add better TestDoppler example
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@ -33,72 +33,62 @@
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package jme3test.audio;
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import com.jme3.app.SimpleApplication;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.Environment;
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import com.jme3.math.FastMath;
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import com.jme3.math.Vector3f;
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import org.lwjgl.openal.AL10;
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import org.lwjgl.openal.AL11;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.scene.shape.Torus;
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/**
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* Test Doppler Effect
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*/
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public class TestDoppler extends SimpleApplication {
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private AudioNode ufo;
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private float pos = -5;
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private float vel = 5;
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private AudioNode ufoNode;
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private float x = 20, z = 0;
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private float rate = -0.05f;
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private float xDist = 20;
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private float zDist = 5;
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private float angle = FastMath.TWO_PI;
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public static void main(String[] args){
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TestDoppler test = new TestDoppler();
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test.start();
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}
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@Override
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public void simpleInitApp(){
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audioRenderer.setEnvironment(Environment.Dungeon);
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AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE);
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ufo = new AudioNode(assetManager, "Sound/Effects/Beep.ogg", false);
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ufo.setPositional(true);
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ufo.setLooping(true);
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ufo.setReverbEnabled(true);
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ufo.setRefDistance(100000000);
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ufo.setMaxDistance(100000000);
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ufo.play();
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public void simpleInitApp() {
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flyCam.setMoveSpeed(10);
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Torus torus = new Torus(10, 6, 1, 3);
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Geometry g = new Geometry("Torus Geom", torus);
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g.rotate(-FastMath.HALF_PI, 0, 0);
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g.center();
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g.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
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// rootNode.attachChild(g);
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ufoNode = new AudioNode(assetManager, "Sound/Effects/Beep.ogg", AudioData.DataType.Buffer);
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ufoNode.setLooping(true);
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ufoNode.setPitch(0.5f);
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ufoNode.setRefDistance(1);
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ufoNode.setMaxDistance(100000000);
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ufoNode.setVelocityFromTranslation(true);
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ufoNode.play();
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Geometry ball = new Geometry("Beeper", new Sphere(10, 10, 0.1f));
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ball.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
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ufoNode.attachChild(ball);
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rootNode.attachChild(ufoNode);
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}
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@Override
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public void simpleUpdate(float tpf){
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//float x = (float) (Math.cos(angle) * xDist);
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float dx = (float) Math.sin(angle) * xDist;
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//float z = (float) (Math.sin(angle) * zDist);
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float dz = (float)(-Math.cos(angle) * zDist);
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x += dx * tpf * 0.05f;
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z += dz * tpf * 0.05f;
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angle += tpf * rate;
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if (angle > FastMath.TWO_PI){
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angle = FastMath.TWO_PI;
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rate = -rate;
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}else if (angle < -0){
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angle = -0;
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rate = -rate;
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public void simpleUpdate(float tpf) {
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pos += tpf * vel;
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if (pos < -10 || pos > 10) {
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vel *= -1;
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}
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ufo.setVelocity(new Vector3f(dx, 0, dz));
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ufo.setLocalTranslation(x, 0, z);
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ufo.updateGeometricState();
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System.out.println("LOC: " + (int)x +", " + (int)z +
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", VEL: " + (int)dx + ", " + (int)dz);
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ufoNode.setLocalTranslation(new Vector3f(pos, 0, 0));
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}
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}
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