added example for vertex buffer sharing
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.opencl;
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import com.jme3.app.SimpleApplication;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.opencl.*;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.shape.Box;
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import com.jme3.system.AppSettings;
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import java.util.logging.Logger;
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/**
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* This test class tests the capability to read and modify an OpenGL vertex buffer.
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*
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* @author Sebastian Weiss
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*/
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public class TestVertexBufferSharing extends SimpleApplication {
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private static final Logger LOG = Logger.getLogger(TestVertexBufferSharing.class.getName());
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private int initCounter;
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private Context clContext;
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private CommandQueue clQueue;
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private Geometry geom;
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private Buffer buffer;
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private Kernel kernel;
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private WorkSize ws;
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private float time;
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public static void main(String[] args){
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TestVertexBufferSharing app = new TestVertexBufferSharing();
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AppSettings settings = new AppSettings(true);
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settings.setOpenCLSupport(true);
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settings.setVSync(false);
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app.setSettings(settings);
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app.start(); // start the game
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}
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@Override
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public void simpleInitApp() {
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initOpenCL1();
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Box b = new Box(1, 1, 1); // create cube shape
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geom = new Geometry("Box", b); // create cube geometry from the shape
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Material mat = new Material(assetManager,
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"Common/MatDefs/Misc/Unshaded.j3md"); // create a simple material
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mat.setColor("Color", ColorRGBA.Blue); // set color of material to blue
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geom.setMaterial(mat); // set the cube's material
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rootNode.attachChild(geom); // make the cube appear in the scene
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initCounter = 0;
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time = 0;
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flyCam.setDragToRotate(true);
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}
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@Override
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public void simpleUpdate(float tpf) {
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super.simpleUpdate(tpf);
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if (initCounter < 2) {
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initCounter++;
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} else if (initCounter == 2) {
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//when initCounter reaches 2, the scene was drawn once and the texture was uploaded to the GPU
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//then we can bind the texture to OpenCL
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initOpenCL2();
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updateOpenCL(tpf);
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initCounter = 3;
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} else {
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updateOpenCL(tpf);
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}
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}
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private void initOpenCL1() {
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clContext = context.getOpenCLContext();
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clQueue = clContext.createQueue();
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//create kernel
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String source = ""
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+ "__kernel void ScaleKernel(__global float* vb, float scale)\n"
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+ "{\n"
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+ " int idx = get_global_id(0);\n"
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+ " float3 pos = vload3(idx, vb);\n"
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+ " pos *= scale;\n"
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+ " vstore3(pos, idx, vb);\n"
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+ "}\n";
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Program program = clContext.createProgramFromSourceCode(source);
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program.build();
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kernel = program.createKernel("ScaleKernel");
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}
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private void initOpenCL2() {
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//bind vertex buffer to OpenCL
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VertexBuffer vb = geom.getMesh().getBuffer(VertexBuffer.Type.Position);
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buffer = clContext.bindVertexBuffer(vb, MemoryAccess.READ_WRITE);
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ws = new WorkSize(geom.getMesh().getVertexCount());
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}
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private void updateOpenCL(float tpf) {
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//advect time
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time += tpf;
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//aquire resource
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buffer.acquireBufferForSharingAsync(clQueue);
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//no need to wait for the returned event, since the kernel implicitely waits for it (same command queue)
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//execute kernel
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float scale = (float) Math.pow(1.1, (1.0 - time%2) / 16.0);
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kernel.Run1(clQueue, ws, buffer, scale);
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//release resource
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buffer.releaseBufferForSharingAsync(clQueue);
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}
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}
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@ -116,12 +116,6 @@ public class TestWriteToTexture extends SimpleApplication implements AnalogListe
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updateOpenCL(tpf);
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}
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gcCounter++;
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if (gcCounter > 10) {
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Runtime.getRuntime().gc();
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gcCounter = 0;
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}
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// Runtime.getRuntime().runFinalization();
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}
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private void initOpenCL1() {
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