Deprecate TechniqueDef.isUsingShaders(). Do not use it anywhere in the engine.
This commit is contained in:
parent
4db0acaca9
commit
a7517c17c0
@ -130,10 +130,7 @@ public class MatParam implements Savable, Cloneable {
|
||||
}
|
||||
|
||||
void apply(Renderer r, Technique technique) {
|
||||
TechniqueDef techDef = technique.getDef();
|
||||
if (techDef.isUsingShaders()) {
|
||||
technique.updateUniformParam(getPrefixedName(), getVarType(), getValue());
|
||||
}
|
||||
technique.updateUniformParam(getPrefixedName(), getVarType(), getValue());
|
||||
}
|
||||
|
||||
/**
|
||||
@ -343,6 +340,10 @@ When arrays can be inserted in J3M files
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return type.name() + " " + name + " : " + getValueAsString();
|
||||
if (value != null) {
|
||||
return type.name() + " " + name + " : " + getValueAsString();
|
||||
} else {
|
||||
return type.name() + " " + name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -110,9 +110,7 @@ public class MatParamTexture extends MatParam {
|
||||
public void apply(Renderer r, Technique technique) {
|
||||
TechniqueDef techDef = technique.getDef();
|
||||
r.setTexture(getUnit(), getTextureValue());
|
||||
if (techDef.isUsingShaders()) {
|
||||
technique.updateUniformParam(getPrefixedName(), getVarType(), getUnit());
|
||||
}
|
||||
technique.updateUniformParam(getPrefixedName(), getVarType(), getUnit());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -150,7 +150,7 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
/**
|
||||
* This method sets the name of the material.
|
||||
* The name is not the same as the asset name.
|
||||
* It can be null and there is no guarantee of its uniqness.
|
||||
* It can be null and there is no guarantee of its uniqueness.
|
||||
* @param name the name of the material
|
||||
*/
|
||||
public void setName(String name) {
|
||||
@ -1060,18 +1060,11 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
MatParamTexture texParam = (MatParamTexture) param;
|
||||
r.setTexture(0, texParam.getTextureValue());
|
||||
} else {
|
||||
if (!techDef.isUsingShaders()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
technique.updateUniformParam(param.getName(), param.getVarType(), param.getValue());
|
||||
}
|
||||
}
|
||||
|
||||
Shader shader = technique.getShader();
|
||||
if (techDef.isUsingShaders()) {
|
||||
r.setShader(shader);
|
||||
}
|
||||
r.setShader(technique.getShader());
|
||||
}
|
||||
|
||||
private void clearUniformsSetByCurrent(Shader shader) {
|
||||
@ -1182,11 +1175,11 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
|
||||
// update camera and world matrices
|
||||
// NOTE: setWorldTransform should have been called already
|
||||
if (techDef.isUsingShaders()) {
|
||||
// reset unchanged uniform flag
|
||||
clearUniformsSetByCurrent(technique.getShader());
|
||||
rm.updateUniformBindings(technique.getWorldBindUniforms());
|
||||
}
|
||||
|
||||
// reset unchanged uniform flag
|
||||
clearUniformsSetByCurrent(technique.getShader());
|
||||
rm.updateUniformBindings(technique.getWorldBindUniforms());
|
||||
|
||||
|
||||
// setup textures and uniforms
|
||||
for (int i = 0; i < paramValues.size(); i++) {
|
||||
@ -1220,12 +1213,10 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
}
|
||||
|
||||
// upload and bind shader
|
||||
if (techDef.isUsingShaders()) {
|
||||
// any unset uniforms will be set to 0
|
||||
resetUniformsNotSetByCurrent(shader);
|
||||
r.setShader(shader);
|
||||
}
|
||||
|
||||
// any unset uniforms will be set to 0
|
||||
resetUniformsNotSetByCurrent(shader);
|
||||
r.setShader(shader);
|
||||
|
||||
renderMeshFromGeometry(r, geom);
|
||||
}
|
||||
|
||||
|
@ -63,10 +63,8 @@ public class Technique /* implements Savable */ {
|
||||
public Technique(Material owner, TechniqueDef def) {
|
||||
this.owner = owner;
|
||||
this.def = def;
|
||||
if (def.isUsingShaders()) {
|
||||
this.worldBindUniforms = new ArrayList<Uniform>();
|
||||
this.defines = new DefineList();
|
||||
}
|
||||
this.worldBindUniforms = new ArrayList<Uniform>();
|
||||
this.defines = new DefineList();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -173,22 +171,16 @@ public class Technique /* implements Savable */ {
|
||||
* @param assetManager The asset manager to use for loading shaders.
|
||||
*/
|
||||
public void makeCurrent(AssetManager assetManager, boolean techniqueSwitched, EnumSet<Caps> rendererCaps, RenderManager rm) {
|
||||
if (!def.isUsingShaders()) {
|
||||
// No shaders are used, no processing is neccessary.
|
||||
return;
|
||||
}
|
||||
|
||||
if (techniqueSwitched) {
|
||||
if (defines.update(owner.getParamsMap(), def)) {
|
||||
needReload = true;
|
||||
}
|
||||
if(getDef().getLightMode()== TechniqueDef.LightMode.SinglePass){
|
||||
if (getDef().getLightMode() == TechniqueDef.LightMode.SinglePass) {
|
||||
defines.set("SINGLE_PASS_LIGHTING", VarType.Boolean, true);
|
||||
defines.set("NB_LIGHTS", VarType.Int, rm.getSinglePassLightBatchSize()*3 );
|
||||
}else{
|
||||
defines.set("NB_LIGHTS", VarType.Int, rm.getSinglePassLightBatchSize() * 3);
|
||||
} else {
|
||||
defines.set("SINGLE_PASS_LIGHTING", VarType.Boolean, null);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (needReload) {
|
||||
|
@ -208,12 +208,9 @@ public class TechniqueDef implements Savable {
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if this technique uses shaders, false otherwise.
|
||||
*
|
||||
* @return true if this technique uses shaders, false otherwise.
|
||||
*
|
||||
* @see #setShaderFile(java.lang.String, java.lang.String, java.lang.String)
|
||||
* @deprecated jME3 always requires shaders now
|
||||
*/
|
||||
@Deprecated
|
||||
public boolean isUsingShaders(){
|
||||
return usesShaders;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user