Fixed a saving issue in the shader Nodes Editor

This commit is contained in:
Nehon 2015-01-31 17:38:05 +01:00
parent 66d4763a04
commit d637380e56

View File

@ -6,14 +6,11 @@
package com.jme3.gde.materialdefinition.editor;
import com.jme3.gde.materialdefinition.icons.Icons;
import com.jme3.shader.Shader;
import java.awt.Component;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.io.IOException;
import java.io.OutputStreamWriter;
import java.util.List;
@ -51,12 +48,13 @@ public class ShaderEditPanel extends JPanel {
}
public void keyPressed(KeyEvent e) {
if ((e.getKeyCode() == KeyEvent.VK_S) && ((e.getModifiers() & KeyEvent.CTRL_MASK) != 0)) {
saveCurrent();
}
}
public void keyReleased(KeyEvent e) {
if ((e.getKeyCode() == KeyEvent.VK_S) && ((e.getModifiers() & KeyEvent.CTRL_MASK) != 0)) {
saveCurrent();
}
}
});
}