jmekaelthas
592d0a0793
Feature: added support for creased edges in subdivision surface
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modifier.
10 years ago
shadowislord
3fa56c9467
Fix texture alpha channel not working on Android due to it premultiplying it by default. Fixes terrain shader.
10 years ago
neph1
2c38efe051
A bunch of basic ShaderNodes
10 years ago
jmekaelthas
0c27026978
Bugfix: fixed a bug that caused NPE to be raised when Subsurface
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modifier worked on an edge without faces.
10 years ago
jmekaelthas
f364d66640
Feature: added support for subdivision surface modifier.
10 years ago
Nehon
73b7061b0b
Fixed a typo in the setSubPixelShift in the FXAA filter that was causing a crash
10 years ago
Nehon
6e287d0ef2
Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore.
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Also implemented proper Zextend and ZFade for al Light type allowing to cap the shadow distance and to smoothly fade shadows in and out
10 years ago
Nehon
260eb128f6
fixed typo in MAterialDebugAppState
10 years ago
Nehon
8f43da58ae
Better spotlight vs frustum intersection check and with a testcase
10 years ago
Nehon
d5c96d84ee
Fixed initialization issues in ChaseCameraAppState
10 years ago
Nehon
24a971a186
Fixed an issue where shadowZFadeLenght was not working with the DirectionalLightShadowRenderer
10 years ago
jmekaelthas
34cdd21488
Feature: improved IK algorithm by taking axis locks for bones into
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consideration. Also rotation limits, stretch factor and stiffness are
also loaded from the blend file to be used later.
10 years ago
jmekaelthas
de2d7eebf7
Bugfix: fixed a bug that caused NPE to be raised when armature modifier
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was on the mesh that had no vertex groups.
10 years ago
jmekaelthas
9efa32a250
Bugfix: improvements to Inverse Kinematics constraint.
10 years ago
Nehon
9cd1a514a6
Fixed an issue with cinematic that was causing the first frame of the cinematic to not be rendered.
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Also fix some static constant calls the non static way in MotionPath
10 years ago
shadowislord
e15b86d0ba
Merge pull request #181 from abies/IterableGeometryList
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Added Iterable<Geometry> support for GeometryList
10 years ago
jmekaelthas
90d62218ed
Feature: added reading edge crease and if it belongs to a face or not
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(this will be used by some modifiers soon).
10 years ago
jmekaelthas
6dc8ff521a
Feature: added an option to blender key that allows user to set the
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width of edges unattached to any faces in the mesh.
10 years ago
abies
9484f1f4b4
Added Iterable<Geometry> support for GeometryList, so it can be use with foreach statements
10 years ago
Nehon
dd7ea3d2a7
Fixed Spline and MotionPath init issue when setting a curve tension before adding way points
10 years ago
jmekaelthas
13b433e434
Bugfix: fixed a bug that caused vertex colors to be improperly assigned
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after temporal mesh triangulation.
10 years ago
jmekaelthas
6e05304d26
Bugfix: fixed a bug that caused ba UV coordinates to be applied on the
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face after triangulation
Refactoring: made temporal mesh more exposed for external modifications;
this allows modifiers to properly modify the mesh and to remove some
modifier-specific code from the temporal mesh implementation
10 years ago
normen
1992da3471
Merge pull request #180 from Utlaen/patch-1
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PhysicsCollisionEvent getPositionWorldOnA() stack overflow
10 years ago
Utlaen
1ddb8c22da
https://github.com/jMonkeyEngine/jmonkeyengine/issues/179
10 years ago
Rémy Bouquet
f5f2fa360c
Merge pull request #178 from davidB/mrt_fix
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fix: examples/TestMultiRenderTarget.java to display tank (deferred) + en...
10 years ago
David Bernard
8c10173775
enhance TestMultiRenderTarget with small animation of light (rotating around 0,0,0 in 3s)
10 years ago
David Bernard
8ac5e70bd9
fix: examples/TestMultiRenderTarget.java to display tank (deferred) + encoded normal instead of black screen.
10 years ago
Normen Hansen
160cdb9d0d
fix issue with setGravity/getGravity in native bullet
10 years ago
Normen Hansen
3a3145df09
Add RootNodeAppState, managing and updating a rootNode in an AppState
10 years ago
Normen Hansen
4a0529d2cb
SDK:
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- remove unused imports in Nifty Editor that fail to compile on JDK8 (?)
10 years ago
jmekaelthas
e18ffccf8a
Feature: added support for mask modifier.
10 years ago
shadowislord
b39772c401
Fix JDK6 compliance
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syntax error in TestInstanceNode
10 years ago
Julien Gouesse
e448e46675
Merge pull request #174 from saloisio/master
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Updated JOGL canvas classes to fix shutdown bug. Also added frame rate support.
10 years ago
saloisio
6dace77a7a
Animator is stopped only if it is currently animating.
10 years ago
unknown
23a0800e1d
Merge remote-tracking branch 'upstream/master'
10 years ago
shadowislord
661053689d
Fix glClear not working properly if the last rendered model disabled depth or color writing (fix issue #639 on google code)
10 years ago
Normen Hansen
5d0ac012c9
SDK:
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- remove useless help entry
10 years ago
Normen Hansen
d2749138ed
- add nifty style to nifty jar collection (should be moved to separate library entry at some point)
10 years ago
Normen Hansen
7f44574d8a
SDK:
...
- update core baselibs project.xml
10 years ago
Normen Hansen
727102843e
SDK:
...
- add beansbinding.jar to nifty editor
10 years ago
Normen Hansen
d4a04b9808
SDK:
...
- Fix NiftyGUI editor build
- Attempt at making NiftyEditor work
10 years ago
Normen Hansen
5a222f1541
SDK:
...
- update library references
10 years ago
Normen Hansen
940fe70803
- fix dist task in jme3-examples to not run at config time
10 years ago
unknown
0644c286ef
Updated JOGL canvas classes to fix shutdown bug. Also added frame rate
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support.
10 years ago
normen
24984048e6
Merge pull request #173 from GreenCubes/master
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Fix some FBX loader problems
10 years ago
Rena4ka
1b43cb6d4a
Fix some FBX loader problems
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Fix exception when loading geometry without gui, fix loading nodes
without models (nested nodes)
10 years ago
pspeed42
1f795a7485
Forgot some other water height specific things that need
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to be initialized.
10 years ago
pspeed42
45591c99a1
Fixed a broken water height initialization issue that I
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inadvertently caused with my previous cleanup.
10 years ago
shadowislord
b1211e55a4
Implement spot light v. frustum culling by converting the spot light into an oriented-bounding box and then performing frustum v. OBB intersection.
10 years ago
shadowislord
e76559a847
Set the light filter's camera in RenderManager.setCamera() as it is more appropriate.
10 years ago