Commit Graph

66 Commits (a71b418c521b48099485be73018ff925f1ad0ce2)

Author SHA1 Message Date
oualid c0cdf75603 replace addState() with attach() in the javadoc 7 years ago
Nehon d6b05553b5 Ogre loader now loads animations and armature with the new system 7 years ago
Stephen Gold f40ba25a56 correct more grammar/spelling errors in comments 7 years ago
Stephen Gold 15285cc302 eliminate uses/overrides, deprecate implementations of cloneForSpatial() 7 years ago
Stephen Gold bc624f1f73 correct more typographical errors in comments 7 years ago
Stephen Gold c87af1c2aa correct more typographical errors in comments 7 years ago
Stephen Gold 32e3cb658f correct typographical errors in comments 7 years ago
Stephen Gold bc1af00a32 correct typographic errors in comments 7 years ago
Stephen Gold b159c847cc comment corrections: mostly spelling and grammar 7 years ago
Domenic c4b635bb6f Fixed typo in assert described in issue #538 7 years ago
Stephen Gold 00ce009925 fix for issue #772: populate bullet debug mesh using unscaled shape 7 years ago
Kai Boernert 96b355e38c added inertia manipulating methods 7 years ago
Riccardo Balbo af60797efd Update to bullet 2.86.1 (#698) 7 years ago
NemesisMate 31933ff365 Removed the override that avoided a CompoundCollisionShape to be scaled 8 years ago
Riccardo Balbo e452ec8f0c Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling. 8 years ago
javasabr e26f0f133b fixed cloning and saving some contorls. 8 years ago
javasabr 637635d53f Fixed saving/cloning enabled state of a RigidBodyControl. 8 years ago
Kirill Vainer 3cdb7fd928 bullet-native: move generate headers task 8 years ago
Riccardo Balbo 56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 9 years ago
William Linna c85fd3fe26 Add/remove all PhysicsControls even when a RigidBodyControl is present 9 years ago
NemesisMate 8a058c61f1 Changed LinkedList for ArrayList in rayTests 9 years ago
NemesisMate 3b0e0766c5 Oops! 9 years ago
NemesisMate 4cd424ad03 Ordering physics rayTest returned list instead of reversing it. 9 years ago
iwgeric 3ae3b0064e Remove static from method 9 years ago
NemesisMate 513eedaea1 Fixed a little bug I left on reversing the list :S: 9 years ago
NemesisMate 2a44aa4aec Reversed raytest results when needed 9 years ago
Fadorico 83b26be45a Combine result of both listeners to determine if the collision should occur 9 years ago
Fadorico ef626b0959 Fixed group collision check in native broadphase 9 years ago
Paul Speed 8b1ddbe60f First round of getting JmeCloneable implemented... added 9 years ago
NemesisMate 5c1d442b00 Missing getHeight present on jbullet 9 years ago
Paul Speed 20f62cbd64 Adding @Override to cloneForSpatial() methods in bullet lib. 9 years ago
Fadorico 7628b0f9e3 Fixed collision group listeners not being notified 9 years ago
MeFisto94 e776967c23 Reverted Changes and fixed it the way it was done in CapsuleCollissionShape (See Commit f836b26) 9 years ago
MeFisto94 5064552905 Fixes #373 - Faulty Loggings of a SphereCollissionShape when using native bullet 9 years ago
NemesisMate abdd739437 Fixed BetterCharacterControl "flickering" when not moving. 9 years ago
Dokthar 00c687b4d8 fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false 9 years ago
Kirill Vainer f836b26f2e CapsuleCollisionShape: warn about scaling only if its not identity 9 years ago
Dokthar abbdefdcef Bullet RigidBody : revert IDE autoformatting noise 9 years ago
Dokthar b1473c302c Bullet RigidBody : modification of the serializer to support the old & new angular factor 9 years ago
Dokthar 7f2c7c5d35 Bullet RigidBody : prevent from breaking the API & reverted 10 years ago
Maselbas 3780061863 Bullet PhysicsRididBody : compile time error fix 10 years ago
Maselbas 878f2cbbbc Bullet PhysicsRigigBody : added set/getAngularFactor(Vector3f) and set/getLinearFactor(Vector3f), these methods are usefull for locking axis translations or rotation 10 years ago
Kirill Vainer cd1d145005 PhysicsSpace: add method to set solver iterations 10 years ago
iwgeric 70b03ea28a Bullet (and jBullet): Remove deprecated PhysicsSpace.enableDebug method in favor of BulletAppState.setDebugEnabled. 10 years ago
Turakar 92b2ec664e Fixed typo #258 10 years ago
rainmantsr 5c8b1fe585 Corrected JavaDoc comment 10 years ago
rainmantsr 31835366b2 Add: sweepTest to jme3-bullet-native 10 years ago
Kai Börnert 409f5ab766 A very small change that creates two getters in VehicleWheel,, 10 years ago
Normen Hansen 3aa8aed142 - add/remove multiple physics controls via PhysicsSpace.add / .remove 10 years ago
Normen Hansen 87ba079dc3 - remove deprecation of CharacterControl 10 years ago