Fixed sign post material and adjusted ambient lights for the spot lights tests
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@ -58,7 +58,7 @@ public class TestSpotLight extends SimpleApplication {
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Geometry lightMdl;
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public void setupLighting(){
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AmbientLight al=new AmbientLight();
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al.setColor(ColorRGBA.White.mult(0.8f));
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al.setColor(ColorRGBA.White.mult(0.02f));
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rootNode.addLight(al);
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spot=new SpotLight();
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@ -65,7 +65,7 @@ public class TestSpotLightShadows extends SimpleApplication {
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public void setupLighting() {
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AmbientLight al = new AmbientLight();
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al.setColor(ColorRGBA.White.mult(0.3f));
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al.setColor(ColorRGBA.White.mult(0.02f));
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rootNode.addLight(al);
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rootNode.setShadowMode(ShadowMode.CastAndReceive);
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@ -95,7 +95,7 @@ public class TestSpotLightTerrain extends SimpleApplication {
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rootNode.addLight(sl);
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AmbientLight ambLight = new AmbientLight();
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ambLight.setColor(new ColorRGBA(0.8f, 0.8f, 0.8f, 0.2f));
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ambLight.setColor(ColorRGBA.Black);
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rootNode.addLight(ambLight);
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cam.setLocation(new Vector3f(-41.219646f, -84.8363f, -171.67267f));
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@ -1,11 +1,11 @@
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Material Signpost : Common/MatDefs/Light/Lighting.j3md {
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MaterialParameters {
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Shininess: 4.0
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DiffuseMap: Models/Sign Post/Sign Post.jpg
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NormalMap: Models/Sign Post/Sign Post_normal.jpg
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SpecularMap: Models/Sign Post/Sign Post_specular.jpg
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DiffuseMap: "Models/Sign Post/Sign Post.jpg"
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NormalMap: "Models/Sign Post/Sign Post_normal.jpg"
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SpecularMap: "Models/Sign Post/Sign Post_specular.jpg"
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UseMaterialColors : true
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Ambient : 0.5 0.5 0.5 1.0
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Ambient : 1.0 1.0 1.0 1.0
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Diffuse : 1.0 1.0 1.0 1.0
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Specular : 1.0 1.0 1.0 1.0
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}
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