Kirill Vainer
5cf6b0c9a6
LwjglContext: add custom handler for GL debug messages
10 years ago
Kirill Vainer
0a3e9a434e
Image: treat setMipMapSizes as a request to generate mips
10 years ago
Kirill Vainer
10cde0a4b2
DXTFlipper: fix incorrect flipping of DXT5 images of size 2x2
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For DXT1/3 images, the format for color and alpha blocks is the same,
so the bug would not appear. For DXT5 images, the alpha block is formatted
differently. The issue is that it flips the color block and then the alpha
block for 2x2 images, but the correct order is alpha block then color block.
10 years ago
Kirill Vainer
aba48495e1
J3MLoader: enforce MaterialKey requirements based on extension
10 years ago
Kirill Vainer
ed4b70bcad
GLTiming: new GL wrapper to profile GL calls
10 years ago
Kirill Vainer
a6c71c4f50
Fix missing glPatchParameter and another syntax error
10 years ago
Kirill Vainer
5b95f8a4b0
GLRenderer: Improve compatibility with OpenGL 3.2 core profile
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* Separate GLFbo and GLExt implementations. GLFbo can now be implemented either via vanilla OpenGL3 calls or GL_EXT_framebuffer_*** extensions (OpenGL2.1- only).
* Use modern way of getting supported extensions in core profile.
* Luminance and Alpha formats are not available when running in core profile.
* Bind a dummy vertex array object (VAO) when running in core profile.
* Point sprite mode is always enabled. Since both OpenGL ES 2.0 and OpenGL 3.2 core require it, jME3 is no longer capable of rendering regular points.
10 years ago
Kirill Vainer
389b117fb6
IosGL: reset buffer position in fromArray()
10 years ago
Kirill Vainer
ca6b492cea
SSAOFilter: remove excessive GPU mipmap generation (not needed for filters)
10 years ago
Kirill Vainer
73f53931f0
Image: fix mipmap generation flags not properly being updated
10 years ago
Kirill Vainer
9ba04bed8f
GLRenderer: Merge Color and Screen BlendModes as they are they same
10 years ago
Nehon
7e78651ed4
Shader Nodes : fixed an issue in the shader generator that was caussing an error when there was a "//" comment in the declarative section of a node glsl code
10 years ago
Kirill Vainer
9b41b66756
Merge pull request #261 from Turakar/master
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Fixed typo #258
10 years ago
Turakar
92b2ec664e
Fixed typo #258
10 years ago
normen
a9913e4349
Merge pull request #260 from Dokthar/scenecomposer/master
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SDK / scenecomposer : axis pick for move and scale tool
10 years ago
Kirill Vainer
aeb1b547ce
FBX: fix build errors (missing functions that need to be added)
10 years ago
Kirill Vainer
ed2be5e542
FBX: new FBX importer (not yet enabled - old importer still used by default)
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Still needs work:
* Skeletal animation (many issues with transform hierarchies)
* N-gons triangulation (only quads supported at the moment)
* Light & Camera importing
* Z-up to Y-up correction
* Morph animation
10 years ago
Kirill Vainer
6f29772862
FBX: fix build error due to rename
10 years ago
Kirill Vainer
0a5b68983e
FBX: Rename FBX -> Fbx. Support FBX 6.x IDs in FbxDump.
10 years ago
shadowislord
ba8349a0cf
FBX: ContentTextureKey to disable cache
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FBXDump remove useless import
10 years ago
iwgeric
116adbba1f
Android: Support JoystickCompatibilityMappings for reassigning joystick axes and buttons.
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Also added ability to add new buttons as events come in due to Android not providing a definitive way to determine which buttons are supported on the device.
10 years ago
iwgeric
fecfa8ccd0
Android: add joystick compatibility mapping for XBOX 360 controller connected to Android device using USB dongle
10 years ago
iwgeric
d80de0cc5b
Android: Add static property to disable sensors but still have joysticks.
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May move this to AppSettings later, but not sure yet.
