* Add glReadPixels to GLTracer
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				| @ -73,6 +73,7 @@ public final class GLTracer implements InvocationHandler { | ||||
|         noEnumArgs("glTexSubImage3D", 1, 2, 3, 4, 5, 6, 7); | ||||
|         noEnumArgs("glCompressedTexSubImage3D", 1, 2, 3, 4, 5, 6, 7); | ||||
|         noEnumArgs("glDeleteTextures", 0); | ||||
|         noEnumArgs("glReadPixels", 0, 1, 2, 3); | ||||
|          | ||||
|         noEnumArgs("glBindBuffer", 1); | ||||
|         noEnumArgs("glEnableVertexAttribArray", 0); | ||||
|  | ||||
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