Normen Hansen
5ac1d63bb9
- check for animations being present before importing them in ExternalChangeScanner
2015-03-10 15:08:57 +01:00
Normen Hansen
b61656ffaa
- update external change scanner to allow import of animations
2015-03-10 15:07:15 +01:00
shadowislord
a2fc435167
SPLighting: fix issue #239
2015-03-09 22:22:55 -04:00
shadowislord
8466b25c6b
ALAudioRenderer: fix issue #244
2015-03-09 22:20:54 -04:00
Nehon
7c5f994db8
Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation
2015-03-09 22:20:19 +01:00
Nehon
9e4f418427
Fixed an assertion error in BatchNode updating
2015-03-09 20:41:31 +01:00
Kirill Vainer
c4aa4bc885
Merge pull request #229 from davidB/build_enable_assertion
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build: enable assertion for test and run
2015-03-06 11:05:46 -05:00
David Bernard
a19246973c
build: enable assertion for test and run (previously only test as assertionEnabled = true)
2015-03-06 10:47:04 +01:00
Nehon
40905061b5
Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition
2015-03-05 18:49:32 +01:00
normen
a73eb57f73
Merge pull request #227 from davidB/fix_javadoc
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build: quick fix to run javadoc with jdk < 1.8
2015-03-04 12:12:03 +01:00
David Bernard
4bdf682944
build:javadoc: use JavaVersion.current().isJava8Compatible()
2015-03-04 11:45:24 +01:00
David Bernard
23f5b3ad01
build: quick fix to run javadoc with jdk < 1.8
2015-03-04 11:38:25 +01:00
Nehon
d6c6884066
Removed code duplication in BatchNode
2015-03-03 22:52:52 +01:00
Rémy Bouquet
46c00c95b3
Merge pull request #226 from jMonkeyEngine/pr/223
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Obsolete shadowRecv and sceneReceivers code cleanup
2015-03-03 22:35:25 +01:00
Nehon
a6a2059ef8
Removed deprecated methods calls in TestPointDirectinalAndSpotLightShadows
2015-03-03 22:30:44 +01:00
Nehon
1616b08c5b
Fixed issue when BatchNode's light list flag was not cleared
2015-03-03 22:11:17 +01:00
Nehon
a78d8a7bd0
Test for parallel tangent generation
2015-03-03 21:51:07 +01:00
Rémy Bouquet
d74d5e6ca9
Merge pull request #154 from abies/master
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Speedup for TangengBinormalGenerator
2015-03-03 21:48:37 +01:00
Nehon
3d720e164e
Changed the keys in tessellation test case so that it doesn't step on movement keys
2015-03-03 21:41:50 +01:00
Rémy Bouquet
5b1e3e185b
Merge pull request #224 from zzuegg/master
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Tessellation shader fix
2015-03-03 21:38:07 +01:00
michael
a793c818d6
Renamed the shaders
2015-03-03 12:37:54 +01:00
michael
b727d5998e
Fixed the swapped bits for Control and Evaluation Shader
2015-03-03 12:34:25 +01:00
Bebul
8c37778749
Obsolete shadowRecv and sceneReceivers code cleanup
2015-03-03 08:46:10 +01:00
Nehon
dead648e34
Fixed NPE in ShaderKey when using ShaderNodes.
2015-03-02 20:31:48 +01:00
Kirill Vainer
273f3a6e62
Merge pull request #220 from zzuegg/master
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Geometry shader and Tessellation shader support
2015-03-02 10:01:08 -05:00
Kirill Vainer
21ed9ecf63
Merge pull request #219 from empirephoenix/master
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A very small change that creates two getters in VehicleWheel,,
2015-03-02 09:57:06 -05:00
Nehon
851af2f7bc
MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.
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This and the previous change makes the material editor a lot faster to open when the loaded material has big textures.
2015-03-01 23:35:02 +01:00
Nehon
33222e33be
Texture previews in the Material Editor are now processed in a separate thread
2015-03-01 23:35:01 +01:00
Nehon
f31fee4f9a
Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change
2015-03-01 23:34:58 +01:00
Nehon
440009c3ac
Remove warnings from MaterialEditorTopComponent
2015-03-01 23:34:56 +01:00
Nehon
2fb6eac744
Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file.
2015-03-01 23:34:55 +01:00
shadowislord
a374e73376
AssetManager: adjust usage according to latest changes
2015-03-01 15:14:30 -05:00
shadowislord
40926dc32d
AssetConfig: Platform asset config now returned as URL
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- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
2015-03-01 15:11:57 -05:00
michael
5b58bda23f
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine into GL4ShaderSupport
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Conflicts:
jme3-core/src/main/resources/com/jme3/asset/Desktop.cfg
2015-03-01 09:48:36 +01:00
Kai Börnert
d40de2629d
made change also for jbullet
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Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
2015-03-01 07:05:44 +01:00
shadowislord
d55a859240
FBXLoader: add class to dump FBX binary files as text
2015-02-28 19:07:20 -05:00
shadowislord
92e08b1f2b
Application: use JmeSystem to get asset config URL
2015-02-28 19:05:48 -05:00
shadowislord
25b1780e09
AssetManager: remove useless subclasses
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* All platforms now use asset configuration files. Subclasses of DesktopAssetManager no longer required.
* Added general asset config file which is included by all
* JmeSystemDelegate now always returns DesktopAssetManager
* JmeSystem is now responsible for providing the platform-specific asset config path
* Deprecate JmeSystem.createImageRaster(), it is simpler to create a DefaultImageRaster
2015-02-28 18:32:38 -05:00
shadowislord
47e1c336e6
XMLImporter: make sure to close stream if exception occurs
2015-02-28 18:29:38 -05:00
shadowislord
bbbcd8eba5
Android Images: deprecate classes that won't be used in 3.1
2015-02-28 18:28:35 -05:00
shadowislord
9b13b34bd5
RenderManager: cleanup viewport computation (related to PR #217 )
2015-02-28 16:46:52 -05:00
shadowislord
f2cd1334ec
jme3tools.converters: remove deprecated classes
2015-02-28 16:41:24 -05:00
shadowislord
ca497f458a
AssetManager ImplHandler: synchronized access in clearCache()
2015-02-28 16:40:32 -05:00
shadowislord
a7765cfb63
com.jme3.asset.plugins: javadoc additions
2015-02-28 16:39:12 -05:00
shadowislord
c6317cc531
com.jme3.asset.cache: javadoc fixes
2015-02-28 16:38:11 -05:00
shadowislord
938dc3640b
AnimControl: fix javadoc
2015-02-28 16:37:26 -05:00
shadowislord
90925e3968
AssetManager: javadoc, cleanup, new method
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* Move *cache* methods up into the AssetManager interface from DesktopAssetManager
* Fix various incorrect javadoc
* Add new method to load an asset from an InputStream
* Restructure DesktopAssetManager.loadAsset() to make it less monolithic
2015-02-28 16:34:55 -05:00
michael
1233fcf727
Removed a Sysout
2015-02-28 17:03:10 +01:00
michael
aa88bef2bb
Merge branch 'master' of https://github.com/zzuegg/jmonkeyengine into GL4ShaderSupport
2015-02-28 16:55:54 +01:00
michael
99d69d1d01
Fixed formatting thanks to EmpirePhoenix
2015-02-28 16:45:18 +01:00