Remove fixed pipeline technique from lighting shader

This commit is contained in:
shadowislord 2015-02-01 20:06:09 -05:00
parent 16e3e00507
commit d4e85382db

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@ -357,10 +357,6 @@ MaterialDef Phong Lighting {
}
}
Technique {
LightMode FixedPipeline
}
Technique Glow {
VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert