Bullet (and jBullet): Remove deprecated PhysicsSpace.enableDebug method in favor of BulletAppState.setDebugEnabled.
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@ -166,7 +166,7 @@ public class BulletAppState implements AppState, PhysicsTickListener {
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pSpace.addTickListener(this);
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initialized = true;
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}
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public void stopPhysics() {
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if(!initialized){
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return;
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@ -226,19 +226,9 @@ public class BulletAppState implements AppState, PhysicsTickListener {
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if (debugEnabled && debugAppState == null && pSpace != null) {
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debugAppState = new BulletDebugAppState(pSpace);
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stateManager.attach(debugAppState);
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pSpace.enableDebug(app.getAssetManager());
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} else if (!debugEnabled && debugAppState != null) {
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stateManager.detach(debugAppState);
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debugAppState = null;
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if (pSpace != null) {
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pSpace.enableDebug(null);
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}
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}
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//TODO: remove when deprecation of PhysicsSpace.enableDebug is through
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if (pSpace.getDebugManager() != null && !debugEnabled) {
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debugEnabled = true;
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} else if (pSpace.getDebugManager() == null && debugEnabled) {
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debugEnabled = false;
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}
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if (!active) {
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return;
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@ -102,7 +102,6 @@ public class PhysicsSpace {
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private Vector3f worldMax = new Vector3f(10000f, 10000f, 10000f);
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private float accuracy = 1f / 60f;
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private int maxSubSteps = 4, rayTestFlags = 1 << 2;
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private AssetManager debugManager;
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static {
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// System.loadLibrary("bulletjme");
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@ -702,7 +701,7 @@ public class PhysicsSpace {
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public Vector3f getGravity(Vector3f gravity) {
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return gravity.set(this.gravity);
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}
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// /**
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// * applies gravity value to all objects
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// */
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@ -783,7 +782,7 @@ public class PhysicsSpace {
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public void SetRayTestFlags(int flags) {
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rayTestFlags = flags;
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}
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/**
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* Gets m_flags for raytest, see https://code.google.com/p/bullet/source/browse/trunk/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
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* for possible options.
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@ -792,7 +791,7 @@ public class PhysicsSpace {
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public int GetRayTestFlags() {
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return rayTestFlags;
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}
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/**
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* Performs a ray collision test and returns the results as a list of
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* PhysicsRayTestResults
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@ -837,7 +836,7 @@ public class PhysicsSpace {
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return (List<PhysicsSweepTestResult>) results;
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}
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public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results) {
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public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results) {
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return sweepTest(shape, start, end, results, 0.0f);
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}
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@ -849,7 +848,7 @@ public class PhysicsSpace {
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* collision if it starts INSIDE an object and is moving AWAY from its
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* center.
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*/
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public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results, float allowedCcdPenetration ) {
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public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results, float allowedCcdPenetration ) {
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results.clear();
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sweepTest_native(shape.getObjectId(), start, end, physicsSpaceId, results, allowedCcdPenetration);
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return results;
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@ -872,7 +871,7 @@ public class PhysicsSpace {
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}
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*/
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/**
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* destroys the current PhysicsSpace so that a new one can be created
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*/
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@ -959,29 +958,6 @@ public class PhysicsSpace {
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this.worldMax.set(worldMax);
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}
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/**
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* Enable debug display for physics.
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*
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* @deprecated in favor of BulletDebugAppState, use
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* <code>BulletAppState.setDebugEnabled(boolean)</code> to add automatically
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* @param manager AssetManager to use to create debug materials
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*/
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@Deprecated
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public void enableDebug(AssetManager manager) {
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debugManager = manager;
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}
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/**
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* Disable debug display
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*/
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public void disableDebug() {
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debugManager = null;
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}
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public AssetManager getDebugManager() {
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return debugManager;
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}
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public static native void initNativePhysics();
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/**
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@ -142,7 +142,6 @@ public class PhysicsSpace {
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private javax.vecmath.Vector3f rayVec2 = new javax.vecmath.Vector3f();
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private com.bulletphysics.linearmath.Transform sweepTrans1 = new com.bulletphysics.linearmath.Transform(new javax.vecmath.Matrix3f());
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private com.bulletphysics.linearmath.Transform sweepTrans2 = new com.bulletphysics.linearmath.Transform(new javax.vecmath.Matrix3f());
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private AssetManager debugManager;
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/**
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* Get the current PhysicsSpace <b>running on this thread</b><br/>
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@ -362,7 +361,7 @@ public class PhysicsSpace {
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eventFactory.recycle(physicsCollisionEvent);
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}
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}
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public static <V> Future<V> enqueueOnThisThread(Callable<V> callable) {
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AppTask<V> task = new AppTask<V>(callable);
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System.out.println("created apptask");
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@ -620,7 +619,7 @@ public class PhysicsSpace {
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physicsJoints.remove(joint.getObjectId());
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dynamicsWorld.removeConstraint(joint.getObjectId());
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}
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public Collection<PhysicsRigidBody> getRigidBodyList(){
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return new LinkedList<PhysicsRigidBody>(physicsBodies.values());
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}
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@ -628,19 +627,19 @@ public class PhysicsSpace {
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public Collection<PhysicsGhostObject> getGhostObjectList(){
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return new LinkedList<PhysicsGhostObject>(physicsGhostObjects.values());
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}
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public Collection<PhysicsCharacter> getCharacterList(){
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return new LinkedList<PhysicsCharacter>(physicsCharacters.values());
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}
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public Collection<PhysicsJoint> getJointList(){
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return new LinkedList<PhysicsJoint>(physicsJoints.values());
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}
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public Collection<PhysicsVehicle> getVehicleList(){
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return new LinkedList<PhysicsVehicle>(physicsVehicles.values());
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}
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/**
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* Sets the gravity of the PhysicsSpace, set before adding physics objects!
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* @param gravity
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@ -658,7 +657,7 @@ public class PhysicsSpace {
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dynamicsWorld.getGravity(tempVec);
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return Converter.convert(tempVec, gravity);
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}
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/**
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* applies gravity value to all objects
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*/
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@ -877,29 +876,6 @@ public class PhysicsSpace {
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this.worldMax.set(worldMax);
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}
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/**
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* Enable debug display for physics.
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*
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* @deprecated in favor of BulletDebugAppState, use
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* <code>BulletAppState.setDebugEnabled(boolean)</code> to add automatically
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* @param manager AssetManager to use to create debug materials
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*/
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@Deprecated
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public void enableDebug(AssetManager manager) {
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debugManager = manager;
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}
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/**
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* Disable debug display
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*/
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public void disableDebug() {
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debugManager = null;
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}
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public AssetManager getDebugManager() {
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return debugManager;
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}
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/**
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* interface with Broadphase types
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*/
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