michael
b727d5998e
Fixed the swapped bits for Control and Evaluation Shader
10 years ago
Nehon
dead648e34
Fixed NPE in ShaderKey when using ShaderNodes.
10 years ago
shadowislord
40926dc32d
AssetConfig: Platform asset config now returned as URL
...
- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
10 years ago
shadowislord
92e08b1f2b
Application: use JmeSystem to get asset config URL
10 years ago
shadowislord
25b1780e09
AssetManager: remove useless subclasses
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* All platforms now use asset configuration files. Subclasses of DesktopAssetManager no longer required.
* Added general asset config file which is included by all
* JmeSystemDelegate now always returns DesktopAssetManager
* JmeSystem is now responsible for providing the platform-specific asset config path
* Deprecate JmeSystem.createImageRaster(), it is simpler to create a DefaultImageRaster
10 years ago
shadowislord
9b13b34bd5
RenderManager: cleanup viewport computation (related to PR #217 )
10 years ago
shadowislord
f2cd1334ec
jme3tools.converters: remove deprecated classes
10 years ago
shadowislord
ca497f458a
AssetManager ImplHandler: synchronized access in clearCache()
10 years ago
shadowislord
a7765cfb63
com.jme3.asset.plugins: javadoc additions
10 years ago
shadowislord
c6317cc531
com.jme3.asset.cache: javadoc fixes
10 years ago
shadowislord
938dc3640b
AnimControl: fix javadoc
10 years ago
shadowislord
90925e3968
AssetManager: javadoc, cleanup, new method
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* Move *cache* methods up into the AssetManager interface from DesktopAssetManager
* Fix various incorrect javadoc
* Add new method to load an asset from an InputStream
* Restructure DesktopAssetManager.loadAsset() to make it less monolithic
10 years ago
michael
1233fcf727
Removed a Sysout
10 years ago
michael
99d69d1d01
Fixed formatting thanks to EmpirePhoenix
10 years ago
michael
a59f017710
Removed two sysouts
10 years ago
michael
4e8d6cc498
Added some javadoc
10 years ago
michael
951a623930
Fixed hashCode
10 years ago
michael
273ad711bf
Fixed Typo
10 years ago
michael
2c2187f3d7
Fixed Typo
10 years ago
michael
5c4519b4c9
Fixed Typo
10 years ago
michael
515b48153c
Fixed Typo
10 years ago
michael
58bcb39a2d
Added getter for patchVertexCount
10 years ago
michael
fd78f4d896
Added renderer support for glPatchParameter
10 years ago
michael
5c70938ccf
Added GL_PATCHES as new constant
10 years ago
michael
555d73b851
Added GL_PATCHES as new constant
10 years ago
michael
dfca3d5ca0
Added GL_PATCHES to convertElementMode
10 years ago
michael
19143def9b
*Modified computeNumElements to support n-Patches
10 years ago
michael
6983aff1f3
*Reapplied -LINEAR fix from 02322d04cc
10 years ago
michael
9e74c4e2bb
*reverted J3MLoader
10 years ago
Nehon
56aabe3fac
Fixed a NPE in MaterialDebugAppState when a Pass was declared in a filter but not instantiated.
10 years ago
Rémy Bouquet
45c3776395
Fixed warnings due to missing @Override or missing @params in javadoc. In BasicProfilerState and BaseAppState
10 years ago
Rémy Bouquet
74e4b9823a
Changed enable() and disable() methods in BaseAppState in onEnable() and onDisable()
10 years ago
Nicholas Hansen
6bb5fcfb04
Fix for incorrect viewport sizes
...
Fixed an issue where viewport sizes could be a pixel smaller in either
dimension in certain situations. This caused gaps to appear between
adjacent viewports at certain resolutions.
Forum Reference:
http://hub.jmonkeyengine.org/t/fix-for-rounding-errors-in-viewport-dimensions/31751
10 years ago
Kirill Vainer
f0998d14d0
GLRenderer: support limited NPOT on iOS
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See this:
https://www.khronos.org/registry/gles/extensions/APPLE/APPLE_texture_2D_limited_npot.txt
Note that NPOT is still not available on cubemaps or 3D textures, however this is fairly uncommon.
10 years ago
shadowislord
331e71f261
SinglePass Lighting: fix colorramp feature
10 years ago
shadowislord
4c69cc00a6
SP / MP Lighting: render ambient color if no lights or only ambient lights
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- Prevents "invisible model" bug if there are no lights
10 years ago
shadowislord
32e56351df
Material.preload(): fix incorrect param names being uploaded (w/o prefix)
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- This would cause garbage uniforms to be allocated when testing for HW skinning
10 years ago
shadowislord
3a19a2bb12
Shader: make sure uniform name starts with either m_ or g_
10 years ago
shadowislord
fd0832af98
SinglePass Lighting: fix light color not being used for specular highlight
10 years ago
shadowislord
957801ea12
SinglePass Lighting: Comment out color ramp - doesn't seem to work
10 years ago
shadowislord
550255b1d5
HttpZipLocator: fix unsupported exception on HTTPS URLs
10 years ago
shadowislord
02322d04cc
J3MLoader: fix negative signs ("-") inside mat params
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- Also move the "-LINEAR" directive to be associated with the parameter declaration instead of parameter default value
10 years ago
Bebul
75a801f0f7
CollideWith optimization with CollisionResult allocation avoided
10 years ago
michael
1ad8ff154c
Fixed uploading of all shader stages
10 years ago
michael
46a48f466d
Added loaders to ShaderCheck
10 years ago
michael
1949a7d831
Added GL4 Interface,
...
Added GL_*_SHADER constants
Added Caps to the Renderer
Added required converters
10 years ago
michael
0d3292c83a
Refactoring of the shader system to allow addition of new shaderstages
10 years ago
michael
ab4d665b3e
Fixed typo
10 years ago
michael
3ced941c53
Added geom,tsctrl and tseval to the GLSLLoader
10 years ago
michael
a1146f7676
Added TesselationEvaluation and TesselationControl enums
10 years ago