Shadows,fixed an issue when PolyOffset was not properly applied on lighting material
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10044 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -188,7 +188,7 @@ MaterialDef Phong Lighting {
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DISCARD_ALPHA : AlphaDiscardThreshold
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}
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RenderState {
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ForcedRenderState {
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FaceCull Off
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DepthTest On
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DepthWrite On
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