Bullet (and jBullet): Remove deprecated PhysicsSpace.enableDebug method in favor of BulletAppState.setDebugEnabled.

experimental
iwgeric 10 years ago
parent 116adbba1f
commit 70b03ea28a
  1. 12
      jme3-bullet/src/common/java/com/jme3/bullet/BulletAppState.java
  2. 36
      jme3-bullet/src/main/java/com/jme3/bullet/PhysicsSpace.java
  3. 38
      jme3-jbullet/src/main/java/com/jme3/bullet/PhysicsSpace.java

@ -166,7 +166,7 @@ public class BulletAppState implements AppState, PhysicsTickListener {
pSpace.addTickListener(this);
initialized = true;
}
public void stopPhysics() {
if(!initialized){
return;
@ -226,19 +226,9 @@ public class BulletAppState implements AppState, PhysicsTickListener {
if (debugEnabled && debugAppState == null && pSpace != null) {
debugAppState = new BulletDebugAppState(pSpace);
stateManager.attach(debugAppState);
pSpace.enableDebug(app.getAssetManager());
} else if (!debugEnabled && debugAppState != null) {
stateManager.detach(debugAppState);
debugAppState = null;
if (pSpace != null) {
pSpace.enableDebug(null);
}
}
//TODO: remove when deprecation of PhysicsSpace.enableDebug is through
if (pSpace.getDebugManager() != null && !debugEnabled) {
debugEnabled = true;
} else if (pSpace.getDebugManager() == null && debugEnabled) {
debugEnabled = false;
}
if (!active) {
return;

@ -102,7 +102,6 @@ public class PhysicsSpace {
private Vector3f worldMax = new Vector3f(10000f, 10000f, 10000f);
private float accuracy = 1f / 60f;
private int maxSubSteps = 4, rayTestFlags = 1 << 2;
private AssetManager debugManager;
static {
// System.loadLibrary("bulletjme");
@ -702,7 +701,7 @@ public class PhysicsSpace {
public Vector3f getGravity(Vector3f gravity) {
return gravity.set(this.gravity);
}
// /**
// * applies gravity value to all objects
// */
@ -783,7 +782,7 @@ public class PhysicsSpace {
public void SetRayTestFlags(int flags) {
rayTestFlags = flags;
}
/**
* Gets m_flags for raytest, see https://code.google.com/p/bullet/source/browse/trunk/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
* for possible options.
@ -792,7 +791,7 @@ public class PhysicsSpace {
public int GetRayTestFlags() {
return rayTestFlags;
}
/**
* Performs a ray collision test and returns the results as a list of
* PhysicsRayTestResults
@ -837,7 +836,7 @@ public class PhysicsSpace {
return (List<PhysicsSweepTestResult>) results;
}
public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results) {
public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results) {
return sweepTest(shape, start, end, results, 0.0f);
}
@ -849,7 +848,7 @@ public class PhysicsSpace {
* collision if it starts INSIDE an object and is moving AWAY from its
* center.
*/
public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results, float allowedCcdPenetration ) {
public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results, float allowedCcdPenetration ) {
results.clear();
sweepTest_native(shape.getObjectId(), start, end, physicsSpaceId, results, allowedCcdPenetration);
return results;
@ -872,7 +871,7 @@ public class PhysicsSpace {
}
*/
/**
* destroys the current PhysicsSpace so that a new one can be created
*/
@ -959,29 +958,6 @@ public class PhysicsSpace {
this.worldMax.set(worldMax);
}
/**
* Enable debug display for physics.
*
* @deprecated in favor of BulletDebugAppState, use
* <code>BulletAppState.setDebugEnabled(boolean)</code> to add automatically
* @param manager AssetManager to use to create debug materials
*/
@Deprecated
public void enableDebug(AssetManager manager) {
debugManager = manager;
}
/**
* Disable debug display
*/
public void disableDebug() {
debugManager = null;
}
public AssetManager getDebugManager() {
return debugManager;
}
public static native void initNativePhysics();
/**

@ -142,7 +142,6 @@ public class PhysicsSpace {
private javax.vecmath.Vector3f rayVec2 = new javax.vecmath.Vector3f();
private com.bulletphysics.linearmath.Transform sweepTrans1 = new com.bulletphysics.linearmath.Transform(new javax.vecmath.Matrix3f());
private com.bulletphysics.linearmath.Transform sweepTrans2 = new com.bulletphysics.linearmath.Transform(new javax.vecmath.Matrix3f());
private AssetManager debugManager;
/**
* Get the current PhysicsSpace <b>running on this thread</b><br/>
@ -362,7 +361,7 @@ public class PhysicsSpace {
eventFactory.recycle(physicsCollisionEvent);
}
}
public static <V> Future<V> enqueueOnThisThread(Callable<V> callable) {
AppTask<V> task = new AppTask<V>(callable);
System.out.println("created apptask");
@ -620,7 +619,7 @@ public class PhysicsSpace {
physicsJoints.remove(joint.getObjectId());
dynamicsWorld.removeConstraint(joint.getObjectId());
}
public Collection<PhysicsRigidBody> getRigidBodyList(){
return new LinkedList<PhysicsRigidBody>(physicsBodies.values());
}
@ -628,19 +627,19 @@ public class PhysicsSpace {
public Collection<PhysicsGhostObject> getGhostObjectList(){
return new LinkedList<PhysicsGhostObject>(physicsGhostObjects.values());
}
public Collection<PhysicsCharacter> getCharacterList(){
return new LinkedList<PhysicsCharacter>(physicsCharacters.values());
}
public Collection<PhysicsJoint> getJointList(){
return new LinkedList<PhysicsJoint>(physicsJoints.values());
}
public Collection<PhysicsVehicle> getVehicleList(){
return new LinkedList<PhysicsVehicle>(physicsVehicles.values());
}
/**
* Sets the gravity of the PhysicsSpace, set before adding physics objects!
* @param gravity
@ -658,7 +657,7 @@ public class PhysicsSpace {
dynamicsWorld.getGravity(tempVec);
return Converter.convert(tempVec, gravity);
}
/**
* applies gravity value to all objects
*/
@ -877,29 +876,6 @@ public class PhysicsSpace {
this.worldMax.set(worldMax);
}
/**
* Enable debug display for physics.
*
* @deprecated in favor of BulletDebugAppState, use
* <code>BulletAppState.setDebugEnabled(boolean)</code> to add automatically
* @param manager AssetManager to use to create debug materials
*/
@Deprecated
public void enableDebug(AssetManager manager) {
debugManager = manager;
}
/**
* Disable debug display
*/
public void disableDebug() {
debugManager = null;
}
public AssetManager getDebugManager() {
return debugManager;
}
/**
* interface with Broadphase types
*/

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