Fixed TangentBinormalGenerator: Added grouping of vertices with the same position and normal. Re-added tangent orientation code to fix some visual artifacts.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8645 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -49,13 +49,13 @@ import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.logging.Logger;
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import static com.jme3.util.BufferUtils.*;
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/**
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* @author Lex
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*/
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*
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* @author Lex (Aleksey Nikiforov)
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*/
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public class TangentBinormalGenerator {
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private static final float ZERO_TOLERANCE = 0.0000001f;
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@ -68,36 +68,37 @@ public class TangentBinormalGenerator {
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setToleranceAngle(45);
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}
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private static class VertexData {
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private static class VertexInfo {
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public final Vector3f position;
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public final Vector3f normal;
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public final ArrayList<Integer> indices = new ArrayList<Integer>();
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public final Vector3f tangent = new Vector3f();
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public final Vector3f binormal = new Vector3f();
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public final List<TriangleData> triangles =
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new ArrayList<TriangleData>();
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public VertexData() {
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public VertexInfo(Vector3f position, Vector3f normal) {
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this.position = position;
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this.normal = normal;
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}
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}
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public static class TriangleData {
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/** Collects all the triangle data for one vertex.
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*/
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private static class VertexData {
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public final ArrayList<TriangleData> triangles = new ArrayList<TriangleData>();
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public VertexData() { }
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}
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/** Keeps track of tangent, binormal, and normal for one triangle.
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*/
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public static class TriangleData {
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public final Vector3f tangent;
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public final Vector3f binormal;
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public final Vector3f normal;
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public int index0;
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public int index1;
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public int index2;
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public TriangleData(Vector3f tangent, Vector3f binormal,
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Vector3f normal,
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int index0, int index1, int index2) {
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public TriangleData(Vector3f tangent, Vector3f binormal, Vector3f normal) {
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this.tangent = tangent;
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this.binormal = binormal;
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this.normal = normal;
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this.index0 = index0;
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this.index1 = index1;
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this.index2 = index2;
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}
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}
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@ -365,8 +366,7 @@ public class TangentBinormalGenerator {
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return new TriangleData(
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tangent,
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binormal,
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normal,
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index[0], index[1], index[2]);
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normal);
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}
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public static void setToleranceAngle(float angle) {
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@ -378,8 +378,57 @@ public class TangentBinormalGenerator {
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toleranceAngle = angle;
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}
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private static boolean approxEqual(Vector3f u, Vector3f v) {
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float tolerance = 1E-4f;
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return (FastMath.abs(u.x - v.x) < tolerance) &&
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(FastMath.abs(u.y - v.y) < tolerance) &&
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(FastMath.abs(u.z - v.z) < tolerance);
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}
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private static ArrayList<VertexInfo> linkVertices(Mesh mesh) {
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ArrayList<VertexInfo> vertexMap = new ArrayList<VertexInfo>();
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FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData();
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FloatBuffer normalBuffer = (FloatBuffer) mesh.getBuffer(Type.Normal).getData();
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Vector3f position = new Vector3f();
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Vector3f normal = new Vector3f();
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final int size = vertexBuffer.capacity() / 3;
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for (int i = 0; i < size; i++) {
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populateFromBuffer(position, vertexBuffer, i);
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populateFromBuffer(normal, normalBuffer, i);
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boolean found = false;
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for (int j = 0; j < vertexMap.size(); j++) {
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VertexInfo vertexInfo = vertexMap.get(j);
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if (approxEqual(vertexInfo.position, position) &&
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approxEqual(vertexInfo.normal, normal))
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{
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vertexInfo.indices.add(i);
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found = true;
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break;
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}
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}
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if (!found) {
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VertexInfo vertexInfo = new VertexInfo(position.clone(), normal.clone());
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vertexInfo.indices.add(i);
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vertexMap.add(vertexInfo);
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}
