* Fixed crash in LightList.sort()
* Removed usage of Arrays.copyOf() in BitmapFont, so Android can run it
* Formatted OGLESShaderRenderer
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7668 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Removed some redundant javadoc from SceneProcessor
* Fixed bug where GeometryBatchFactory.optimize() wouldn't reset the transform on the argument node as would be expected since optimize() applies the world transform of the geometries automatically
* Terrain grid tests now stream terrain data from googlecode servers instead of having the data bundled in the nightly builds
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7619 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Formatting for com.jme3.effect package
* Formatting for blender importer and networking tests
* All networking tests ported to new SpiderMonkey
* Removed all mentions of java.util.Serializable
* RMI now works under new SpiderMonkey
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7593 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Renamed BinaryClassLoader to SavableClassFinder and put it into core
* SavableClassFinder now can remap class names, it is used to load old J3O files with particles in them by remapping the old shape names to the new names.
* Moved the particle emitter control into an inner class so nobody fools around with it
* Loading of old particle emitters now works
* Fixed issue with input not responding
* Fixed some small javadoc mistakes in RenderState
* Javadocs for com.jme3.material (not done)
* AbstractControl will now throw exception when an already-attached control is added to another spatial
* All tests should now use non-deprecated ParticleEmitter.setGravity method
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7589 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Added a translucent bucket that is rendered after the processors (usefull for shadows)
- For filters, rendering this bucket is a bit particular, so you can use the TranslucentBucketFilter to render the translucent bucket in the middle of the fillter stack (doc is comming up in the wiki)
- renamed Filter's preRender method to postQueue for consistancy with processors
- added translucent objects in TestPostWater, added a fire (particles) in test transparent shadows
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7540 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
TerrainGridTest is running smooth now using 257x257 sized TerrainQuads with fractal based heightmaps calculated on the fly.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7529 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Updated to latest nifty gui
* Music player now uses duration property
* TestSerialization ported to new SM
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7520 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- re-implemented multiview filters another way (filters are now correctly rendered to the size of the viewport, and that's much faster)
- fixed an issue the was messing the filter render when using setEnabled on a filter prior FilterProcessor init
- fixed a deprecated m_ mat in WaterFilter
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7476 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- better user API (setKinematicMode(), setRagdollMode(),...)
- You can now enable/disable the control anytime, with no side effects
- added more javadoc
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7370 75d07b2b-3a1a-0410-a2c5-0572b91ccdca