* Nifty will now set the BitmapText base color instead of using the material's color (which could override the color of the shared font)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9995 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -418,19 +418,18 @@ public class BitmapText extends Node {
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}
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public void render(RenderManager rm, ColorRGBA color) {
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for (BitmapTextPage page : textPages) {
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Material mat = page.getMaterial();
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mat.setTexture("ColorMap", page.getTexture());
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ColorRGBA original = getColor(mat, "Color");
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mat.setColor("Color", color);
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//ColorRGBA original = getColor(mat, "Color");
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//mat.setColor("Color", color);
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mat.render(page, rm);
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if( original == null ) {
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mat.clearParam("Color");
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} else {
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mat.setColor("Color", original);
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}
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//if( original == null ) {
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// mat.clearParam("Color");
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//} else {
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// mat.setColor("Color", original);
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//}
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}
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}
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}
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@ -68,7 +68,6 @@ public class RenderDeviceJme implements RenderDevice {
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private HashMap<CachedTextKey, BitmapText> textCacheCurrentFrame = new HashMap<CachedTextKey, BitmapText>();
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private final Quad quad = new Quad(1, -1, true);
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private final Geometry quadGeom = new Geometry("nifty-quad", quad);
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private final Material unshadedMat;
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private boolean clipWasSet = false;
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private VertexBuffer quadDefaultTC = quad.getBuffer(Type.TexCoord);
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private VertexBuffer quadModTC = quadDefaultTC.clone();
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@ -77,6 +76,10 @@ public class RenderDeviceJme implements RenderDevice {
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private ColorRGBA tempColor = new ColorRGBA();
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private RenderState renderState = new RenderState();
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private Material colorMaterial;
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private Material textureColorMaterial;
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private Material vertexColorMaterial;
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private static class CachedTextKey {
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BitmapFont font;
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@ -118,10 +121,20 @@ public class RenderDeviceJme implements RenderDevice {
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quadModTC.setUsage(Usage.Stream);
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// GUI material
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unshadedMat = new Material(display.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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// Load the 3 material types separately to avoid
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// reloading the shader when the defines change.
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// Shared render state
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// Material with a single color (no texture or vertex color)
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colorMaterial = new Material(display.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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// Material with a texture and a color (no vertex color)
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textureColorMaterial = new Material(display.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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// Material with vertex color, used for gradients (no texture)
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vertexColorMaterial = new Material(display.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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vertexColorMaterial.setBoolean("VertexColor", true);
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// Shared render state for all materials
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renderState.setDepthTest(false);
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renderState.setDepthWrite(false);
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}
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@ -226,9 +239,9 @@ public class RenderDeviceJme implements RenderDevice {
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}
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textCacheCurrentFrame.put(key, text);
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float width = text.getLineWidth();
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// float width = text.getLineWidth();
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// float height = text.getLineHeight();
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float x0 = x + 0.5f * width * (1f - sizeX);
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float x0 = x; //+ 0.5f * width * (1f - sizeX);
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float y0 = y; // + 0.5f * height * (1f - sizeY);
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tempMat.loadIdentity();
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@ -237,6 +250,8 @@ public class RenderDeviceJme implements RenderDevice {
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rm.setWorldMatrix(tempMat);
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rm.setForcedRenderState(renderState);
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text.setColor(colorRgba);
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text.updateLogicalState(0);
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text.render(rm, colorRgba);
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// System.out.format("renderFont(%s, %s, %d, %d, %s, %f, %f)\n", jmeFont.getFont(), str, x, y, color.toString(), sizeX, sizeY);
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@ -250,9 +265,8 @@ public class RenderDeviceJme implements RenderDevice {
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RenderImageJme jmeImage = (RenderImageJme) image;
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Texture2D texture = jmeImage.getTexture();
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unshadedMat.setColor("Color", convertColor(color, tempColor));
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unshadedMat.setTexture("ColorMap", texture);
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unshadedMat.setBoolean("VertexColor", false);
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textureColorMaterial.setColor("Color", convertColor(color, tempColor));
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textureColorMaterial.setTexture("ColorMap", texture);
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float imageWidth = jmeImage.getWidth();
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float imageHeight = jmeImage.getHeight();
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@ -286,7 +300,7 @@ public class RenderDeviceJme implements RenderDevice {
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rm.setWorldMatrix(tempMat);
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rm.setForcedRenderState(renderState);
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unshadedMat.render(quadGeom, rm);
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textureColorMaterial.render(quadGeom, rm);
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//System.out.format("renderImage2(%s, %d, %d, %d, %d, %d, %d, %d, %d, %s, %f, %d, %d)\n", texture.getKey().toString(),
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// x, y, w, h, srcX, srcY, srcW, srcH,
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@ -298,9 +312,8 @@ public class RenderDeviceJme implements RenderDevice {
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RenderImageJme jmeImage = (RenderImageJme) image;
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unshadedMat.setColor("Color", convertColor(color, tempColor));
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unshadedMat.setTexture("ColorMap", jmeImage.getTexture());
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unshadedMat.setBoolean("VertexColor", false);
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textureColorMaterial.setColor("Color", convertColor(color, tempColor));
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textureColorMaterial.setTexture("ColorMap", jmeImage.getTexture());
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quad.clearBuffer(Type.TexCoord);
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quad.setBuffer(quadDefaultTC);
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@ -314,15 +327,13 @@ public class RenderDeviceJme implements RenderDevice {
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rm.setWorldMatrix(tempMat);
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rm.setForcedRenderState(renderState);
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unshadedMat.render(quadGeom, rm);
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textureColorMaterial.render(quadGeom, rm);
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//System.out.format("renderImage1(%s, %d, %d, %d, %d, %s, %f)\n", jmeImage.getTexture().getKey().toString(), x, y, width, height, color.toString(), imageScale);
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}
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public void renderQuad(int x, int y, int width, int height, Color color) {
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unshadedMat.setColor("Color", convertColor(color, tempColor));
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unshadedMat.setTexture("ColorMap", null);
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unshadedMat.setBoolean("VertexColor", false);
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colorMaterial.setColor("Color", convertColor(color, tempColor));
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tempMat.loadIdentity();
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tempMat.setTranslation(x, getHeight() - y, 0);
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@ -330,7 +341,7 @@ public class RenderDeviceJme implements RenderDevice {
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rm.setWorldMatrix(tempMat);
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rm.setForcedRenderState(renderState);
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unshadedMat.render(quadGeom, rm);
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colorMaterial.render(quadGeom, rm);
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//System.out.format("renderQuad1(%d, %d, %d, %d, %s)\n", x, y, width, height, color.toString());
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}
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@ -349,18 +360,14 @@ public class RenderDeviceJme implements RenderDevice {
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buf.flip();
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quadColor.updateData(buf);
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unshadedMat.setColor("Color", ColorRGBA.White);
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unshadedMat.setTexture("ColorMap", null);
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unshadedMat.setBoolean("VertexColor", true);
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tempMat.loadIdentity();
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tempMat.setTranslation(x, getHeight() - y, 0);
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tempMat.setScale(width, height, 0);
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rm.setWorldMatrix(tempMat);
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rm.setForcedRenderState(renderState);
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unshadedMat.render(quadGeom, rm);
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vertexColorMaterial.render(quadGeom, rm);
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//System.out.format("renderQuad2(%d, %d, %d, %d, %s, %s, %s, %s)\n", x, y, width, height, topLeft.toString(),
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// topRight.toString(),
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