util.NbBundle; | ||||
| import org.openide.windows.TopComponent; | ||||
| @ -96,7 +97,13 @@ public final class SceneViewerTopComponent extends TopComponent { | ||||
|                 if (e.getWheelRotation() < 0) { | ||||
|                     action = "MouseWheel"; | ||||
|                 } | ||||
|                 app.getActiveCameraController().onAnalog(action, e.getWheelRotation(), 0); | ||||
|                 SceneApplication.getApplication().enqueue(new Callable<Void>() { | ||||
| 
 | ||||
|                     public Void call() throws Exception { | ||||
|                         app.getActiveCameraController().onAnalog(action, e.getWheelRotation(), 0); | ||||
|                         return null; | ||||
|                     } | ||||
|                 }); | ||||
|             } | ||||
|         }); | ||||
|         addKeyListener(new KeyListener() { | ||||
|  | ||||
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