Stephen Gold
990791b21c
remove setFlushQueues(), which is deprecated and has no effect
7 years ago
Stephen Gold
d3f0c2002a
in examples, replace deprecated methods and classes
7 years ago
Stephen Gold
e536699d9e
remove 3 examples whose purpose was to test deprecated classes
7 years ago
Nehon
a59b9e6a94
glTF: Skip tracks that belong to a different skin
7 years ago
Nehon
5dbbaf0f06
glTF: Fixes additional issues with bones transforms
7 years ago
Nehon
e4b6bf82a2
Better PBR env map generation
7 years ago
Nehon
c00407da33
PBR : Removed specularColor contribution from direct lighting specular.
7 years ago
Nehon
e6a55e9d3a
Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
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Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
7 years ago
Nehon
0da2bfe0ba
Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.
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Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method
7 years ago
Stephen Gold
d1bd48528c
test and fix for issue #651 (inverted rotation in Sky.vert)
7 years ago
Nehon
63faeeae87
Some code cleanup
7 years ago
Nehon
ea6c406979
Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
7 years ago
Nehon
3bbfabed5e
Gltf: added support for PBR colored material
7 years ago
Nehon
7951f5a987
Gltf loader can load mesh data and scene structure.
7 years ago
Nehon
debd62ee87
Display generated source in the ShaderNode test
7 years ago
Stephen Gold
8530b60294
testcases and fix for issue #357
8 years ago
Nehon
29875e6085
Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight
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see https://hub.jmonkeyengine.org/t/instancednode-doesnt-work-with-light/38316/5
8 years ago
Stephen Gold
b2aa1ff9f1
fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime)
8 years ago
Stephen Gold
259f599d1d
add PointSize to Unshaded matdef, test with SkeletonDebugger
8 years ago
Rémy Bouquet
df765322dc
Fixed warnings in Terrain shader.
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Fixed the use of the first diffuse map
Fixed the camera positioning in the TestSpotLightTerrain
8 years ago
Nehon
dc40faaff8
Moved DetailedProfiler to a more appropriate package
8 years ago
Nehon
12fe7ba035
Added a DetailedProfiler and its associated AppState for detailed time profiling
8 years ago
Nehon
390d35180b
Soft particles now has only one shader and one technique to work with any glsl version
8 years ago
Nehon
f7181c38dc
Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for
8 years ago
Nehon
d537a1c22e
Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
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All shaders now import the GLSLCompat.glsllib
8 years ago
SkidRunner
0384fe5477
jayfella commented 6 hours ago
...
I would appreciate removing the presumed resolution and to display the
settings page by default before merging.
8 years ago
SkidRunner
5374c66636
Removed tempvars from update.
8 years ago
SkidRunner
1df2435fbd
New Physics based jme3 example game.
8 years ago
Ev1lbl0w
9455f51c93
Update TestColoredTexture.java
8 years ago
Ev1lbl0w
df240b6837
Update TestSceneWater.java
8 years ago
Ev1lbl0w
9bd3256c78
Update TerrainGridTest.java
8 years ago
Ev1lbl0w
70bccb1048
Update TerrainGridAlphaMapTest.java
8 years ago
Ev1lbl0w
990e6dd593
Update TestOnlineJar.java
8 years ago
Ev1lbl0w
1cf65d0d21
Update TestUrlLoading.java
8 years ago
Ev1lbl0w
5ed3292678
Update TestSceneLoading.java
8 years ago
Paul Speed
157af24419
Added a test for cloning BitmapText.
8 years ago
Kirill Vainer
356b3d6726
build: fix gradle 3.2.1 deprecations
8 years ago
Nehon
3205b8be35
Added an option to display the generated maps on screen in the TestPBRLighting
8 years ago
Rémy Bouquet
85c119c132
Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason.
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Now it's toggled on and off with a define, but there might still be some issues on mac when there are several lighting passes.
8 years ago
Rémy Bouquet
68c082c13d
fixed transparent shadows on mac.
8 years ago
Nehon
e89e0e7c12
Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass.
8 years ago
shamanDevel
a8d77a7cd1
OpenCLObject.register() now returns this.
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This allows to chain the register method like kernel=program.createKernel("ScaleKernel").register(); or testBuffer=clContext.createBuffer(1024).register();
9 years ago
shamanDevel
a834a4dad6
added test for multiple parallel applications: multiple OpenCL contexts do not work
9 years ago
shamanDevel
dcdcbc3a97
added test for context switching.
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Changing the OpenCL platform and device by restarting the application works.
9 years ago
shamanDevel
732e75fba6
fixed unmapping of buffer objects and an error in setArg in Lwjgl3's Kernel
9 years ago
shamanDevel
250c871cab
Added a library for Matrix4f
9 years ago
shamanDevel
4e55e0e5a0
added library for Matrix3f, fixed some bugs
9 years ago
shamanDevel
44899098e2
added dependency resolving and a random number library
9 years ago
shamanDevel
9a3dce2fb3
OpenGL/CL sharing is not working with lwjgl3. It seems that the context is set up the wrong way.
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For now, disable the sharing methods.
Also retrieving the program binaries is disabled, the current implementation would throw a segfault.
9 years ago
shamanDevel
5e098b0493
worked on LWJGL3 support
9 years ago