10 years ago
iwgeric
6c24390663
Android: Fix issue handling key events that are tied to both keyboard and gamepad
10 years ago
iwgeric
a5b4df68d8
Merge branch 'AndroidInput'
10 years ago
iwgeric
61ba11d872
Rework of Android input system to support future expansion and gamepad support.
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Gamepad support is still a work in progress, but functions.
10 years ago
Nehon
001f3f8f0e
SDK : Fixed an issue where the shader cide template was not generated properly when creating a shader node definition.
10 years ago
Nehon
f73c2b379d
Fixed water filter's glsl 100 shader
10 years ago
Dokthar
ed46dc8548
Merge pull request #3 from Dokthar/master
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Master merge into scenecomposer
10 years ago
jmekaelthas
20ea38e97e
Bugfix: fixed some of the artifacts (unfortunately no all of them) that
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appeared after IK constraint computation; the algorithm now selects the
best found solution among all iterations.
10 years ago
Dokthar
ece7104d7e
Merge pull request #2 from Dokthar/scenecomposer/master
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Scenecomposer/master
10 years ago
Dokthar
6278ecbcf1
Merge pull request #1 from jMonkeyEngine/master
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Merge branch "jmonkeyengine/master" into "scenecomposer/master"
10 years ago
Maselbas
0d95422d53
revert some changes in MoveTool
10 years ago
Maselbas
5ef1292484
SDK : SceneComposer
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- Added support for Axis X,Y,Z scaling into the ScaleTool, still need some enhancement
10 years ago
Maselbas
abb1a69d6f
SDK : SceneComposer
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- Added support for Axis X,Y,Z movement into the MoveManager
10 years ago
Maselbas
b27f86a3ae
fix SceneEditTool :
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- axis pick is now available
10 years ago
normen
60ed6b7620
Merge pull request #256 from Dokthar/scenecomposer/master
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Fix issue #255 - scenecomposer : forcedCamera
10 years ago
Erlend Sogge Heggen
d884ecb317
Update README.md
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No v3.1 in Q4 2014.
10 years ago
jmekaelthas
cd97741f9c
Bugfix: fix for IK constraint: rotation locks are now applied only on
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boned woning the constraint and not to all that define it as it was
before.
10 years ago
Maselbas
684c923632
Fix issue #255 - scenecomposer : forcedCamera
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- Now you can't use scenecomposer tool while overiding the camera control
- Fixed a tool modificaton not undo/redo able.
10 years ago
jmekaelthas
f9be42ee62
Bugfix: fixed problem with ipo curves computin during animations import.
10 years ago
iwgeric
1a19c4291a
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine
10 years ago
iwgeric
22d3f7f9f4
Android: Refactor joystick support to prepare for upcoming gamepad support.
10 years ago
iwgeric
47e9b9ba16
Android: Remove unused property to track if joysticks are enabled.
10 years ago
Kai Börnert
9f32bcf7bb
Hack fix for blenderloader.
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The optimisation disabled would result in null TextureKeys.
-> This would then result in textures being embedded into the j3o file, seriously bloating the assets.
Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
10 years ago
Julien Gouesse
5b56f1e513
Updates the JogAmp backend, uses JOGL 2.3.1
10 years ago
iwgeric
4102e91456
Android: remove unused properties in AndroidHarnessFragment
10 years ago
iwgeric
d00c8a109f
SDK: Switch android projects to use an Android Fragment
10 years ago
iwgeric
b095158bc0
SDK: Add temporary fix to remove android.jar from mobile/libs folder during build.
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android.jar is being added to jme3-android.jar during the build. Build script of jme3-android project needs to be updated to not add android.jar to begin with.
10 years ago
iwgeric
664dfc037c
SDK: Update creation of MainActivity and AndroidManifest to support jME 3.1
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Add screen orientation to manifest and update the min version to 9.
Update MainActivity creation to remove references to properties removed from AndroidHarness.
10 years ago