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sigonasr2/jmonkeyengine
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Kae..pl 3a5b8bb3d6 Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9576 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-07-21 11:55:50 +00:00
engine
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
2012-07-21 11:55:50 +00:00
nbproject
- add NetBeans Freeform project to build SDK
2011-03-22 01:27:23 +00:00
sdk
hooked in key events to terrain editor tools
2012-07-21 07:21:03 +00:00
build.xml
build script:
2011-12-04 05:31:33 +00:00
Description
A complete 3D game development suite written purely in Java.
844 MiB
Languages
Java 95.4%
C++ 2.5%
GLSL 1.5%
C 0.3%
HTML 0.2%
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