Commit Graph

2744 Commits (fb2412d1b151385f878ba9608dc46bc5fa4e9eb9)
 

Author SHA1 Message Date
Sha..rd 2ab5e4abbe * Nifty GUI now uses Unshaded.j3md for rendering which is cleaner 12 years ago
Sha..rd 38ff6f7560 * Fixed issue where setting an unset define then setting an already set define would cause the unset define to not be updated in the shader 12 years ago
Sha..rd 0a38ca0cf4 * GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope 12 years ago
Sha..rd dba5ba5851 * Fixed culling with asymmetric frustums 12 years ago
Sha..rd 277a2bcc4d * SDK build fixed. Normen now owes me a beer 12 years ago
Sha..rd 896c0d31a5 * Forgot to commit this quite crucial class .. 12 years ago
Sha..rd b0286ae5ff * Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults 12 years ago
Sha..rd ac0f3a107c * Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android) 12 years ago
Sha..rd e78474a5b1 * Fix issue 506 12 years ago
Sha..rd be58274ab8 * Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release. 12 years ago
Sha..rd f82be26af8 * Fix issue 520 12 years ago
Sha..rd 8e153c0379 * LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled. 12 years ago
Sha..rd 20566963f8 * Add javadoc for InputManager.setMouseCursor() 12 years ago
pot..om a76f3a2cab Reset viewport size to current camera settings after reading the framebuffer. 12 years ago
pot..om bb631ab13a Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status. 12 years ago
rem..om 1fbc0cc406 Audio and Effect tracks added a couple of accessors 12 years ago
rem..om 96b7355347 SDK : 13 years ago
rem..om 737b765cb0 SDK : 13 years ago
rem..om 3f8d7f0807 SDK : 13 years ago
rem..om 68e17702e2 SDK : 13 years ago
rem..om 7beda908c1 SDK : 13 years ago
rem..om 91f2353a57 Re-introduced WorldMatrixInverseTranspose in UniformBindingManager 13 years ago
rem..om 2868741bbb SDK : Various import fix and code formatting 13 years ago
rem..om 25efcd4f7b SDK : MoveTool fixed imports and formatted the file 13 years ago
rem..om 458ce63d15 SDK : MoveTool removed usage of TempVars 13 years ago
pot..om eb024346ff Added constructors and method to allow users to set the file path to store the screenshots. 13 years ago
pot..om 48b40f4e3c Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/ 13 years ago
pot..om 0deeb597f1 Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/ 13 years ago
rem..om 7756c21d4a SDK : MoveToll now correctly takes into account selected object's parent's world transforms. 13 years ago
rem..om 3a706d2f42 SDK, SceneExplorer : one can now see the skeleton bone Hierarchy under the skeletonControl. One can get the attachement node on any bone to attach spatials 13 years ago
bre..ns 461882701d uncommented some textures in TerrainTestAdvanced 13 years ago
rem..om a597f1b19e Created AudioTrack and EffectTrack to add sound or particle effects to an existing Animation 13 years ago
bre..ns 8fa651fe43 patch for the terrain editor slope tool from shirkit 13 years ago
Kae..pl e9af2e4dc4 Classes added that represent new constraints in blender. Classes have no implementation yet, they simply exist so that the loaded models will not crash when they use them. 13 years ago
rem..om ef6644b58f FilterPostProcessor now correctly clears the color of the previous render when rendering a new filter, except when in multiviewports. 13 years ago
rem..om ce124e7729 Renderer : Fix to copy framebuffer to exclude the upper bound if the rectangle as specified in opengl specs. Thanks @rectalogic 13 years ago
bre..ns f5cd1e97c4 fixed the terrain normal calc for the edges 13 years ago
bre..ns b59ec271ca terrain now checks the ray's limit when colliding 13 years ago
bre..ns d3b280c7e3 added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit 13 years ago
rem..om 4f848ab5b5 Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps 13 years ago
Sha..om 94f424f203 * ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already). 13 years ago
Kae..pl 86be16cda4 Fixed Issue 498: Blender loader has strict requirements for animation import. 13 years ago
Kae..pl 3a5b8bb3d6 Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces). 13 years ago
bre..ns 22f0410e78 hooked in key events to terrain editor tools 13 years ago
rem..om f3d56b3ee6 BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material. 13 years ago
rem..om a38c61a65a Fixed syntax error in post shadow shader 13 years ago
pot..om 242f5d82f9 Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530 13 years ago
Sha..rd c7186886bc * OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format. 13 years ago
Sha..rd a3255e4f45 * Javadoc fixes to FastMath 13 years ago
Sha..rd 9d95528e21 * Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method. 13 years ago