Commit Graph

281 Commits (a492b746c210cff9a6071f34a3dc67555746a44f)

Author SHA1 Message Date
shamanDevel a2df82b9e0 implemented a cache for program objects 9 years ago
shamanDevel 22307257e0 added querying of the program binaries and building the programs from these binaries. 9 years ago
shamanDevel 54113f35e0 added alternative versions for kernel launches and resource acquiring that do not return an event. This improves the performance. 9 years ago
shamanDevel 4be6013068 reworked releasing system. 9 years ago
shamanDevel a26e526945 Added an experimental Jocl binding. 9 years ago
shamanDevel 7fc7402855 changed author name 9 years ago
shamanDevel 1093c639eb finished documentation 9 years ago
Dokthar 5facee58e6 joystick : revert commented out sysout on axis update 9 years ago
Dokthar a7766c6855 joystick : added a easier way to create custom joystick/gamepad mappings : 9 years ago
shamanDevel ee43853ff1 docs, docs, docs 9 years ago
MeFisto94 310f4db6ad Fixed some Reflection Errors due to the Switch from Application to LegacyApplication 9 years ago
shamanDevel 03282a7c86 added example for vertex buffer sharing 9 years ago
shamanDevel 60f10bb604 renamed DefaultPlatformChooser and moved it to the core, some small fixes 9 years ago
shamanDevel 0c47bf18c9 added memory managing: native resources are now automatically released 9 years ago
shamanDevel 0d003275a7 implemented image sharing and added julia set testcase 9 years ago
shamanDevel d36c957f5e implemented image operations 9 years ago
shamanDevel 4416295069 started with the image api, refactored buffer 9 years ago
shamanDevel a6be243db1 refactoring of Context: moved simplifying functions from LwjglContext to Context 9 years ago
shamanDevel ecda9135ad implemented kernel execution 9 years ago
shamanDevel 6326daa120 implemented program building 9 years ago
shamanDevel e469af2ebc implemented LwjglCommandQueue, LwjglBuffer and LwjglEvent, added buffer test to HelloOpenCL 9 years ago
shamanDevel bb15931fa2 started with context creation 9 years ago
Kirill Vainer f5072cba4a add better TestDoppler example 9 years ago
Kirill Vainer 2e328fc6e0 test: add TestAnisotropicFilter 9 years ago
Kirill Vainer 112a77fd5d test: don't use deprecated box constructor 9 years ago
Kirill Vainer 2f26b34bd0 material: refer to default technique via constant 9 years ago
Teencrusher bffa2191e5 Moved glBlendEquationSeparate from GL2 interface to GL interface. Added an example of the feature. Minors issues. 9 years ago
Kirill Vainer a2554874d3 run: only set log file path if non-null 9 years ago
Kirill Vainer d1b866735a don't use deprecated AudioNode constructor 9 years ago
Kirill Vainer a82b9a4a3d TestRenderToMemory: fix fps display 9 years ago
Kirill Vainer 52487041b4 fix crashes in several tests 9 years ago
Kirill Vainer c6c6b48bda MPO: clone MPOs instead of sharing references 9 years ago
Kirill Vainer 8344994328 MPO: use List instead of ArrayList 9 years ago
Kirill Vainer db691dab99 MPO: add example 9 years ago
Kirill Vainer 47bae5af59 TestShaderNodes: fix build error 9 years ago
Paul Speed 3c56afeae6 Converted Application to an interface and renamed the old Application to 9 years ago
Paul Speed 0a876b04d2 Added a TestCloneSpatial example to do some basic clone testing. 9 years ago
Paul Speed 95d5f58d68 Modified the run task to pass through the log configurion 9 years ago
Nehon da9d38fee6 Updated the Tank maps, (SP2 generates smaller maps) also reverted last calibration changes as it was screwing up the real life models... 9 years ago
Nehon e2f180811c PBR calibration with recent changes 9 years ago
Nehon 07088452ff Fixed binormal calculation in Single pass lighting 9 years ago
Nehon 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 years ago
Paul Speed 8b1ddbe60f First round of getting JmeCloneable implemented... added 9 years ago
Nehon b218f4104e Forgot to commit the change in the Cornell box model 9 years ago
Nehon dff4befafb Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 9 years ago
Nehon 32be69f3e6 Remove a lot of duplicate code for shadows 9 years ago
Nehon 26719e0047 Fixed sign post material and adjusted ambient lights for the spot lights tests 9 years ago
Dokthar d9f489d8dd removed unnecessary changes 9 years ago
Dokthar 3e0b838324 fix NPE when launching the hovering test with native bullet 9 years ago
Paul Speed eb2e2f4cdc Adding @Override to cloneForSpatial() methods in examples. 9 years ago