6340 Commits

Author SHA1 Message Date
Kirill Vainer
bc50b09bf4 Don't upload NULL texture slices 2017-09-09 13:43:46 -04:00
Kirill Vainer
7441865307 Print the object with the problem in NativeObjectManager 2017-09-09 13:32:15 -04:00
Kirill Vainer
88aaa079e3 Use the same depth format in all places in FPP 2017-09-09 13:30:43 -04:00
Kirill Vainer
b0316e419c Avoid RGB111110F in filters unless its actually supported 2017-09-09 13:30:06 -04:00
Kirill Vainer
af3a0c70ce Move glFramebufferTextureLayer to GLFbo 2017-09-09 13:16:21 -04:00
Kirill Vainer
7a22f8c940 Support ABGR8 using swizzle extension 2017-09-09 13:10:38 -04:00
Kirill Vainer
23700d5140 Don't use unsupported TEXTURE_{BASE,MAX}_LEVEL in GLES 2017-09-09 13:08:37 -04:00
Kirill Vainer
69139a1e95 Support instancing in GLTracer 2017-09-09 13:07:52 -04:00
Kirill Vainer
259694605e Support GLTracer and GL debug in Android 2017-09-09 13:07:08 -04:00
Kirill Vainer
406c3144d8 Use correct HALF_FLOAT constant for GLES 2017-09-09 13:05:36 -04:00
empirephoenix
0bc6c64311 Merge pull request #716 from JavaSaBr/fixed_problem_with_clonning_shader_info
Missed one collection
2017-09-05 17:07:41 +02:00
javasabr
0a9a76e46d missed one collection 2017-09-04 18:04:46 +03:00
javasabr
94f542912b Fixed NPE and ConcurrentModificationException during cloning TechniqueDef. 2017-09-03 18:33:53 +02:00
Nehon
32b947a0ac Fixed an issue where loaded glTF models couldn't use software skinning 2017-09-03 16:18:09 +02:00
Nehon
510562a62d Fixed a crash when loading a gltf file where textures has no sampler entry.
Also adapted how the light map is handled
2017-09-02 23:51:52 +02:00
Nehon
bed3cc8a17 Some clean up 2017-08-31 21:39:54 +02:00
Nehon
7166906908 Added support for loading "extras" from gltf files. Added some documentation 2017-08-31 21:39:54 +02:00
Nehon
5e79ae3c36 fix bad import in Mesh 2017-08-31 21:39:54 +02:00
Nehon
cac51f542a Added support for packed float data 2017-08-31 21:39:54 +02:00
Nehon
01b48e0357 fixed an issue with transform matrix reading 2017-08-31 21:39:54 +02:00
Nehon
ad03eab01d Fix an issue with material adpater 2017-08-31 21:39:54 +02:00
Nehon
1bdebd5505 Added support for attachment nodes.
JME now supports byte buffers for index buffer
2017-08-31 21:39:54 +02:00
Nehon
d6c74dbf37 Added camera support 2017-08-31 21:39:54 +02:00
Nehon
f14acf305b Added support for extensions, implemented PBR spec gloss extension 2017-08-31 21:39:54 +02:00
Nehon
e9869e5298 Added support for base64 embed data and Images 2017-08-31 21:39:54 +02:00
Nehon
285d6bb86c Pad data when animation doesn't start at 0. 2017-08-31 21:39:54 +02:00
Nehon
94277ac286 Model can now be loaded keeping the specific pose of the skeleton in the file. 2017-08-31 21:39:54 +02:00
Nehon
de78c8deb6 Properly Read and use inverseBindMatrices for skeleton bind pose. 2017-08-31 21:39:54 +02:00
Nehon
225afd0f92 Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh. 2017-08-31 21:39:54 +02:00
Nehon
911d8d77ef Actually commit the right file... 2017-08-31 21:39:54 +02:00
Nehon
63faeeae87 Some code cleanup 2017-08-31 21:39:54 +02:00
Nehon
4d78a5aef8 Gltf: all demo case of bone animation are now covered.
Though, this put in light a bug in our animation system that needs more work to get fixed.
2017-08-31 21:39:54 +02:00
Nehon
ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 2017-08-31 21:39:54 +02:00
Nehon
d7b2e08d95 Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation. 2017-08-31 21:39:54 +02:00
Rémy Bouquet
6b3093aa3e GLTF: armature loading. 2017-08-31 21:39:54 +02:00
Rémy Bouquet
b129d2954f Added a better skeleton debugger 2017-08-31 21:39:54 +02:00
Nehon
42aec10020 Gltf Spatial animation loading 2017-08-31 21:39:54 +02:00
Nehon
4daa0b5d9b Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map 2017-08-31 21:39:54 +02:00
Nehon
40c4f7936d Implemented texture loading and PBR metalness/roughness pipeline support
Fixed  some mesh loading issues.
2017-08-31 21:39:54 +02:00
Nehon
3bbfabed5e Gltf: added support for PBR colored material 2017-08-31 21:39:54 +02:00
Nehon
7951f5a987 Gltf loader can load mesh data and scene structure. 2017-08-31 21:39:54 +02:00
empirephoenix
50eaa34143 Update ParticleEmitter.java
allow easy manipulation of particleemmite via subclasses
2017-08-31 21:39:54 +02:00
javasabr
fac8266b5c fixed two problems with asset manager:
1. can't load classes from asset class loaders.
2. can't load resources from asset class loaders.
2017-08-31 21:39:54 +02:00
Kirill Vainer
abab0a553f Try to fix JDK7 error (#706) 2017-08-31 21:39:54 +02:00
Kirill Vainer
725983d99e Fix AppVeyor 2017-08-31 21:39:54 +02:00
appveyor
8f1316ce4e [ci skip] bullet: update windows natives 2017-08-31 21:39:54 +02:00
b00nation
06b23ec6ca Fixed: If Instancing is activated you only see shadows
When the pbr material was introduced someone forgot to keep the instancing in mind which uses :
            ViewProjectionMatrix
            ViewMatrix
I added these.
2017-08-31 21:39:54 +02:00
Kai Boernert
6dddb6d418 added missing header function 2017-08-31 21:39:54 +02:00
Kai Boernert
96b355e38c added inertia manipulating methods 2017-08-31 21:39:54 +02:00
travis-ci
ec6c32ecdc [ci skip] bullet: update osx natives 2017-08-31 21:39:54 +02:00