Commit Graph

4990 Commits (bbca035a43abd5e77f1859c81418ceca8f329c1a)
 

Author SHA1 Message Date
Nehon 212a2d6e96 Millions of fixes, fixes for me 10 years ago
Nehon e14c30a3cf Enhanced the ShaderNodeDefinition creation wizard 10 years ago
Nehon c310b933c9 Added proper undo/redo support in the shader editor 10 years ago
Nehon 7c88da9d5c Created a backdrop image for the ShaderNode editor 10 years ago
Nehon 06e9618a4b Proper save handling for the shader editor. 10 years ago
Bebul 4569154d9f RenderShadow relict code clean up, no more static ShadowUtils.rootScene 10 years ago
shadowislord 3a61032575 Make LwjglGL implement the GL3 interface (for OpenGL3+ function names) 10 years ago
shadowislord d4e85382db Remove fixed pipeline technique from lighting shader 10 years ago
shadowislord 16e3e00507 Renderer Changes 10 years ago
shadowislord 9f3a145dd7 Renderer Changes 10 years ago
shadowislord c212fab37a Deprecate TechniqueDef.isUsingShaders(). Do not use it anywhere in the engine. 10 years ago
shadowislord a7517c17c0 Deprecate TechniqueDef.isUsingShaders(). Do not use it anywhere in the engine. 10 years ago
shadowislord 4db0acaca9 Image: Deprecate efficient data 10 years ago
shadowislord 8c2e9f687d Sky material: Don't render sky twice; cull back faces. Also disable useless depth writing. 10 years ago
shadowislord 663225c71f SkyFactory: Remove duplicate code, remove use of Image.getEfficientData() 10 years ago
shadowislord 43fcd01114 Remove useless check against material technique name being called 'FixedFunc' 10 years ago
shadowislord 74dc3392c6 Allow display modes with 59 Hz refresh rate to be acceptable as 60 Hz 10 years ago
Nehon ef9c86bd24 New icons for the SDK 10 years ago
Nehon d637380e56 Fixed a saving issue in the shader Nodes Editor 10 years ago
shadowislord 66d4763a04 Fix issue #204 10 years ago
shadowislord 7a09fbbeb0 Fix the last part of issue #90 10 years ago
shadowislord 307a0e7aed Better GraphicsDebug / GraphicsTrace implementation 10 years ago
shadowislord b04c4ad042 Flush GL pipeline for pbuffer after frame (required because there's no backbuffer) 10 years ago
Normen Hansen 82901bb486 - remove backgroundColor directives from TerrainEditor to make it more compatible with LAFs 10 years ago
shadowislord 30efc7ce86 ScreenshotAppState to use old FB read-back 10 years ago
shadowislord 4668892c85 Add more constants to GL / GLFbo interfaces so they can be decoded by GLTracer 10 years ago
shadowislord 1e8b5ef338 Avoid glTexParameter calls if not neccessary by storing last texture state in the Image object 10 years ago
shadowislord 2fb87f9682 SettingsDialog to choose closest refresh rate to 60 for fullscreen modes 10 years ago
shadowislord 38f3f82651 Add two more glUniform* functions as no-enum args in GLTracer 10 years ago
shadowislord 7bd07d144e TestRenderToMemory to use the same read-back method as AwtPanels 10 years ago
shadowislord f638afbeb7 * Minor javadoc improvement 10 years ago
shadowislord 3f4ce758e7 * Use INT_BGR format in AwtPanel - allows using old compatible readFrameBuffer 10 years ago
shadowislord 13e9cdc201 * Add glReadPixels to GLTracer 10 years ago
shadowislord 86dbade689 * Do not crash if running on x86 / MIPS android system when using JmeSystem.getPlatform() 10 years ago
shadowislord 4bfd992751 * Do not crash if running on x86 / MIPS android system when using JmeSystem.getPlatform() 10 years ago
shadowislord 3f63d43461 * Add license to android renderer files 10 years ago
shadowislord af65215450 * Delete useless Android22Workaround 10 years ago
Nehon 0f346ee196 More fixes to panels color so that it uses the one from the LAF 10 years ago
Nehon 7f8763e8f0 fixed colors of the material editor so that it fits with any LAF 10 years ago
Normen Hansen b5894aed65 - remove backgroundColor directives from SceneComposerTopComponent to make it more compatible with LAFs 10 years ago
iwgeric 92b33ddc9e Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine 10 years ago
iwgeric b71d94c37c Fix NPE while destroying the Fragment when a splash screen is used. 10 years ago
Bebul b1f040d8e0 Optimize RenderShadow to use scene hierarchy for culling 10 years ago
Nehon 576e18b376 You can now directly edit shader node's code inside the shader node editor and benefit from a live reload feature of the shader. 10 years ago
Nehon a047376d70 Some clean up in the ShaderNode editor 10 years ago
Normen Hansen 0167955e80 - check for ProjectAssetManager when adding MaterialOpenSupport 10 years ago
Normen Hansen 3d8a1d4bad - make javadoc output more readable 10 years ago
Normen Hansen 87ba079dc3 - remove deprecation of CharacterControl 10 years ago
Normen Hansen 4f7a4b19fd - suppress warnings in Material Support plugin 10 years ago
Nehon 1cb9edd07a More drastic approach to clear the cache when updating the material definition in the shaderNode editor so that changes in shader files are properly taken into account 10 years ago