rem..om
99a4b00c15
- Added SpotLight light type.
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- Implemented spot light shading for lighting (pixel and vertex lighting) and terrain shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7893 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
rem..om
41f417570d
Uniforms : fixed Copyright formatting
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7892 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
3bd4146f4b
* Prevent shader leaks
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7891 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
rem..om
6c4a13ddde
Uniforms : fixed clearValues to not assign references.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7890 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
kim..ng
bb2d1073de
Android: added some more logging to the surface creation
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7888 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
Kae..pl
e911e3299e
Changes to animations storing (not yet used in the selected blender file) and small refactoring.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7886 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
nor..67
06264e69bf
- fix to HingeJoint (native bullet), thanks to @makeshift
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7885 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
Kae..pl
1e2e6f6a2d
Fix to armature modifier loading.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7884 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
bre..ns
c54ce7be27
reduced terrain save j3o file size
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7883 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
Kae..pl
a2b83be8bd
Improvements to blender manual tester.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7882 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
381764a0ec
* System.load() will still be called on natives even if the file already exists
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7880 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
rem..om
1cd980db9b
PssmRenderer :
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- added a flag flushQueues to prevent the PssmRenderer to flush the shadow queues. This allow to have several PssmRenderer on one scene to have shadows cast by several light sources.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7879 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
92a751893f
* Disable point sprite if not rendering a point mesh. May prevent ATI driver crashes
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7878 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
6c12808493
* Another ATI driver hack, now for framebuffers. Based on http://www.opengl.org/wiki/Common_Mistakes#Automatic_mipmap_generation
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7877 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
88257bbb3e
* Removed glTexEnv(GL_COORD_REPLACE, ...) call because it is not needed when using shader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7876 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
d48b06c951
* Enable point sprite mode only for first texture unit. May prevent ATI driver crashes
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7875 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
PSp..om
1e8dea8eba
Made the methods called from the audio thread final because
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no good can come from overriding them. Also made those
variables volatile so that other threads are guaranteed to
see the right values.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7874 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
PSp..om
287bc0167c
Added an AudioContext to hold the thread local audio
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renderer as set by the application update(). a) this
ensures that the audio node must be updated on the render
thread like everything else, b) it means that audio node
doesn't need to juggle its own reference to AudioRenderer
since from the right thread it can always get at it.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7873 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
15fbe27d13
* Now added "asset name requirements" to FileLocator to prevent Windows -> Linux porting issues
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7869 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
9f160234f8
* Added case-sensitivity and other "asset name requirements" to ClasspathLocator to prevent Windows -> Linux porting issues
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7868 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
045a8f6f0d
* Nifty 1.3 release
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7867 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
7f96a82b77
* Natives will now get extracted only if they were actually updated (last modified date changed)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7866 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
Sha..om
a5d00fd003
* Fixed NullPointerException when loading old materials that used wireframe.j3md
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7865 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
kim..ng
7d08828fa7
Android: fixed excessive logging in audio renderer
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7864 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
rem..om
6c80e0a558
WaterFilter : tracked down missing ".0" in the shaders
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7862 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
PSp..om
bb18399b6d
Made the math classes (most of them) java.io.Serializable
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since it's harmless and makes these math classes more useful
as general data structures.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7860 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
PSp..om
dd5d56ab42
Return the base color for BitmapText.getColor() because
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other things make less sense... though no answer is
exactly "right".
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7859 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
kim..ng
0a58b3c92b
Android: added ConfigType.LEGACY
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7858 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
PSp..om
349c9d9e4a
Modified to use the new SafeArrayList for children and controls.
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This means it is possible for a control to modify its own
node hierarchy in a way that might have caused random skipping
at best and index out of bounds exceptions at worse.
Also, users can iterate over children and detach them at the
same time using standard for each constructs.
Performance is the same for me though I'd expected it to be
at least slightly faster given that most inner loops now use
direct array access. My scenes must not exploit this much.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7857 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
PSp..om
11ab79a766
Added a custom array-based List class that buffers modifications
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in such a way that the list can be modified while being iterated.
Furthermore, it exposes the raw array "snapshot" for iteration
simplifying some code elsewhere.
I've left comments in the code as to some beneficial mods that
could be made for the target use-cases.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7856 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
b8826716b1
* Fixed syntax error in ModifierHelper
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* Other minor fixes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7855 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
PSp..om
a0dea25ec5
Fixed an event ordering issue. The server now only
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first the connection added event after sending the
connect confirmation to the client. This prevents
a resource deadlock if the connection listener
tries to send a message to the client and the
client tries to send a response back... since the
client won't have been fully initialized yet.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7854 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
Kae..pl
a67dbf9977
Moving loading object animation modifier to ModifierHelper class.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7852 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
kim..ng
d90f6e7e18
Android: Allow custom app instantiation
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7851 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
kim..ng
2f8ae09033
Android: Fixed a race condition in OGLESContext which sometimes called initialize() more than once, added screen resolution setting and invert mouse x to harness
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7850 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
ant..om
026abb5a74
update: removed tileLoaded from TerrainGridListener, one should use tileAttached and tileDetached instead.
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updated the tests as well
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7849 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
bf72c7975b
* Reverted normen's confusion
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* TGA loader now properly fails on grayscale formats
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7848 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
nor..67
7cc3592f0f
- revert ByteBuffer changes for native bullet objects (not asset data!)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7847 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
80ac165e67
* Removed evil code
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7846 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
a24becee32
* Replaced all usages of ByteBuffer.allocateDirect() with BufferUtils.create***Buffer() so that memory can be tracked
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7845 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
bre..ns
7b93faa8e1
fixed but with normals not updating in terrain
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7844 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
bre..ns
668eaf9cfb
changed TerrainGrid methods to protected access
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7842 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
bre..ns
a5511a19dc
pulled ImageBasedHeightmap height color calculation out so it can be customized by subClasses
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7841 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
ant..om
dde0c0a885
Fix: extended TerrainGridListener with ozonegrif's extension
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this allows physics to be handled by the user rather than manipulating in the grid
see tests for details
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7840 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
Kae..pl
1403574835
Fix to properties storing (bad casting removed).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7839 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
Kae..pl
491b0f8bce
Fix to loading properties. They are now assigned to Spatial and not only to Geometry.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7838 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
ant..om
549dda881c
Fix: I left a useless parameter in test
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7837 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
ant..om
07e096ae71
Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests
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new heightmaps are provided for TerrainGridTest
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7836 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
bre..ns
4eeab63f9f
fixed -1 offset in TerrainGrid
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7835 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
bre..ns
1a08b7b0f6
* fixed lod bug in TerrainGrid
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* flipped the grid orientation to match the Quad's orientation
* removed blocking call to loading thread
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7833 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago