Commit Graph

  • 7722b7b09d Cinematic, added an enqueueEvent method that allow to stack events without knowing their duration. added support for blending animations transitions in AnimationEvent, added support for having several channels in AnimationEvent. added javadoc rem..om 2012-12-27 12:38:28 +0000
  • 3c84826db1 Shadows,fixed an issue when PolyOffset was not properly applied on lighting material rem..om 2012-12-24 10:14:34 +0000
  • 01bf1ca843 Fixed 2 issues with shadows : - Looks like Poly offset behave defferently between ATI and NVIDIA i added a bit of offset to avoid shadow acne for NVIDIA - Added a flag needCompareModeUpdate in the Texture class to avoid setting it on every frame in the renderer. I changed Lwjgl and Jogl renderer accordingly. rem..om 2012-12-23 13:55:17 +0000
  • 7e43015f3c Removed cos2,sin2 and reduceAngle from FastMath as they were unused and confusing, and somehow buggy. See forum post http://jmonkeyengine.org/forum/topic/patch-remove-fastmath-sin2cos2/#post-198276 rem..om 2012-12-23 08:58:19 +0000
  • 8a4b204154 fixed issue 461 http://code.google.com/p/jmonkeyengine/issues/detail?id=461&can=5&q=label%3AProduct-jME3&sort=priority&colspec=ID%20Type%20Status%20Component%20Priority%20Difficulty%20Product%20Milestone%20Owner%20Summary rem..om 2012-12-22 15:20:26 +0000
  • a330f83a2d fixed issue 418 http://code.google.com/p/jmonkeyengine/issues/detail?id=418&q=label%3AProduct-jME3&sort=priority&colspec=ID%20Type%20Status%20Component%20Priority%20Difficulty%20Product%20Milestone%20Owner%20Summary rem..om 2012-12-22 15:02:40 +0000
  • 4ad164f278 fixed issue 529 http://code.google.com/p/jmonkeyengine/issues/detail?id=529&q=label%3AProduct-jME3&colspec=ID%20Type%20Status%20Component%20Priority%20Difficulty%20Product%20Milestone%20Owner%20Summary rem..om 2012-12-22 14:55:00 +0000
  • 9d88420dd3 - Quaternion javadoc fix, thanks to @marcodezeeuw nor..67 2012-12-19 14:29:14 +0000
  • c86c692ae9 Applied Javadoc patch for ColorRGBA thanks to jonathan.pikalek http://code.google.com/p/jmonkeyengine/issues/detail?id=557&can=6&colspec=ID%20Type%20Status%20Component%20Priority%20Difficulty%20Product%20Milestone%20Owner%20Summary rem..om 2012-12-18 16:46:21 +0000
  • 7e79145d70 Removed remaining system.out in AwtKeyInput thaks to @JesperSmith rem..om 2012-12-18 16:36:05 +0000
  • 53807571a6 - Quaternion javadoc fix, thanks to @JesperSmith nor..67 2012-12-18 16:29:00 +0000
  • fbb0bcff37 Added an accessor for accessing the current GeometryComparator for a bucket. PSp..om 2012-12-18 05:43:09 +0000
  • 8ce28cbc04 Added an accessor for getting the list's comparator. PSp..om 2012-12-18 05:42:42 +0000
  • 6ec55f097f Removing the accidental method addition (simulateEvent) that tagged along for the ride when I added the joystick enhancements. PSp..om 2012-12-18 05:42:22 +0000
  • 157fb96141 DirectionalLight shadows now work properly when the view cam is in parallel projection rem..om 2012-12-15 12:27:26 +0000
  • 2a4a4ac0ef Fixed an issue with FadeFiltter rem..om 2012-12-14 22:25:31 +0000
  • fdf238cc08 moved player location in HelloTerrainCollision. Set a backwards compatibility scale for ImageBasedHeightmap bre..om 2012-12-14 15:37:21 +0000
  • f35c90238f disable bullet native building as the servers mingw install is broken again nor..om 2012-12-14 04:29:00 +0000
  • c6fe6a2064 Changed ImageBasedHeightMap to use ImageRaster.create() instead of JmeSystem bre..om 2012-12-12 22:56:49 +0000
  • c909219a4e Added TerrainTestAndroid and a smaller heightmap image for it bre..om 2012-12-12 18:24:43 +0000
