fix crashes in several tests
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47c26ac0e4
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@ -123,11 +123,7 @@ public class TestEverything extends SimpleApplication {
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public void setupFloor(){
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Material mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m");
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mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(WrapMode.Repeat);
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mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat);
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mat.getTextureParam("ParallaxMap").getTextureValue().setWrap(WrapMode.Repeat);
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Box floor = new Box(Vector3f.ZERO, 50, 1f, 50);
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Box floor = new Box(50, 1f, 50);
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TangentBinormalGenerator.generate(floor);
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floor.scaleTextureCoordinates(new Vector2f(5, 5));
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Geometry floorGeom = new Geometry("Floor", floor);
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@ -71,8 +71,7 @@ public class TestParallax extends SimpleApplication {
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Material mat;
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public void setupFloor() {
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mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall2.j3m");
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//mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m");
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mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m");
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Node floorGeom = new Node("floorGeom");
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Quad q = new Quad(100, 100);
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@ -107,10 +107,7 @@ public class TestPostFilters extends SimpleApplication implements ActionListener
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public void setupFloor() {
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Material mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m");
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mat.getTextureParam("DiffuseMap").getTextureValue().setWrap(WrapMode.Repeat);
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mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat);
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mat.getTextureParam("ParallaxMap").getTextureValue().setWrap(WrapMode.Repeat);
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Box floor = new Box(Vector3f.ZERO, 50, 1f, 50);
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Box floor = new Box(50, 1f, 50);
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TangentBinormalGenerator.generate(floor);
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floor.scaleTextureCoordinates(new Vector2f(5, 5));
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Geometry floorGeom = new Geometry("Floor", floor);
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@ -1,7 +1,8 @@
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Material Pong Rock : Common/MatDefs/Light/Lighting.j3md {
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MaterialParameters {
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Shininess: 2.0
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DiffuseMap : Repeat Textures/Terrain/BrickWall/BrickWall.jpg
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ParallaxMap : Repeat Textures/Terrain/BrickWall/BrickWall_height.jpg
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Shininess : 2.0
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DiffuseMap : Repeat Textures/Terrain/BrickWall/BrickWall.dds
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NormalMap : Repeat Textures/Terrain/BrickWall/BrickWall_normal_parallax.dds
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PackedNormalParallax : true
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}
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}
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@ -1,8 +0,0 @@
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Material Pong Rock : Common/MatDefs/Light/Lighting.j3md {
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MaterialParameters {
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Shininess: 2.0
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DiffuseMap : Repeat Textures/Terrain/BrickWall/BrickWall.jpg
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NormalMap : Repeat Textures/Terrain/BrickWall/BrickWall_normal_parallax.dds
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PackedNormalParallax: true
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}
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}
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