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}
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return vertexMap;
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}
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private static void processTriangleData(Mesh mesh, VertexData[] vertices,
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boolean approxTangent) {
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boolean approxTangent)
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{
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ArrayList<VertexInfo> vertexMap = linkVertices(mesh);
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FloatBuffer normalBuffer = (FloatBuffer) mesh.getBuffer(Type.Normal).getData();
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FloatBuffer tangents = BufferUtils.createFloatBuffer(vertices.length * 4);
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@ -393,139 +442,159 @@ public class TangentBinormalGenerator {
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Vector3f tangentUnit = new Vector3f();
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Vector3f binormalUnit = new Vector3f();
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for (int i = 0; i < vertices.length; i++) {
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for (int k = 0; k < vertexMap.size(); k++) {
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float wCoord = -1;
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populateFromBuffer(givenNormal, normalBuffer, i);
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VertexInfo vertexInfo = vertexMap.get(k);
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givenNormal.set(vertexInfo.normal);
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givenNormal.normalizeLocal();
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VertexData currentVertex = vertices[i];
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List<TriangleData> triangles = currentVertex.triangles;
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TriangleData firstTriangle = vertices[vertexInfo.indices.get(0)].triangles.get(0);
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// check tangent and binormal consistency
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tangent.set(triangles.get(0).tangent);
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tangent.set(firstTriangle.tangent);
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tangent.normalizeLocal();
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binormal.set(triangles.get(0).binormal);
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binormal.set(firstTriangle.binormal);
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binormal.normalizeLocal();
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for (int j = 1; j < triangles.size(); j++) {
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TriangleData triangleData = triangles.get(j);
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for (int i : vertexInfo.indices) {
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ArrayList<TriangleData> triangles = vertices[i].triangles;
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tangentUnit.set(triangleData.tangent);
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tangentUnit.normalizeLocal();
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if (tangent.dot(tangentUnit) < toleranceDot) {
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log.log(Level.WARNING,
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"Angle between tangents exceeds tolerance "
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+ "for vertex {0}.", i);
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break;
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}
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if (!approxTangent) {
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binormalUnit.set(triangleData.binormal);
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binormalUnit.normalizeLocal();
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if (binormal.dot(binormalUnit) < toleranceDot) {
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for (int j = 0; j < triangles.size(); j++) {
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TriangleData triangleData = triangles.get(j);
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tangentUnit.set(triangleData.tangent);
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tangentUnit.normalizeLocal();
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if (tangent.dot(tangentUnit) < toleranceDot) {
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log.log(Level.WARNING,
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"Angle between binormals exceeds tolerance "
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"Angle between tangents exceeds tolerance "
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+ "for vertex {0}.", i);
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break;
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}
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if (!approxTangent) {
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binormalUnit.set(triangleData.binormal);
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binormalUnit.normalizeLocal();
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if (binormal.dot(binormalUnit) < toleranceDot) {
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log.log(Level.WARNING,
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"Angle between binormals exceeds tolerance "
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+ "for vertex {0}.", i);
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break;
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}
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}
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}
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}
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// find average tangent
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tangent.set(0, 0, 0);
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binormal.set(0, 0, 0);
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boolean flippedNormal = false;
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for (int j = 0; j < triangles.size(); j++) {
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TriangleData triangleData = triangles.get(j);
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tangent.addLocal(triangleData.tangent);
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binormal.addLocal(triangleData.binormal);
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int triangleCount = 0;
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for (int i : vertexInfo.indices) {
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ArrayList<TriangleData> triangles = vertices[i].triangles;
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triangleCount += triangles.size();
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if (givenNormal.dot(triangleData.normal) < 0) {
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flippedNormal = true;
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boolean flippedNormal = false;
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for (int j = 0; j < triangles.size(); j++) {
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TriangleData triangleData = triangles.get(j);
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tangent.addLocal(triangleData.tangent);
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binormal.addLocal(triangleData.binormal);
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if (givenNormal.dot(triangleData.normal) < 0) {
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flippedNormal = true;
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}
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}
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if (flippedNormal /*&& approxTangent*/) {
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// Generated normal is flipped for this vertex,
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// so binormal = normal.cross(tangent) will be flipped in the shader
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// log.log(Level.WARNING,
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// "Binormal is flipped for vertex {0}.", i);
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wCoord = 1;
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}
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}