  • 636e309098 changed ImageBasedHeightMap to use JmeSystem to get ImageRaster bre..om 2012-12-12 17:46:59 +0000
  • d81b46c2fb adding imageRaster to ImageBasedHeightMap bre..om 2012-12-12 17:22:58 +0000
  • feff63fda2 Add support for JmeSystem.StorageFolderType in saveGame and loadGame iwg..ic 2012-12-06 17:05:50 +0000
  • ecb8b0508d (Hopefully) Fixed a shader problem on macs where it was trying to multiply an int with a float... Zer..om 2012-12-05 13:05:59 +0000
  • dd46be3688 Add support for multiple folder storage types for getStorageFolder See forum post http://jmonkeyengine.org/groups/android/forum/topic/jmesystem-getstoragefolder-updates/ iwg..ic 2012-12-05 00:59:52 +0000
  • 2a3e28bb9d Removes a useless check from JoglRenderer jul..om 2012-12-04 15:39:47 +0000
  • 22a18c5ba4 Fixed issue int RnederManager.proeloadScene that was causing failure when attempting to load CPU usage buffers to the GPU rem..om 2012-12-02 15:57:33 +0000
  • 6a455731c7 Cinematic, made sure an event is properly initialized when added during playback rem..om 2012-12-02 15:48:15 +0000
  • e4b80ebb0d Fixes a bug in JoglNewtDisplay: the native counterpart of the Screen instance must have been created before retrieving or modifying the screen mode according to Sven Göthel jul..om 2012-12-01 09:30:43 +0000
  • 97cb4145e5 Fixes a bug in JoglNewtDisplay: the canvas must be visible before retrieving or modifying the screen mode jul..om 2012-12-01 08:31:44 +0000
  • 92b7170c3d Updates JogAmp (GlueGen build 613, JOAL build 379, JOGL build 865) jul..om 2012-11-30 22:49:08 +0000
  • fbf305a386 Changed the settings dialog to "alwaysOnTop" so it doesn't get lost if you click elsewhere. (It doesn't appear in the task bar etc due to being a dialog not a frame). Zer..om 2012-11-29 21:37:42 +0000
  • 200df1c84b androidInput.loadSettings was never called, so setting mouseEventsEnabled = false; in MainActivity had no effect. iwg..ic 2012-11-29 17:53:59 +0000
  • c798db10b2 - Reverted Nehon's termporary depth fix. We don't need jME to do the extra work if it's not needed. dan..om 2012-11-27 14:08:58 +0000
  • d3438942a0 - change funny exception in ConeCollisionShape to an existing one nor..67 2012-11-26 21:54:44 +0000
  • 1a4b918451 - fix ConeCollisionShape nor..67 2012-11-26 17:11:17 +0000
  • 85059fd8a0 * Fix height = radius bug in ConeCollisionShape * Added docs * Added getter for height and axis Sha..om 2012-11-26 17:05:41 +0000
  • eea91e0b20 - Fix to sphericalToCartesian and related methods that checks if store is null. If it is, store is created internally. dan..om 2012-11-26 13:12:44 +0000
  • 064908c69f LightScattering : smoother "vanishing" while lookking away from the light rem..om 2012-11-24 17:56:09 +0000
  • b88350a069 All shadow renderers/filters are now properly savables rem..om 2012-11-24 14:46:12 +0000
  • dd2b82c881 Fixed build problem due to changed constructor format. Zer..om 2012-11-24 08:39:28 +0000
  • 5a3a1838f6 * Allow removal/addition of NiftyJmeDisplay from ViewPort Sha..rd 2012-11-23 18:09:50 +0000
  • 6bd3ff2f29 BufferUtils now use java 5 compliant code to find if a Buffer is direct rem..om 2012-11-21 21:10:53 +0000
  • 3bde7326de Fixes a spelling mistake in the creation of the offscreen buffer jul..om 2012-11-17 00:38:57 +0000
  • 84e4f0f8ad Ten thousand monkeys !! rem..om 2012-11-16 21:22:15 +0000
  • 219af0f9f4 Updated AppState Javadoc. Zer..om 2012-11-16 14:57:44 +0000
  • 5e2c814086 Issue 540: NullPointerException when loading blender model Kae..pl 2012-11-16 12:47:54 +0000
