Commit Graph

4085 Commits (ed06161f49202f4b2551594b77bea8e73fadcbac)
 

Author SHA1 Message Date
David Bernard ed06161f49 SDK: add action to Quad, Line geometries in SceneExplorer and a NewGeometrySettingsTopComponent to configure the creation. 11 years ago
David Bernard 8b33d6b62d SDK: can create primitives geometries (Box, Sphere) in SceneExplorer 11 years ago
shadowislord a166e8cb17 * Avoid "AL not closed" error by joining with audio thread when exiting app 11 years ago
shadowislord d3ba691600 * Introduce GeometryGroupNode as abstract class for implementations that group / optimize geometries 11 years ago
shadowislord b090305865 * Make sure we load the auxilary jinput library as well (required on windows) 11 years ago
shadowislord fd63fcedb9 * Don't use native bullet specific method in TestNativeLoader - fix compile error 11 years ago
Nehon d8bbb4e9f9 Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue. 11 years ago
shadowislord 67f402df75 * Remove use of instance variable in BIHTree, instead use TempVars 11 years ago
shadowislord e637cd0b7a * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. 11 years ago
shadowislord cc20781a02 * Ensure LwjglOffscreenBuffer extracts the required natives 11 years ago
Nehon 6ec736c005 Fixed a bug in the user data dialog box, when values were not populated when using a custom UserData class 11 years ago
jmekaelthas 51215a352e Feature: added automatic action mapping instead of explicit mapping in 11 years ago
shadowislord 03f8df05b6 LwjglRenderer - Preparing for abstraction layer shift 11 years ago
shadowislord 2e796444a5 * Enable mipmapping in TestTextureArray 11 years ago
shadowislord a08c7ae193 GLAutoGen 11 years ago
shadowislord 36483c4b49 * Avoid conflicts when extracting both 64-bit and 32-bit libraries to the same folder .. This is mainly for the bulletjme library which doesn't specify "64" at the end of the filename 11 years ago
shadowislord 34826360d6 * Native bullet was marked as a non-JNI library for some reason - that's fixed now 11 years ago
shadowislord 48ccb0fe56 * Fix jinput native library loading - now the JNI library name is based on the name in the jar 11 years ago
shadowislord 54ffe15dda * Switch to new native library loader 11 years ago
shadowislord 17fd3d466e * Fix Remy's grammar and spelling 11 years ago
Rémy Bouquet e82c3dca5a Merge pull request #148 from abies/master 11 years ago
abies 6adb15abd6 Fix badly specified RGB10_A2 format 11 years ago
shadowislord 648477e8c2 Merge branch 'master' of github:jMonkeyEngine/jmonkeyengine 11 years ago
shadowislord 0d5ac77d52 * When renderer class is processed by GLAutoGen, perform auto-replacement against generated interface 11 years ago
Nehon 46f0f32afa Made the Material Editor properly handle the new -LINEAR statement of j3md when parsing material parameters 11 years ago
shadowislord ffb9e287bd * Capabilities are now parsed and a GLCaps final class is generated from them 11 years ago
shadowislord 2774a8f679 * Use relative path to find renderer source code for GLAutoGen 11 years ago
shadowislord 0aeb807ffe * Added GL interface generator tool 11 years ago
shadowislord 2ca99b83de * More javadoc in NativeLibraryLoader 11 years ago
shadowislord 844e468eac * Fix two more un-compliant PostShadow shaders 11 years ago
shadowislord 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable 11 years ago
shadowislord bd500608dd * Fix "m_LightPos redefined" shader compile error in PostShadow.vert 11 years ago
shadowislord be3a6c03b2 * Put comment markers around imported library contents when loading shader 11 years ago
shadowislord ad7fdb6fab * Deprecate texture wrap modes not supported in OpenGL 3 11 years ago
shadowislord c925104f5e * Ensure the statistics properly represent number of objects / triangles / vertices rendered when using instancing 11 years ago
shadowislord 948fdb21eb * Add new flag to Platform enum which specifies if its 32-bit platform or 64-bit. 11 years ago
normen e90ff15688 Merge pull request #144 from davidB/fix_sdk_addControlToLink 11 years ago
David Bernard 932245d10b SDK: fix "Add Control" to JmeAssetLinkNode (no more NPE, and correct display and edition) 11 years ago
David Bernard f26b53fcb7 SDK: remove duplicate code in AbstractSceneExplorer's constructor 11 years ago
shadowislord 846960c28c Merge origin/master 11 years ago
shadowislord 2aad768c8a * Forgot to remove withSRGB from LwjglCanvas 11 years ago
shadowislord cfcc86dd8b * When creating display pixel format, do not use withSRGB as it could cause display creation to fail (when gamma correction is enabled). Based on online research, it seems that it is not necessary, and simply enabling SRGB writes on the main framebuffer is enough. 11 years ago
shadowislord 52cd458601 * Added two missing 32-bit image formats to TestImageRaster: ARGB8 and BGRA8 11 years ago
shadowislord 406d244e01 * ToneMap.frag: Fix warning about gl_FragColor when compiling for GLSL 1.5 and higher 11 years ago
shadowislord 71472bbf90 Merge branch 'master' of github.com:jMonkeyEngine/jmonkeyengine 11 years ago
shadowislord 65d83b37f0 * Deprecated LTC and LATC texture formats, OpenGL3+ does not support them. Instead RGTC / BC5 must be used. 11 years ago
normen 202267e398 Merge pull request #143 from davidB/fix_npe 11 years ago
David Bernard 2f248d15df SDK: fix NPE in JmeGeometry.propertyChange 11 years ago
normen 16beac352f Merge pull request #141 from davidB/wip_scenecomposer 11 years ago
normen 99301d0aa6 Merge pull request #142 from davidB/wip_sdk_properties_control 11 years ago