Commit Graph

3743 Commits (dd1fdd6bce08dcd661f292ce358f1507163033f2)
 

Author SHA1 Message Date
Kae..pl dd1fdd6bce Bugfix: fixed an issue with skeleton animations (the models did not behave as they should). 11 years ago
rem..om e4e3e0906d Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. 11 years ago
rem..om ce6d0d0065 Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up 11 years ago
rem..om 4c6371e63d Filters have now a displayDebug method called adfter the filter has been rendered 11 years ago
jul..om e5f0c32fe3 Adds the support of the native cursor into the JOGL NEWT backend (not tested) 11 years ago
jul..om 36235521b8 Switches to JOGL 2.1.4 (build 1198) 11 years ago
nor..67 7c1a6b081d SDK: 11 years ago
nor..67 5a89b07fc4 SDK: 11 years ago
Kae..pl a7f0a5a99b Bugfix: animations are now loaded from frame 1 rather than 0 (just like in blender). 11 years ago
nor..67 5851055a1a - fix check for osx hack in natives extraction 11 years ago
nor..67 469fa68b5c - change natives extraction so it can find lwjgl natives from the default lwjgl distribution 11 years ago
nor..67 6184e7ce1a - fix meshcollisionshape header file 11 years ago
Kae..pl dd276faa31 Refactoring: removed dependency to org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE from BlenderKey.java 11 years ago
rem..om 147ff8796d - Made the FilterPostProcessor cleanup delete framebuffers and textures form memory. 11 years ago
rem..om 81b458cc4b BoundongSphere fixed a case when intersects was not releasing the tempvars. 11 years ago
Kae..pl 1fcd9526b2 Refactoring: improved the usage and flow of blender context and blender input stream (will make the unit tests implementation easier). 11 years ago
Kae..pl 6708cf0d7f Bugfix: properly importing object animations where not all axes are being animated by the ipo curves (provided by arpagaus - thanks a lot :) ). 11 years ago
PSp..om 4e98d0e13d Added a method to clear collision data. This is often 11 years ago
Kae..pl e7aeb9a222 Tests: added a method that returns the known blender primary types names. This will be needed in unit tests. (forgot to make the method static). 11 years ago
Kae..pl c0f46d97c5 Tests: added a method that returns the known blender primary types names. This will be needed in unit tests. 11 years ago
PSp..om 797caf6936 Provide access to an in-order list of all class 11 years ago
PSp..om 90913bf8c3 Catch another case where shutdown state can cause a 11 years ago
Kae..pl a499e972ab Bugfix: fixed an issue that was recently introduced with not negating Y-rotation values when Y axis was up. 11 years ago
PSp..om 767231a4a8 Fixed an NPE in the FlyCamAppState that occurred 11 years ago
Kae..pl cf830b4c7c Bugfix: fixing errors that appeared during mirror modifier loading (there is still mirror rotation being not supported, but hope to fix that soon). 11 years ago
rem..om f8c317f593 BloomFilter, applied James patch to make sure the filter is properly re initialized when de downsampling factor is changed. 11 years ago
Kae..pl b77f5a422c Bugfix: fixed a bug that caused objects with negative scale to have improper transformations. 11 years ago
Kae..pl 68debc95eb Bugfix: displaying the bone name in BoneContext toString() method even if the bone is not yet created. 11 years ago
Kae..pl 25e20509c6 Bugfix: bone context returns the length of the bone without taking model scale into account; that caused troubles during constraint's computations but should be used for bone debugger length (an appropriate notice is in the method's javadoc). 11 years ago
Kae..pl b5357e96ec Bugfix: taking scale into account when loading constraint's world matrix. 11 years ago
PSp..om faf04cbb1f Keep better track of the independent alpha test related 11 years ago
PSp..om 4fc8cb8443 Added additional state for alpha test because 11 years ago
rem..om 79def7aa8f Re added nifty optimization to not render fully transparent quads 11 years ago
rem..om d6f3b4a5bc Removed a useless line of code in Parallax.glsllib 11 years ago
dan..om 8ff0cd386a FEATURE: Added some features to ScreenshotAppState. 11 years ago
Kae..pl 17a0554897 Bugfix: fixed a bug that caused models to be heavily spoiled if they had armatures with identical bones' names. 11 years ago
Kae..pl 9289d03604 Bugfix: fixed a bug that caused IDENTITY matrix to be changed during loading (sorry about that ;). 11 years ago
PSp..om 66c1b0b457 Modified containsGui() to work like the other contains 11 years ago
rem..om 9d63a7fc02 Fixed an issue with how reading text files with bufferedReader was done. Using a null check for EOF instead of buffer.ready(). This was causing a NPE on android 4.4 11 years ago
Kae..pl 45e82cdbb1 Bugfix: fixed parenting issue (turned out that blender does not always store parent inverse matrix in objects parentinv field) 11 years ago
Kae..pl 382c1c85f5 Bugfix: added tracks equalisation method (inequal tracks' frame count caused exceptions during animation simulations). 11 years ago
rem..om 7a612494a2 Fixed an issue introduced by last change on the filter post processor when disabling all filters before the Processor is initialized 11 years ago
iwg..ic 911958cfbe Android: set PreserveEGLContextOnPause when the os is rev 11 or higher. Dramatically reduces the resume time when the context can be preserved. 11 years ago
iwg..ic 743aa2144a Android: Add scaling to input coordinates (onTouch Coordinates from Android) to compensate for manually set surface resolutions. Android always sends the touch coordinates relative to the view resolution, not the resolution of the surface. If users use view.getHolder().setFixedSize(width, height) in MainActivity.onCreate(), then the input coordinates are not correct which messes up ray casting and other things. This scales the input coordinates before sending them to jME. 11 years ago
iwg..ic 4f75cb688f Android: Move application initialization to the first onDrawFrame. Resolves issues where simpleInitApp gets called without the correct appsettings width and height. 11 years ago
Kae..pl 1e33d2b0f3 Bugfix: allowing to use vertex colors when mesh has no material defined in blender. 11 years ago
Kae..pl 5e4af7a4fe Feature: disabling texture optimisations by default. 11 years ago
Kae..pl dd8b8fbd5f Feature: added support for line and point type of meshes. 11 years ago
Kae..pl 69e4392ba9 Bugfix: fixed an issue with wrong vertrex colors applying (along with classes prepared to implement line and point mesh loading). 11 years ago
roo..li e20d0c0045 fixed typos for Issue 552: AbstractCinematicEvent JavaDocs errors 11 years ago