Fix badly specified RGB10_A2 format
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@ -118,7 +118,7 @@ class TextureUtil {
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setFormat(Format.RGB9E5, GL30.GL_RGB9_E5, GL11.GL_RGB, GL30.GL_UNSIGNED_INT_5_9_9_9_REV, false);
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setFormat(Format.RGB16F_to_RGB111110F, GL30.GL_R11F_G11F_B10F, GL11.GL_RGB, GL30.GL_HALF_FLOAT, false);
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setFormat(Format.RGB16F_to_RGB9E5, GL30.GL_RGB9_E5, GL11.GL_RGB, GL30.GL_HALF_FLOAT, false);
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setFormat(Format.RGB10_A2, GL11.GL_RGB10_A2, GL11.GL_RGB, GL12.GL_UNSIGNED_INT_10_10_10_2, false);
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setFormat(Format.RGB10_A2, GL11.GL_RGB10_A2, GL11.GL_RGBA, GL12.GL_UNSIGNED_INT_10_10_10_2, false);
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// RGBA formats
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setFormat(Format.ABGR8, GL11.GL_RGBA8, GL11.GL_RGBA, GL12.GL_UNSIGNED_INT_8_8_8_8, false);
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