  • 6573b87bf0 Bugfix: Issue 547: Unsupported type exception importing model from Blender Kae..pl 2012-11-14 10:30:10 +0000
  • d8213d15b6 SoundEvent now sets the underlying audioNode to not be positional rem..om 2012-11-13 21:31:11 +0000
  • 2e35519182 * Nifty will now set the BitmapText base color instead of using the material's color (which could override the color of the shared font) Sha..rd 2012-11-13 03:16:16 +0000
  • 4aea96f4b9 * Made nifty mouse wheel rotation be the same as nifty LWJGL's renderer (1/-1 instead of 120/-120) Sha..rd 2012-11-13 03:14:51 +0000
  • e8f747e8ce * Fix incorrect nifty display Sha..rd 2012-11-13 02:07:12 +0000
  • 99bf4248df Fixed the toggling of stats display on/off to also remove the shading behind. Zer..om 2012-11-11 12:41:45 +0000
  • b7c76799e2 * Attempt to fix SDK / AWT panels issue "Framebuffer doesn’t have any renderbuffers attached." Sha..rd 2012-11-11 07:42:31 +0000
  • e9395812bc * Partial fix for issue 504 (Android renderer only) Sha..rd 2012-11-10 22:03:37 +0000
  • ffa0639580 * Fix issue 526 Sha..rd 2012-11-10 21:57:54 +0000
  • 2d69a5d159 * Fixed issue 460 Sha..rd 2012-11-10 21:55:11 +0000
  • 0229a54b5e * Fixed some "throw new NullPointerException" statements and replaced with IllegalArgumentException Sha..rd 2012-11-10 21:47:19 +0000
  • 7dae4d5238 * Fix issue 551 Sha..rd 2012-11-10 21:39:33 +0000
  • be59bd91fb * Fixed issue 550 Sha..rd 2012-11-10 21:33:42 +0000
  • fead899369 * Fixed issue 511 Sha..rd 2012-11-10 21:08:11 +0000
  • 6745c8ed63 * Made AppletHarness fields protected instead of private to allow extension Sha..rd 2012-11-10 20:58:38 +0000
  • d68fba1fef fixed TerrainGrid.getTerrainAtCell() and TerrainGrid.getTerrainAt(), updated TerrainGridTileLoaderTest bre..om 2012-11-10 20:34:35 +0000
  • b3e63e9732 * Depth writes now completely disabled for all nifty elements - should fix various glitches when nifty is rendered with jME3 gui or 3D objects Sha..rd 2012-11-10 20:30:56 +0000
  • 9e03dba566 * Add checks for maximum texture resolution in all renderers Sha..rd 2012-11-10 20:28:00 +0000
  • 78d1754df1 Implemented proper frustum culling for the shadow post pass. rem..om 2012-11-10 14:15:41 +0000
  • 116c7161f7 Added a workaround the incomplete draw buffer in basicShadowRenderer rem..om 2012-11-09 06:30:46 +0000
  • c7d42dede5 removed physics error from TerrainGrid tests bre..om 2012-11-08 23:02:47 +0000
  • 3a2d25ce30 One can now remove a cinematic event from a cinematic rem..om 2012-11-08 18:36:19 +0000
  • cb079b48c0 Added code to darken the area behind the stats display so it can be read even over a light background. This can be turned off by calling setDarkenBehind(false) on the StatsAppState Zer..om 2012-11-08 13:58:26 +0000
  • 5a22c0d9de Water reflection/refraction cameras parallel projection is now explicitely set to false. rem..om 2012-11-07 23:36:37 +0000
  • 2ace208225 Bugfix: fixed NPE error while getting subtarget of a constraint, not every constraint data have such field Kae..pl 2012-11-07 16:07:48 +0000
  • 69205a679b Updating the bound of every newly loaded node. Kae..pl 2012-11-07 15:55:20 +0000
