sgold
3482904c76
CollisionShape: add isNonMoving() and test buildscript
5 years ago
Stephen Gold
42530de219
PhysicsCollisionObject: add getDeactivationTime() and test buildscript
5 years ago
Stephen Gold
392a3c5cff
SixDofJoint: add getAngles() and test recent buildscript changes
5 years ago
Stephen Gold
30d1ecaec2
fix for issue #1157 (can't enable a TranslationalLimitMotor)
5 years ago
sgold
23ee02071e
fix for issue #1141
6 years ago
sgold
56d37cb866
fix GImpact scaling in jme3-bullet (native Bullet)
6 years ago
Stephen Gold
9e532009da
fix for issue #1037 (TestHoveringTank hull-shape performance issue)
6 years ago
Stephen Gold
8a4e5e1177
fix issue #1060 : bt32BitAxisSweep3 not implemented
6 years ago
Riccardo Balbo
2bbf784c96
fix issue #1029 , integrate PR #1031
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* Use gContactStartedCallback instead of gContactProcessedCallback to detect collision events. ( fix for #1029 )
* Fix Conversion loses qualifiers
6 years ago
Stephen Gold
cf33c3c2dd
implement setContactResponse(boolean) for PhysicsRigidBody (issue #964 ) ( #966 )
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partial
6 years ago
Stephen Gold
e9069a0276
PhysicsSpace.cpp: whitespace changes to trigger an AppVeyor build ( #963 )
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* Edit gradle.properties to trigger a rebuild
* PhysicsSpace.cpp: whitespace changes to trigger an AppVeyor build
6 years ago
Stephen Gold
d3e7d20374
upgrade native Bullet to v2.87, which should fix issue #877
6 years ago
Stephen Gold
8f26a3cc3f
tests and fixes for issues #918 and #919
6 years ago
Stephen Gold
618337a81d
fix for issue #913
6 years ago
Stephen Gold
dc4189afc3
test case and fix for issue #911
6 years ago
Stephen Gold
570e4850ea
rm auto-generated C++ headers from repo, rm unzipped files during clean
6 years ago
Kai Boernert
6dddb6d418
added missing header function
7 years ago
Kai Boernert
96b355e38c
added inertia manipulating methods
7 years ago
Riccardo Balbo
af60797efd
Update to bullet 2.86.1 ( #698 )
7 years ago
Dennis
02bc779866
Update com_jme3_bullet_objects_PhysicsRigidBody.cpp ( #702 )
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* Update com_jme3_bullet_objects_PhysicsRigidBody.cpp
From docu here: http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Activation_States
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ACTIVE_TAG
Means active so that the object having the state could be moved in a step simulation. This is the "normal" state for an object to be in. Use btCollisionObject::activate() to activate an object, not btCollisionObject::setActivationState(ACTIVATE_TAG), or it may get disabled again right away, as the deactivation timer has not been reset.
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* Update com_jme3_bullet_objects_PhysicsRigidBody.cpp
Settin RigidBody kinematic and then back dynamic will leave activation state to disabled causing the object never fall to sleep.
7 years ago
MeFisto94
0587c84527
Triggering a Native Physics build
8 years ago
Kirill Vainer
17d7134e2d
bullet: enable upload for linux/mac
8 years ago
Kirill Vainer
1e15fe0f44
bullet: test mac native upload
8 years ago
Kirill Vainer
1e06ad091a
upload_native: final check
8 years ago
Kirill Vainer
f60ffcc967
upload_native: final check
8 years ago
Kirill Vainer
3cdb7fd928
bullet-native: move generate headers task
8 years ago
Riccardo Balbo
e602ed651a
Remove commented/unused code.
9 years ago
Riccardo Balbo
7f87a92c72
Bullet: Remove multithread support that is not available anymore. And was never used by the engine in the first place.
9 years ago
Kai Boernert
22db3212e1
Finally fixing this
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https://hub.jmonkeyengine.org/t/jmonkey-3-1-native-bullet-bug/33595/3
http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=12158&f=9&t=
Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
9 years ago
Albert Santos
03318a6766
Fixed Point2PointJoint.createJoint() incorrectly creating btHingeConstraint
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Replaced it with btPoint2PointConstraint.
9 years ago
Riccardo Balbo
eee51f39f9
Add GImpact collision algorithm to physics spaces
9 years ago
Kirill Vainer
34df2ebabf
native bullet: hide unexported symbols
9 years ago
Riccardo Balbo
d2c608c788
Fix for setAngularDamping / bullet native.
9 years ago
Fadorico
ef626b0959
Fixed group collision check in native broadphase
9 years ago
Dokthar
06d6f08616
GImpactCollisionShape : fix for #188 , added a call to updateBound() in native jni binding, just after creating the shape, (native createShape() method)
9 years ago
Kirill Vainer
86439c2c2b
native bullet: fix JNI crash in ray / sweep test
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Method return type does not match call function return type
9 years ago
Maselbas
5de3163fb8
Bullet RigidBody : removed commented code
10 years ago
Maselbas
3780061863
Bullet PhysicsRididBody : compile time error fix
10 years ago
Maselbas
878f2cbbbc
Bullet PhysicsRigigBody : added set/getAngularFactor(Vector3f) and set/getLinearFactor(Vector3f), these methods are usefull for locking axis translations or rotation
10 years ago
Kirill Vainer
cd1d145005
PhysicsSpace: add method to set solver iterations
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Thanks to Seppes (see thread: http://hub.jmonkeyengine.org/t/how-to-access-native-bullets-constraintsolver-numiterations )
10 years ago
shadowislord
fe7f30d5ec
Native SweepTest: fix formatting
10 years ago
rainmantsr
31835366b2
Add: sweepTest to jme3-bullet-native
10 years ago
Normen Hansen
6d0a5604c6
- fix pointer bug in native bullet addResult collision code (collision code still needs a rework)
10 years ago
iwgeric
a43b5c1835
remove android mk files from bullet-native. android native bullet has it's own subproject
11 years ago
Normen Hansen
a16857c8f4
switch to gradle layout
11 years ago
iwg..ic
a8a664b76b
Import commit 10930 from the experimental branch to support Bullet file list changes in the future (and fix build of Bullet 2.82)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10990 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
98d4ca4404
Renaming the native bullet android dir.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10967 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
ed77d40c63
First pass at copying the source files with history into the
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new gradle-based structure.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10964 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago