Feature: added support for line and point type of meshes.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10914 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -1,5 +1,6 @@
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package com.jme3.scene.plugins.blender.meshes;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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@ -14,7 +15,7 @@ import com.jme3.scene.Geometry;
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*/
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public class MeshContext {
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/** A map between material index and the geometry. */
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private Map<Integer, Geometry> geometries = new HashMap<Integer, Geometry>();
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private Map<Integer, List<Geometry>> geometries = new HashMap<Integer, List<Geometry>>();
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/** The vertex reference map. */
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private Map<Integer, Map<Integer, List<Integer>>> vertexReferenceMap;
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@ -26,7 +27,12 @@ public class MeshContext {
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* the geometry
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*/
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public void putGeometry(Integer materialIndex, Geometry geometry) {
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geometries.put(materialIndex, geometry);
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List<Geometry> geomList = geometries.get(materialIndex);
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if (geomList == null) {
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geomList = new ArrayList<Geometry>();
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geometries.put(materialIndex, geomList);
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}
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geomList.add(geometry);
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}
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/**
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@ -35,7 +41,11 @@ public class MeshContext {
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* @return vertices amount that is used by mesh with the specified material
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*/
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public int getVertexCount(int materialIndex) {
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return geometries.get(materialIndex).getVertexCount();
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int result = 0;
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for (Geometry geometry : geometries.get(materialIndex)) {
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result += geometry.getVertexCount();
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}
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return result;
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}
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/**
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@ -47,9 +57,11 @@ public class MeshContext {
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* this exception is thrown when no material is found for the specified geometry
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*/
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public int getMaterialIndex(Geometry geometry) {
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for (Entry<Integer, Geometry> entry : geometries.entrySet()) {
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if (entry.getValue().equals(geometry)) {
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return entry.getKey();
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for (Entry<Integer, List<Geometry>> entry : geometries.entrySet()) {
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for (Geometry g : entry.getValue()) {
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if (g.equals(geometry)) {
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return entry.getKey();
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}
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}
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}
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throw new IllegalStateException("Cannot find material index for the given geometry: " + geometry);
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@ -40,9 +40,12 @@ import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.jme3.asset.BlenderKey.FeaturesToLoad;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector2f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Mesh.Mode;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.VertexBuffer.Format;
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import com.jme3.scene.VertexBuffer.Usage;
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@ -68,10 +71,12 @@ public class MeshHelper extends AbstractBlenderHelper {
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private static final Logger LOGGER = Logger.getLogger(MeshHelper.class.getName());
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/** A type of UV data layer in traditional faced mesh (triangles or quads). */
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public static final int UV_DATA_LAYER_TYPE_FMESH = 5;
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public static final int UV_DATA_LAYER_TYPE_FMESH = 5;
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/** A type of UV data layer in bmesh type. */
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public static final int UV_DATA_LAYER_TYPE_BMESH = 16;
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public static final int UV_DATA_LAYER_TYPE_BMESH = 16;
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/** A material used for single lines and points. */
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private Material blackUnshadedMaterial;
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/**
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* This constructor parses the given blender version and stores the result. Some functionalities may differ in different blender
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* versions.
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@ -143,9 +148,9 @@ public class MeshHelper extends AbstractBlenderHelper {
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LOGGER.fine("Generating meshes.");
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Map<Integer, List<Mesh>> meshes = meshBuilder.buildMeshes();
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geometries = new ArrayList<Geometry>(meshes.size());
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for(Entry<Integer, List<Mesh>> meshEntry : meshes.entrySet()) {
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for (Entry<Integer, List<Mesh>> meshEntry : meshes.entrySet()) {
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int materialIndex = meshEntry.getKey();
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for(Mesh mesh : meshEntry.getValue()) {
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for (Mesh mesh : meshEntry.getValue()) {
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LOGGER.fine("Preparing the result part.");
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Geometry geometry = new Geometry(name + (geometries.size() + 1), mesh);
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if (properties != null && properties.getValue() != null) {
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@ -164,7 +169,9 @@ public class MeshHelper extends AbstractBlenderHelper {
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if (materials != null) {
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for (Geometry geometry : geometries) {
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int materialNumber = meshContext.getMaterialIndex(geometry);
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if (materials[materialNumber] != null) {
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if (materialNumber < 0) {
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geometry.setMaterial(this.getBlackUnshadedMaterial(blenderContext));
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} else if (materials[materialNumber] != null) {
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LinkedHashMap<String, List<Vector2f>> uvCoordinates = meshBuilder.getUVCoordinates(materialNumber);
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MaterialContext materialContext = materials[materialNumber];
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materialContext.applyMaterial(geometry, structure.getOldMemoryAddress(), uvCoordinates, blenderContext);
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@ -190,7 +197,12 @@ public class MeshHelper extends AbstractBlenderHelper {
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}
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for (Geometry geometry : geometries) {
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geometry.setMaterial(blenderContext.getDefaultMaterial());
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Mode mode = geometry.getMesh().getMode();
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if (mode != Mode.Triangles && mode != Mode.TriangleFan && mode != Mode.TriangleStrip) {
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geometry.setMaterial(this.getBlackUnshadedMaterial(blenderContext));
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} else {
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geometry.setMaterial(blenderContext.getDefaultMaterial());
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}
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if (uvCoordsBuffer != null) {
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for (VertexBuffer buffer : uvCoordsBuffer) {
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geometry.getMesh().setBuffer(buffer);
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@ -201,7 +213,7 @@ public class MeshHelper extends AbstractBlenderHelper {
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return geometries;
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}
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/**
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* Tells if the given mesh structure supports BMesh.
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*
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@ -214,4 +226,12 @@ public class MeshHelper extends AbstractBlenderHelper {
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Pointer pMPoly = (Pointer) meshStructure.getFieldValue("mpoly");
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return pMLoop != null && pMPoly != null && pMLoop.isNotNull() && pMPoly.isNotNull();
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}
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private synchronized Material getBlackUnshadedMaterial(BlenderContext blenderContext) {
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if (blackUnshadedMaterial == null) {
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blackUnshadedMaterial = new Material(blenderContext.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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blackUnshadedMaterial.setColor("Color", ColorRGBA.Black);
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}
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return blackUnshadedMaterial;
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}
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}
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@ -32,7 +32,7 @@ import com.jme3.util.BufferUtils;
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* @author Marcin Roguski (Kaelthas)
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*/
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/* package */class FaceMeshBuilder {
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private static final Logger LOGGER = Logger.getLogger(FaceMeshBuilder.class.getName());
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private static final Logger LOGGER = Logger.getLogger(FaceMeshBuilder.class.getName());
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/** An array of reference vertices. */
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private Vector3f[][] verticesAndNormals;
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@ -46,15 +46,15 @@ import com.jme3.util.BufferUtils;
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*/
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private Map<Integer, Map<Integer, List<Integer>>> globalVertexReferenceMap;
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/** The following map sorts vertices by material number (because in jme Mesh can have only one material). */
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private Map<Integer, List<Vector3f>> normalMap = new HashMap<Integer, List<Vector3f>>();
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private Map<Integer, List<Vector3f>> normalMap = new HashMap<Integer, List<Vector3f>>();
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/** The following map sorts vertices by material number (because in jme Mesh can have only one material). */
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private Map<Integer, List<Vector3f>> vertexMap = new HashMap<Integer, List<Vector3f>>();
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private Map<Integer, List<Vector3f>> vertexMap = new HashMap<Integer, List<Vector3f>>();
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/** The following map sorts vertices colors by material number (because in jme Mesh can have only one material). */
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private Map<Integer, List<byte[]>> vertexColorsMap = new HashMap<Integer, List<byte[]>>();
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private Map<Integer, List<byte[]>> vertexColorsMap = new HashMap<Integer, List<byte[]>>();
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/** The following map sorts indexes by material number (because in jme Mesh can have only one material). */
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private Map<Integer, List<Integer>> indexMap = new HashMap<Integer, List<Integer>>();
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private Map<Integer, List<Integer>> indexMap = new HashMap<Integer, List<Integer>>();
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/** A collection of user defined UV coordinates (one mesh can have more than one such mappings). */
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private UserUVCollection userUVCollection = new UserUVCollection();
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private UserUVCollection userUVCollection = new UserUVCollection();
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/**
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* Constructor. Stores the given array (not copying it).
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@ -74,7 +74,7 @@ import com.jme3.util.BufferUtils;
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public void readMesh(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
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verticesColors = this.getVerticesColors(structure, blenderContext);
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MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
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if (meshHelper.isBMeshCompatible(structure)) {
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this.readBMesh(structure, blenderContext);
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} else {
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@ -91,7 +91,7 @@ import com.jme3.util.BufferUtils;
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for (Entry<Integer, List<Integer>> meshEntry : indexMap.entrySet()) {
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int materialIndex = meshEntry.getKey();
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// key is the material index (or -1 if the material has no texture)
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// key is the material index
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// value is a list of vertex indices
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Mesh mesh = new Mesh();
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@ -148,10 +148,9 @@ import com.jme3.util.BufferUtils;
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LOGGER.fine("Reading BMesh.");
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Pointer pMLoop = (Pointer) meshStructure.getFieldValue("mloop");
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Pointer pMPoly = (Pointer) meshStructure.getFieldValue("mpoly");
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Pointer pMEdge = (Pointer) meshStructure.getFieldValue("medge");
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Map<String, Vector2f[]> uvCoordinatesForFace = new HashMap<String, Vector2f[]>();
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if (pMPoly.isNotNull() && pMLoop.isNotNull() && pMEdge.isNotNull()) {
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if (pMPoly.isNotNull() && pMLoop.isNotNull()) {
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Map<String, List<Vector2f>> uvs = this.loadUVCoordinates(meshStructure, true, blenderContext);
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List<Structure> polys = pMPoly.fetchData(blenderContext.getInputStream());
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List<Structure> loops = pMLoop.fetchData(blenderContext.getInputStream());
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@ -172,7 +171,7 @@ import com.jme3.util.BufferUtils;
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int v1 = vertexIndexes[0];
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int v2 = vertexIndexes[i + 1];
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int v3 = vertexIndexes[i + 2];
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if(vertexColorIndex != null) {
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if (vertexColorIndex != null) {
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vertexColorIndex[0] = loopStart;
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vertexColorIndex[1] = loopStart + i + 1;
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vertexColorIndex[2] = loopStart + i + 2;
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@ -237,7 +236,7 @@ import com.jme3.util.BufferUtils;
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int v2 = ((Number) mFace.getFieldValue("v2")).intValue();
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int v3 = ((Number) mFace.getFieldValue("v3")).intValue();
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int v4 = ((Number) mFace.getFieldValue("v4")).intValue();
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if(vertexColorIndex != null) {
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if (vertexColorIndex != null) {
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vertexColorIndex[0] = i * 4;
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vertexColorIndex[1] = i * 4 + 1;
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vertexColorIndex[2] = i * 4 + 2;
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@ -256,7 +255,7 @@ import com.jme3.util.BufferUtils;
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uvCoordinatesForFace.put(entry.getKey(), uvCoordsForASingleFace);
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}
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}
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if(vertexColorIndex != null) {
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if (vertexColorIndex != null) {
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vertexColorIndex[0] = i * 4;
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vertexColorIndex[1] = i * 4 + 2;
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vertexColorIndex[2] = i * 4 + 3;
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@ -282,6 +281,8 @@ import com.jme3.util.BufferUtils;
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* the material number for this face
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* @param uvsForFace
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* a 3-element array of vertices UV coordinates mapped to the UV's set name
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* @param vertexColorIndex
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* a table of 3 elements that indicates the verts' colors indexes
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*/
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private void appendFace(int v1, int v2, int v3, boolean smooth, int materialNumber, Map<String, Vector2f[]> uvsForFace, int[] vertexColorIndex) {
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if (uvsForFace != null && uvsForFace.size() > 0) {
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@ -1,5 +1,163 @@
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package com.jme3.scene.plugins.blender.meshes.builders;
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/*package*/ class LineMeshBuilder {
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//TODO: this will be implemented soon
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.logging.Logger;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Mesh.Mode;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.VertexBuffer.Format;
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import com.jme3.scene.VertexBuffer.Type;
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import com.jme3.scene.VertexBuffer.Usage;
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import com.jme3.scene.plugins.blender.BlenderContext;
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import com.jme3.scene.plugins.blender.file.BlenderFileException;
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import com.jme3.scene.plugins.blender.file.Pointer;
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import com.jme3.scene.plugins.blender.file.Structure;
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import com.jme3.util.BufferUtils;
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/**
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* A builder that creates a lines mesh. The result is made of lines that do not belong to any face.
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*
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* @author Marcin Roguski (Kaelthas)
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*/
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/* package */class LineMeshBuilder {
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private static final Logger LOGGER = Logger.getLogger(LineMeshBuilder.class.getName());
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private static final int EDGE_NOT_IN_FACE_FLAG = 0x80;
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/** An array of reference vertices. */
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private Vector3f[][] verticesAndNormals;
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/** The vertices of the mesh. */
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private List<Vector3f> vertices = new ArrayList<Vector3f>();
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/** The normals of the mesh. */
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private List<Vector3f> normals = new ArrayList<Vector3f>();
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/**
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* This map's key is the vertex index from 'vertices 'table and the value are indices from 'vertexList'
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* positions (it simply tells which vertex is referenced where in the result list).
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*/
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private Map<Integer, List<Integer>> globalVertexReferenceMap;
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/**
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* Constructor. Stores the given array (not copying it).
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* The second argument describes if the model uses generated textures. If yes then no vertex amount optimisation is applied.
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* The amount of vertices is always faceCount * 3.
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* @param verticesAndNormals
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* the reference vertices and normals array
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*/
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public LineMeshBuilder(Vector3f[][] verticesAndNormals) {
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this.verticesAndNormals = verticesAndNormals;
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globalVertexReferenceMap = new HashMap<Integer, List<Integer>>(verticesAndNormals.length);
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}
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/**
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* The method reads the mesh. It loads only edges that are marked as not belonging to any face in their flag field.
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* @param meshStructure
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* the mesh structure
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* @param blenderContext
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* the blender context
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* @throws BlenderFileException
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* an exception thrown when reading from the blend file fails
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*/
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public void readMesh(Structure meshStructure, BlenderContext blenderContext) throws BlenderFileException {
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LOGGER.fine("Reading line mesh.");
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Pointer pMEdge = (Pointer) meshStructure.getFieldValue("medge");
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if (pMEdge.isNotNull()) {
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List<Structure> edges = pMEdge.fetchData(blenderContext.getInputStream());
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int vertexIndex = 0;//vertex index in the result mesh
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for (Structure edge : edges) {
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int flag = ((Number) edge.getFieldValue("flag")).intValue();
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if ((flag & EDGE_NOT_IN_FACE_FLAG) != 0) {
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int v1 = ((Number) edge.getFieldValue("v1")).intValue();
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int v2 = ((Number) edge.getFieldValue("v2")).intValue();
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vertices.add(verticesAndNormals[v1][0]);
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normals.add(verticesAndNormals[v1][1]);
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this.appendVertexReference(v1, vertexIndex++, globalVertexReferenceMap);
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vertices.add(verticesAndNormals[v2][0]);
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normals.add(verticesAndNormals[v2][1]);
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this.appendVertexReference(v2, vertexIndex++, globalVertexReferenceMap);
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}
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}
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}
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}
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/**
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* Builds the meshes.
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* @return a map between material index and the mesh
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*/
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public Map<Integer, Mesh> buildMeshes() {
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LOGGER.fine("Building line mesh.");
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Map<Integer, Mesh> result = new HashMap<Integer, Mesh>(1);
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if (vertices.size() > 0) {
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Mesh mesh = new Mesh();
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mesh.setMode(Mode.Lines);
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LOGGER.fine("Creating indices buffer.");
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if (vertices.size() <= Short.MAX_VALUE) {
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short[] indices = new short[vertices.size()];
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for (int i = 0; i < vertices.size(); ++i) {
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indices[i] = (short) i;
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}
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mesh.setBuffer(Type.Index, 1, indices);
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} else {
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int[] indices = new int[vertices.size()];
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for (int i = 0; i < vertices.size(); ++i) {
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indices[i] = i;
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}
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mesh.setBuffer(Type.Index, 1, indices);
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}
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LOGGER.fine("Creating vertices buffer.");
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VertexBuffer verticesBuffer = new VertexBuffer(Type.Position);
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verticesBuffer.setupData(Usage.Static, 3, Format.Float, BufferUtils.createFloatBuffer(vertices.toArray(new Vector3f[vertices.size()])));
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mesh.setBuffer(verticesBuffer);
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LOGGER.fine("Creating normals buffer (in case of lines it is required if skeleton is applied).");
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VertexBuffer normalsBuffer = new VertexBuffer(Type.Normal);
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normalsBuffer.setupData(Usage.Static, 3, Format.Float, BufferUtils.createFloatBuffer(normals.toArray(new Vector3f[normals.size()])));
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mesh.setBuffer(normalsBuffer);
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result.put(-1, mesh);
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}
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return result;
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}
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/**
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* @return <b>true</b> if the mesh has no vertices and <b>false</b> otherwise
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*/
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public boolean isEmpty() {
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return vertices == null;
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}
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public Map<Integer, List<Integer>> getGlobalVertexReferenceMap() {
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return globalVertexReferenceMap;
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}
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/**
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* This method fills the vertex reference map. The vertices are loaded once and referenced many times in the model. This map is created
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* to tell where the basic vertices are referenced in the result vertex lists. The key of the map is the basic vertex index, and its key
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* - the reference indices list.
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*
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* @param basicVertexIndex
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* the index of the vertex from its basic table
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* @param resultIndex
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* the index of the vertex in its result vertex list
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* @param vertexReferenceMap
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* the reference map
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*/
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private void appendVertexReference(int basicVertexIndex, int resultIndex, Map<Integer, List<Integer>> vertexReferenceMap) {
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List<Integer> referenceList = vertexReferenceMap.get(Integer.valueOf(basicVertexIndex));
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if (referenceList == null) {
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referenceList = new ArrayList<Integer>();
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vertexReferenceMap.put(Integer.valueOf(basicVertexIndex), referenceList);
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}
|
||||
referenceList.add(Integer.valueOf(resultIndex));
|
||||
}
|
||||
}
|
||||
|
@ -18,44 +18,78 @@ import com.jme3.scene.plugins.blender.file.Structure;
|
||||
import com.jme3.scene.plugins.blender.materials.MaterialContext;
|
||||
|
||||
public class MeshBuilder {
|
||||
private boolean fixUpAxis;
|
||||
//TODO: these will be added soon
|
||||
// private PointMeshBuilder pointMeshBuilder;
|
||||
// private LineMeshBuilder lineMeshBuilder;
|
||||
private FaceMeshBuilder faceMeshBuilder;
|
||||
private boolean fixUpAxis;
|
||||
private PointMeshBuilder pointMeshBuilder;
|
||||
private LineMeshBuilder lineMeshBuilder;
|
||||
private FaceMeshBuilder faceMeshBuilder;
|
||||
/**
|
||||
* This map's key is the vertex index from 'vertices 'table and the value are indices from 'vertexList'
|
||||
* positions (it simply tells which vertex is referenced where in the result list).
|
||||
*/
|
||||
private Map<Integer, Map<Integer, List<Integer>>> globalVertexReferenceMap = new HashMap<Integer, Map<Integer,List<Integer>>>();
|
||||
|
||||
public MeshBuilder(Structure meshStructure, MaterialContext[] materials, BlenderContext blenderContext) throws BlenderFileException {
|
||||
fixUpAxis = blenderContext.getBlenderKey().isFixUpAxis();
|
||||
Vector3f[][] verticesAndNormals = this.getVerticesAndNormals(meshStructure, blenderContext);
|
||||
boolean generatedTexturesPresent = this.areGeneratedTexturesPresent(materials);
|
||||
|
||||
faceMeshBuilder = new FaceMeshBuilder(verticesAndNormals, generatedTexturesPresent);
|
||||
|
||||
faceMeshBuilder = new FaceMeshBuilder(verticesAndNormals, this.areGeneratedTexturesPresent(materials));
|
||||
faceMeshBuilder.readMesh(meshStructure, blenderContext);
|
||||
lineMeshBuilder = new LineMeshBuilder(verticesAndNormals);
|
||||
lineMeshBuilder.readMesh(meshStructure, blenderContext);
|
||||
pointMeshBuilder = new PointMeshBuilder(verticesAndNormals);
|
||||
pointMeshBuilder.readMesh(meshStructure, blenderContext);
|
||||
}
|
||||
|
||||
|
||||
public Map<Integer, List<Mesh>> buildMeshes() {
|
||||
Map<Integer, List<Mesh>> result = new HashMap<Integer, List<Mesh>>();
|
||||
|
||||
|
||||
Map<Integer, Mesh> meshes = faceMeshBuilder.buildMeshes();
|
||||
for(Entry<Integer, Mesh> entry : meshes.entrySet()) {
|
||||
for (Entry<Integer, Mesh> entry : meshes.entrySet()) {
|
||||
List<Mesh> meshList = new ArrayList<Mesh>();
|
||||
meshList.add(entry.getValue());
|
||||
result.put(entry.getKey(), meshList);
|
||||
}
|
||||
|
||||
meshes = lineMeshBuilder.buildMeshes();
|
||||
for (Entry<Integer, Mesh> entry : meshes.entrySet()) {
|
||||
List<Mesh> meshList = result.get(entry.getKey());
|
||||
if (meshList == null) {
|
||||
meshList = new ArrayList<Mesh>();
|
||||
result.put(entry.getKey(), meshList);
|
||||
}
|
||||
meshList.add(entry.getValue());
|
||||
}
|
||||
|
||||
meshes = pointMeshBuilder.buildMeshes();
|
||||
for (Entry<Integer, Mesh> entry : meshes.entrySet()) {
|
||||
List<Mesh> meshList = result.get(entry.getKey());
|
||||
if (meshList == null) {
|
||||
meshList = new ArrayList<Mesh>();
|
||||
result.put(entry.getKey(), meshList);
|
||||
}
|
||||
meshList.add(entry.getValue());
|
||||
}
|
||||
|
||||
globalVertexReferenceMap.putAll(faceMeshBuilder.getVertexReferenceMap());
|
||||
globalVertexReferenceMap.put(-1, lineMeshBuilder.getGlobalVertexReferenceMap());
|
||||
globalVertexReferenceMap.get(-1).putAll(pointMeshBuilder.getGlobalVertexReferenceMap());
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @return <b>true</b> if the mesh has no vertices and <b>false</b> otherwise
|
||||
*/
|
||||
public boolean isEmpty() {
|
||||
return faceMeshBuilder.isEmpty();
|
||||
return faceMeshBuilder.isEmpty() && lineMeshBuilder.isEmpty() && pointMeshBuilder.isEmpty();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @return a map that maps vertex index from reference array to its indices in the result list
|
||||
*/
|
||||
public Map<Integer, Map<Integer, List<Integer>>> getVertexReferenceMap() {
|
||||
return faceMeshBuilder.getVertexReferenceMap();
|
||||
return globalVertexReferenceMap;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @param materialNumber
|
||||
* the material number that is appied to the mesh
|
||||
@ -64,14 +98,14 @@ public class MeshBuilder {
|
||||
public LinkedHashMap<String, List<Vector2f>> getUVCoordinates(int materialNumber) {
|
||||
return faceMeshBuilder.getUVCoordinates(materialNumber);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @return indicates if the mesh has UV coordinates
|
||||
*/
|
||||
public boolean hasUVCoordinates() {
|
||||
return faceMeshBuilder.hasUVCoordinates();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method returns the vertices.
|
||||
*
|
||||
@ -112,7 +146,7 @@ public class MeshBuilder {
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @return <b>true</b> if the material has at least one generated component and <b>false</b> otherwise
|
||||
*/
|
||||
|
@ -1,5 +1,174 @@
|
||||
package com.jme3.scene.plugins.blender.meshes.builders;
|
||||
|
||||
/*package*/ class PointMeshBuilder {
|
||||
//TODO: this will be implemented soon
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Mesh;
|
||||
import com.jme3.scene.Mesh.Mode;
|
||||
import com.jme3.scene.VertexBuffer;
|
||||
import com.jme3.scene.VertexBuffer.Format;
|
||||
import com.jme3.scene.VertexBuffer.Type;
|
||||
import com.jme3.scene.VertexBuffer.Usage;
|
||||
import com.jme3.scene.plugins.blender.BlenderContext;
|
||||
import com.jme3.scene.plugins.blender.file.BlenderFileException;
|
||||
import com.jme3.scene.plugins.blender.file.Pointer;
|
||||
import com.jme3.scene.plugins.blender.file.Structure;
|
||||
import com.jme3.util.BufferUtils;
|
||||
|
||||
/**
|
||||
* A builder that creates a points mesh. The result is made of points that do not belong to any edge and face.
|
||||
*
|
||||
* @author Marcin Roguski (Kaelthas)
|
||||
*/
|
||||
/* package */class PointMeshBuilder {
|
||||
private static final Logger LOGGER = Logger.getLogger(PointMeshBuilder.class.getName());
|
||||
|
||||
/** An array of reference vertices. */
|
||||
private Vector3f[][] verticesAndNormals;
|
||||
/** The vertices of the mesh. */
|
||||
private List<Vector3f> vertices = new ArrayList<Vector3f>();
|
||||
/** The normals of the mesh. */
|
||||
private List<Vector3f> normals = new ArrayList<Vector3f>();
|
||||
|
||||
/**
|
||||
* This map's key is the vertex index from 'vertices 'table and the value are indices from 'vertexList'
|
||||
* positions (it simply tells which vertex is referenced where in the result list).
|
||||
*/
|
||||
private Map<Integer, List<Integer>> globalVertexReferenceMap;
|
||||
|
||||
/**
|
||||
* Constructor. Stores the given array (not copying it).
|
||||
* The second argument describes if the model uses generated textures. If yes then no vertex amount optimisation is applied.
|
||||
* The amount of vertices is always faceCount * 3.
|
||||
* @param verticesAndNormals
|
||||
* the reference vertices and normals array
|
||||
*/
|
||||
public PointMeshBuilder(Vector3f[][] verticesAndNormals) {
|
||||
this.verticesAndNormals = verticesAndNormals;
|
||||
globalVertexReferenceMap = new HashMap<Integer, List<Integer>>(verticesAndNormals.length);
|
||||
}
|
||||
|
||||
/**
|
||||
* The method reads the mesh. Since blender does not store the information in the vertex itself whether it belongs
|
||||
* anywhere or not, we need to check all vertices and use here only those that are not used.
|
||||
* @param meshStructure
|
||||
* the mesh structure
|
||||
* @param blenderContext
|
||||
* the blender context
|
||||
* @throws BlenderFileException
|
||||
* an exception thrown when reading from the blend file fails
|
||||
*/
|
||||
public void readMesh(Structure meshStructure, BlenderContext blenderContext) throws BlenderFileException {
|
||||
LOGGER.fine("Reading points mesh.");
|
||||
Pointer pMEdge = (Pointer) meshStructure.getFieldValue("medge");
|
||||
|
||||
if (pMEdge.isNotNull()) {
|
||||
int count = ((Number) meshStructure.getFieldValue("totvert")).intValue();
|
||||
Set<Vector3f> usedVertices = new HashSet<Vector3f>(count);
|
||||
List<Structure> edges = pMEdge.fetchData(blenderContext.getInputStream());
|
||||
|
||||
for (Structure edge : edges) {
|
||||
int v1 = ((Number) edge.getFieldValue("v1")).intValue();
|
||||
int v2 = ((Number) edge.getFieldValue("v2")).intValue();
|
||||
usedVertices.add(verticesAndNormals[v1][0]);
|
||||
usedVertices.add(verticesAndNormals[v2][0]);
|
||||
}
|
||||
|
||||
if (usedVertices.size() < count) {
|
||||
vertices = new ArrayList<Vector3f>(count - usedVertices.size());
|
||||
int vertexIndex = 0, blenderVertexIndex = 0;
|
||||
for (Vector3f[] vertAndNormal : verticesAndNormals) {
|
||||
if (!usedVertices.contains(vertAndNormal[0])) {
|
||||
vertices.add(vertAndNormal[0]);
|
||||
normals.add(vertAndNormal[1]);
|
||||
this.appendVertexReference(blenderVertexIndex, vertexIndex++, globalVertexReferenceMap);
|
||||
}
|
||||
++blenderVertexIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds the meshes.
|
||||
* @return a map between material index and the mesh
|
||||
*/
|
||||
public Map<Integer, Mesh> buildMeshes() {
|
||||
LOGGER.fine("Building point mesh.");
|
||||
Map<Integer, Mesh> result = new HashMap<Integer, Mesh>(1);
|
||||
|
||||
if (vertices.size() > 0) {
|
||||
Mesh mesh = new Mesh();
|
||||
mesh.setMode(Mode.Points);
|
||||
mesh.setPointSize(3);
|
||||
|
||||
// the point mesh does not need index buffer, but some modifiers applied by importer need it
|
||||
// the 'alone point' situation should be quite rare so not too many resources are wasted here
|
||||
LOGGER.fine("Creating indices buffer.");
|
||||
if (vertices.size() <= Short.MAX_VALUE) {
|
||||
short[] indices = new short[vertices.size()];
|
||||
for (int i = 0; i < vertices.size(); ++i) {
|
||||
indices[i] = (short) i;
|
||||
}
|
||||
mesh.setBuffer(Type.Index, 1, indices);
|
||||
} else {
|
||||
int[] indices = new int[vertices.size()];
|
||||
for (int i = 0; i < vertices.size(); ++i) {
|
||||
indices[i] = i;
|
||||
}
|
||||
mesh.setBuffer(Type.Index, 1, indices);
|
||||
}
|
||||
|
||||
LOGGER.fine("Creating vertices buffer.");
|
||||
VertexBuffer verticesBuffer = new VertexBuffer(Type.Position);
|
||||
verticesBuffer.setupData(Usage.Static, 3, Format.Float, BufferUtils.createFloatBuffer(vertices.toArray(new Vector3f[vertices.size()])));
|
||||
mesh.setBuffer(verticesBuffer);
|
||||
|
||||
LOGGER.fine("Creating normals buffer (in case of points it is required if skeleton is applied).");
|
||||
VertexBuffer normalsBuffer = new VertexBuffer(Type.Normal);
|
||||
normalsBuffer.setupData(Usage.Static, 3, Format.Float, BufferUtils.createFloatBuffer(normals.toArray(new Vector3f[normals.size()])));
|
||||
mesh.setBuffer(normalsBuffer);
|
||||
|
||||
result.put(-1, mesh);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return <b>true</b> if the mesh has no vertices and <b>false</b> otherwise
|
||||
*/
|
||||
public boolean isEmpty() {
|
||||
return vertices == null;
|
||||
}
|
||||
|
||||
public Map<Integer, List<Integer>> getGlobalVertexReferenceMap() {
|
||||
return globalVertexReferenceMap;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method fills the vertex reference map. The vertices are loaded once and referenced many times in the model. This map is created
|
||||
* to tell where the basic vertices are referenced in the result vertex lists. The key of the map is the basic vertex index, and its key
|
||||
* - the reference indices list.
|
||||
*
|
||||
* @param basicVertexIndex
|
||||
* the index of the vertex from its basic table
|
||||
* @param resultIndex
|
||||
* the index of the vertex in its result vertex list
|
||||
* @param vertexReferenceMap
|
||||
* the reference map
|
||||
*/
|
||||
private void appendVertexReference(int basicVertexIndex, int resultIndex, Map<Integer, List<Integer>> vertexReferenceMap) {
|
||||
List<Integer> referenceList = vertexReferenceMap.get(Integer.valueOf(basicVertexIndex));
|
||||
if (referenceList == null) {
|
||||
referenceList = new ArrayList<Integer>();
|
||||
vertexReferenceMap.put(Integer.valueOf(basicVertexIndex), referenceList);
|
||||
}
|
||||
referenceList.add(Integer.valueOf(resultIndex));
|
||||
}
|
||||
}
|
||||
|
@ -119,8 +119,8 @@ import com.jme3.scene.plugins.blender.objects.ObjectHelper;
|
||||
|
||||
for (int i = 0; i < cloneIndexes.limit(); ++i) {
|
||||
int index = cloneIndexes instanceof ShortBuffer ? ((ShortBuffer) cloneIndexes).get(i) : ((IntBuffer) cloneIndexes).get(i);
|
||||
if (!modifiedIndexes.contains((int) index)) {
|
||||
modifiedIndexes.add((int) index);
|
||||
if (!modifiedIndexes.contains(index)) {
|
||||
modifiedIndexes.add(index);
|
||||
int valueIndex = index * 3 + mirrorIndex;
|
||||
|
||||
float value = clonePosition.get(valueIndex);
|
||||
@ -155,17 +155,39 @@ import com.jme3.scene.plugins.blender.objects.ObjectHelper;
|
||||
}
|
||||
modifiedIndexes.clear();
|
||||
|
||||
// flipping index order
|
||||
for (int i = 0; i < cloneIndexes.limit(); i += 3) {
|
||||
if (cloneIndexes instanceof ShortBuffer) {
|
||||
short index = ((ShortBuffer) cloneIndexes).get(i + 2);
|
||||
((ShortBuffer) cloneIndexes).put(i + 2, ((ShortBuffer) cloneIndexes).get(i + 1));
|
||||
((ShortBuffer) cloneIndexes).put(i + 1, index);
|
||||
} else {
|
||||
int index = ((IntBuffer) cloneIndexes).get(i + 2);
|
||||
((IntBuffer) cloneIndexes).put(i + 2, ((IntBuffer) cloneIndexes).get(i + 1));
|
||||
((IntBuffer) cloneIndexes).put(i + 1, index);
|
||||
}
|
||||
LOGGER.finer("Flipping index order.");
|
||||
switch(mesh.getMode()) {
|
||||
case Points:
|
||||
cloneIndexes.flip();
|
||||
break;
|
||||
case Lines:
|
||||
for (int i = 0; i < cloneIndexes.limit(); i += 2) {
|
||||
if (cloneIndexes instanceof ShortBuffer) {
|
||||
short index = ((ShortBuffer) cloneIndexes).get(i + 1);
|
||||
((ShortBuffer) cloneIndexes).put(i + 1, ((ShortBuffer) cloneIndexes).get(i));
|
||||
((ShortBuffer) cloneIndexes).put(i, index);
|
||||
} else {
|
||||
int index = ((IntBuffer) cloneIndexes).get(i + 1);
|
||||
((IntBuffer) cloneIndexes).put(i + 1, ((IntBuffer) cloneIndexes).get(i));
|
||||
((IntBuffer) cloneIndexes).put(i, index);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Triangles:
|
||||
for (int i = 0; i < cloneIndexes.limit(); i += 3) {
|
||||
if (cloneIndexes instanceof ShortBuffer) {
|
||||
short index = ((ShortBuffer) cloneIndexes).get(i + 2);
|
||||
((ShortBuffer) cloneIndexes).put(i + 2, ((ShortBuffer) cloneIndexes).get(i + 1));
|
||||
((ShortBuffer) cloneIndexes).put(i + 1, index);
|
||||
} else {
|
||||
int index = ((IntBuffer) cloneIndexes).get(i + 2);
|
||||
((IntBuffer) cloneIndexes).put(i + 2, ((IntBuffer) cloneIndexes).get(i + 1));
|
||||
((IntBuffer) cloneIndexes).put(i + 1, index);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new IllegalStateException("Invalid mesh mode: " + mesh.getMode());
|
||||
}
|
||||
|
||||
if (mirrorU && clone.getBuffer(Type.TexCoord) != null) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user