  • 0dadaa80f5 Shadow system refactoring. - Basic and PSSM shadow renderer are now deprecated - There is now one processor and its filter conterpart for each light type - created an abstract shadow processor that hold the common shadowing code. It's totally independent of the shadow technique used. - extracted the CompareMode and FilterMode enum to their own files. - renamed FilterMode enum to EdgeFilteringMode - refactored the shader code, to avoid duplicate code. all shadow related code is now gathered into Shadows.glsllib and Shadows15.glsllib. - added spot light Shadows - removed the ShadowCamera class as it was not used. - removed "pssm" in the naming of classes, shader and shader libs since it's not relevant anymore rem..om 2012-11-07 08:38:56 +0000
  • 304ecb4bf7 SDK: - rename news title in welcome screen nor..67 2012-11-07 02:38:46 +0000
  • b68647c97d SDK: - remove hint about latest version from internal welcome page nor..67 2012-11-07 02:32:33 +0000
  • 5d3661cae0 SDK: - update welcome screen with correct paths and some improvements nor..67 2012-11-07 02:10:11 +0000
  • b4cf745189 SDK: - update manual nor..67 2012-11-07 02:09:01 +0000
  • 1fbdbc59bb SDK: - make welcome screen use version-specific welcome page - some cleanups in welcome screen nor..67 2012-11-06 21:06:30 +0000
  • 7b85ebead3 SDK: - remove new editor window from window menu nor..67 2012-11-06 20:53:55 +0000
  • bb16ed6cfc SDK: - remove new editor window from window menu nor..67 2012-11-06 20:14:22 +0000
  • 2ca9775aef Fixes the sample count jul..om 2012-11-06 19:02:09 +0000
  • 3002e5e057 Uses GL2GL3 instead of GL2 when it is possible jul..om 2012-11-06 18:33:15 +0000
  • a2b1fea9f1 Fixed dependencies in SDK welcome screen rem..om 2012-11-06 16:16:03 +0000
  • 904ba740a3 SDK: - add listener for hyperlinks in main welcome doc nor..67 2012-11-06 16:02:09 +0000
  • 924c3b07f6 SDK: - fix npe due to caret=null nor..67 2012-11-06 16:00:34 +0000
  • 1c169fda64 - add updated welcome screen nor..67 2012-11-06 15:59:08 +0000
  • d8fd0868df - add updated welcome screen nor..67 2012-11-06 15:59:01 +0000
  • 4458603c7e Attempt to make the isParallelProjection() flag better match the actual state of the Camera. When a camera is created it is initially not a perspective camera and now will reflect that. Setting the perspective frustum will also now clear this flag. The regular setFrustum can be used for ortho cameras and so does not change the mode. PSp..om 2012-11-06 05:52:54 +0000
  • 380b40b7e9 Adds some off-screen rendering (work in progress, not tested) jul..om 2012-11-05 19:12:07 +0000
  • c405f09391 added toCellSpace() and toWorldSpace() utility methods to TerrainGrid bre..om 2012-11-05 15:31:13 +0000
  • fa29b95c39 added TerrainGrid.getTerrainAtCell(Vector3f cellCoordinate) to get the terrain tile from cell coordinates bre..om 2012-11-05 15:25:14 +0000
  • 9c2a897bfb removed deprecated methods from TerrainGrid, added in getTerrainAt(Vector3f worldLocation), more docs on TerrainGrid bre..om 2012-11-05 15:18:47 +0000
  • b003393e55 SDK: - cleanup assets panel layout nor..67 2012-11-05 02:37:05 +0000
  • a0a67abf06 Fixes a bug in the frame buffers (thanks to Nehon's suggestion) jul..om 2012-11-04 11:27:50 +0000
  • b9274a3ed2 Added Rectangle.toString() PSp..om 2012-11-04 06:57:29 +0000
  • bf782ac840 Just fixing a typo in a comment. PSp..om 2012-11-04 05:05:38 +0000
  • 4610dbdacc Added a form of line wrap mode that does a hard clip, to include truncating the letter quad at the border. This is better when text needs to be hard constrained for UI type fields. PSp..om 2012-11-04 04:27:10 +0000
  • 580579285b Added a getter for size since it's the only way to compare a particular BitmapText's size to the BitmapFont size. PSp..om 2012-11-04 03:45:11 +0000
  • 9b30f25616 SDK: - make SDK really set gl level to "1" instead of "any" when enabling GL1 nor..67 2012-11-03 12:14:59 +0000