Shadows,fixed an issue when PolyOffset was not properly applied on lighting material

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10044 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
rem..om 2012-12-24 10:14:34 +00:00
parent 01bf1ca843
commit 3c84826db1

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@ -188,7 +188,7 @@ MaterialDef Phong Lighting {
DISCARD_ALPHA : AlphaDiscardThreshold
}
RenderState {
ForcedRenderState {
FaceCull Off
DepthTest On
DepthWrite On