* Delete useless Android22Workaround
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@ -1,14 +0,0 @@
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package com.jme3.renderer.android;
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import android.opengl.GLES20;
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public class Android22Workaround {
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public static void glVertexAttribPointer(int location, int components, int format, boolean normalize, int stride, int offset){
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GLES20.glVertexAttribPointer(location,
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components,
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format,
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normalize,
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stride,
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offset);
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}
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}
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@ -37,7 +37,6 @@ import com.jme3.asset.AndroidImageInfo;
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import com.jme3.light.LightList;
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import com.jme3.material.RenderState;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Matrix4f;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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@ -49,6 +48,7 @@ import com.jme3.renderer.Renderer;
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import com.jme3.renderer.RendererException;
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import com.jme3.renderer.Statistics;
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import com.jme3.renderer.android.TextureUtil.AndroidGLImageFormat;
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import com.jme3.renderer.opengl.GLRenderer;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.Mesh.Mode;
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import com.jme3.scene.VertexBuffer;
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@ -81,6 +81,10 @@ import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import jme3tools.shader.ShaderDebug;
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/**
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* @deprecated Should not be used anymore. Use {@link GLRenderer} instead.
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*/
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@Deprecated
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public class OGLESShaderRenderer implements Renderer {
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private static final Logger logger = Logger.getLogger(OGLESShaderRenderer.class.getName());
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@ -2103,13 +2107,13 @@ public class OGLESShaderRenderer implements Renderer {
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vb.getData().rewind();
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Android22Workaround.glVertexAttribPointer(loc,
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vb.getNumComponents(),
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convertVertexBufferFormat(vb.getFormat()),
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vb.isNormalized(),
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vb.getStride(),
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0);
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GLES20.glVertexAttribPointer(loc,
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vb.getNumComponents(),
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convertVertexBufferFormat(vb.getFormat()),
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vb.isNormalized(),
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vb.getStride(),
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0);
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RendererUtil.checkGLError();
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attribs[loc] = vb;
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