Commit Graph

1034 Commits (e8c9de9233b1b3b0dcc15ede5546dcb2db1c7f7e)
 

Author SHA1 Message Date
nor..67 e8c9de9233 SDK: 13 years ago
nor..67 fdd0253aac SDK: 13 years ago
nor..67 00b29bf4c5 SDK: 13 years ago
nor..67 9a0847f9a1 SDK: 13 years ago
nor..67 15885dcfa9 - update JmeSystem version number 13 years ago
nor..67 59f9f09e5f - make OgreMeshKey-based import not fail on missing material 13 years ago
nor..67 c6d72764cd SDK: 13 years ago
nor..67 24d8a095b5 SDK: 13 years ago
nor..67 fd00230408 - fix AssetPack preview 13 years ago
nor..67 1fba65668b - fix OgreXML material loading when using OgreMeshKey 13 years ago
nor..67 b569d2e0ef - add OgreMeshKey support to OgreXMLDataObject 13 years ago
nor..67 b78b994242 - add fallback to default material name also when using OgreMeshKey 13 years ago
nor..67 fab0c6d73c - add support for material name to OgreMeshKey 13 years ago
nor..67 ab5541f08d SDK: 13 years ago
roo..om cc30579289 BookSamples: chapter 9 - tree model 13 years ago
nor..67 8911ea7246 SDK: 13 years ago
nor..67 3e7d66a7fc SDK: 13 years ago
nor..67 e2a822fc48 SDK: 13 years ago
Kae..pl 578c92affc Support for loading SpotLight. 13 years ago
Kae..pl cb3f57009f Bugfix: NPE was raised when the object had no material. 13 years ago
Kae..pl 87ba2fcb11 Fix to a bug that caused loader to crach when loading an object without textures. 13 years ago
nor..67 3667531f90 SDK: 13 years ago
nor..67 2f0b712ef6 SDK: 13 years ago
nor..67 6f51962788 SDK: 13 years ago
Kae..pl ef430fe04a Support for 'Normal' texture mapping for 3D textures. 13 years ago
nor..67 2918980a88 SDK: 13 years ago
Kae..pl 17392d2cf8 Support for image sphere projection on a mesh. 13 years ago
kim..ng 895e02f2a6 Android: minor fixes 13 years ago
Kae..pl 263089b68f Fix to tube UV coordinates generation (image will not be upside down now). 13 years ago
rem..om 27c5b3cfb0 Filter Pass can now render its own depth buffer 13 years ago
rem..om 367c9c3799 Fixed typo in FXAA filter 13 years ago
kim..ng 5f0bfd8c2e Android: complete rework of the config chooser, LEGACY is still using Android phone code, FASTEST is using 5,6,5,0,16,0 but with code in jme3-andoid which is currently identical to the android source and BEST is using 8,8,8,8,16,0 - also with the same jme3 code. 13 years ago
nor..67 dc1f26d3de SDK: 13 years ago
bre..ns 044e797da1 javadoc 13 years ago
nor..67 0a18b365ea - clean up blender test 13 years ago
nor..67 3256daecb1 - fix compile or ManualBlenderTester 13 years ago
rem..om 943e4c805d Prevent boundingBox to create new vectors in distanceToEdge thanks to maximusgrey 13 years ago
Kae..pl 9a44e32fb2 Image loading changed during textures loading (using AssetManager now). 13 years ago
Kae..pl b5e4914ac7 Additional locators added to locate blender resources. 13 years ago
bre..ns b8df569d86 renamed split to splat 13 years ago
bre..ns 17143f8a3f added the working terrain textures back in 13 years ago
bre..ns fa46b16e87 changed normal and tangent generation for terrain to handle scale, removing artifacts 13 years ago
PSp..om 1dbd617d2d Added a method to register classes in bulk. 13 years ago
PSp..om 8f90e62fec A change from a while back that presents a slightly better 13 years ago
bre..ns 8198719cdf removed commented out code 13 years ago
bre..ns 14cc4eb3b2 improved heightmap smooth algorithm 13 years ago
Kae..pl ccb31e646b Small fix to musgrave texture generator. 13 years ago
PSp..om de8053c740 Removing this directory until the person who committed 13 years ago
bre..ns 7a954c0650 removed a premature commit to terrain tangents that isn't fully working yet 13 years ago
bre..ns 82a405f067 * terrain paint tool will no longer wrap; bug fix thanks to pitoui 13 years ago