Water reflection/refraction cameras parallel projection is now explicitely set to false.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9974 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
2ace208225
commit
5a22c0d9de
@ -199,6 +199,7 @@ public class SimpleWaterProcessor implements SceneProcessor {
|
||||
sceneCam.getFrustumRight(),
|
||||
sceneCam.getFrustumTop(),
|
||||
sceneCam.getFrustumBottom());
|
||||
refractionCam.setParallelProjection(false);
|
||||
|
||||
//update reflection cam
|
||||
boolean inv = false;
|
||||
@ -215,6 +216,7 @@ public class SimpleWaterProcessor implements SceneProcessor {
|
||||
sceneCam.getFrustumRight(),
|
||||
sceneCam.getFrustumTop(),
|
||||
sceneCam.getFrustumBottom());
|
||||
reflectionCam.setParallelProjection(false);
|
||||
// tempVec and calcVect are just temporary vector3f objects
|
||||
vect1.set(sceneCam.getLocation()).addLocal(sceneCam.getUp());
|
||||
float planeDistance = plane.pseudoDistance(vect1);
|
||||
@ -226,6 +228,11 @@ public class SimpleWaterProcessor implements SceneProcessor {
|
||||
reflectionCam.setAxes(reflectionCam.getLeft().negateLocal(), reflectionCam.getUp(), reflectionCam.getDirection().negateLocal());
|
||||
}
|
||||
|
||||
//we are rendering a sub part of the scene so the camera planeState may never be reseted to 0.
|
||||
// reflectionCam.setPlaneState(0);
|
||||
// refractionCam.setPlaneState(0);
|
||||
|
||||
|
||||
//Rendering reflection and refraction
|
||||
rm.renderViewPort(reflectionView, savedTpf);
|
||||
rm.renderViewPort(refractionView, savedTpf);
|
||||
|
@ -174,6 +174,7 @@ public class WaterFilter extends Filter {
|
||||
sceneCam.getFrustumRight(),
|
||||
sceneCam.getFrustumTop(),
|
||||
sceneCam.getFrustumBottom());
|
||||
reflectionCam.setParallelProjection(false);
|
||||
TempVars vars = TempVars.get();
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user