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if (flippedNormal /*&& approxTangent*/) {
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// Generated normal is flipped for this vertex,
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// so binormal = normal.cross(tangent) will be flipped in the shader
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// log.log(Level.WARNING,
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// "Binormal is flipped for vertex {0}.", i);
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wCoord = 1;
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}
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int blameVertex = vertexInfo.indices.get(0);
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if (tangent.length() < ZERO_TOLERANCE) {
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log.log(Level.WARNING,
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"Shared tangent is zero for vertex {0}.", i);
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"Shared tangent is zero for vertex {0}.", blameVertex);
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// attempt to fix from binormal
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if (binormal.length() >= ZERO_TOLERANCE) {
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binormal.cross(givenNormal, tangent);
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tangent.normalizeLocal();
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} // if all fails use the tangent from the first triangle
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else {
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tangent.set(triangles.get(0).tangent);
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tangent.set(firstTriangle.tangent);
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}
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} else {
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tangent.divideLocal(triangles.size());
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tangent.divideLocal(triangleCount);
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}
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tangentUnit.set(tangent);
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tangentUnit.normalizeLocal();
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if (Math.abs(Math.abs(tangentUnit.dot(givenNormal)) - 1)
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< ZERO_TOLERANCE) {
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log.log(Level.WARNING,
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"Normal and tangent are parallel for vertex {0}.", i);
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"Normal and tangent are parallel for vertex {0}.", blameVertex);
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}
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if (!approxTangent) {
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if (binormal.length() < ZERO_TOLERANCE) {
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log.log(Level.WARNING,
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"Shared binormal is zero for vertex {0}.", i);
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"Shared binormal is zero for vertex {0}.", blameVertex);
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// attempt to fix from tangent
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if (tangent.length() >= ZERO_TOLERANCE) {
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givenNormal.cross(tangent, binormal);
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binormal.normalizeLocal();
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} // if all fails use the binormal from the first triangle
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else {
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binormal.set(triangles.get(0).binormal);
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binormal.set(firstTriangle.binormal);
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}
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} else {
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binormal.divideLocal(triangles.size());
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binormal.divideLocal(triangleCount);
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}
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binormalUnit.set(binormal);
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binormalUnit.normalizeLocal();
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if (Math.abs(Math.abs(binormalUnit.dot(givenNormal)) - 1)
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< ZERO_TOLERANCE) {
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log.log(Level.WARNING,
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"Normal and binormal are parallel for vertex {0}.", i);
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"Normal and binormal are parallel for vertex {0}.", blameVertex);
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}
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if (Math.abs(Math.abs(binormalUnit.dot(tangentUnit)) - 1)
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< ZERO_TOLERANCE) {
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log.log(Level.WARNING,
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"Tangent and binormal are parallel for vertex {0}.", i);
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"Tangent and binormal are parallel for vertex {0}.", blameVertex);
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}
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}
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if (approxTangent) {
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// givenNormal.cross(tangent, binormal);
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// binormal.cross(givenNormal, tangent);
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tangent.normalizeLocal();
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tangents.put((i * 4), tangent.x);
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tangents.put((i * 4) + 1, tangent.y);
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tangents.put((i * 4) + 2, tangent.z);
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tangents.put((i * 4) + 3, wCoord);
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} else {
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tangents.put((i * 4), tangent.x);
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tangents.put((i * 4) + 1, tangent.y);
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tangents.put((i * 4) + 2, tangent.z);
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tangents.put((i * 4) + 3, wCoord);
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for (int i : vertexInfo.indices) {
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if (approxTangent) {
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// This calculation ensures that normal and tagent have a 90 degree angle.
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// Removing this will lead to visual artifacts.
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givenNormal.cross(tangent, binormal);
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binormal.cross(givenNormal, tangent);
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// setInBuffer(binormal, binormals, i);
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tangent.normalizeLocal();
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tangents.put((i * 4), tangent.x);
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tangents.put((i * 4) + 1, tangent.y);
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tangents.put((i * 4) + 2, tangent.z);
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tangents.put((i * 4) + 3, wCoord);
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} else {
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tangents.put((i * 4), tangent.x);
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tangents.put((i * 4) + 1, tangent.y);
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tangents.put((i * 4) + 2, tangent.z);
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tangents.put((i * 4) + 3, wCoord);
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//setInBuffer(binormal, binormals, i);
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}
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}
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}
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