Commit Graph

26 Commits (a457d2d922f48c791ef099b96d6f73820acc0264)

Author SHA1 Message Date
rem..om f553d6a39a Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule 12 years ago
rem..om 706cd410b6 AlphaDiscardTreshold is now supported by the Unshaded material. 12 years ago
rem..om c4fc9b723f Shadows, SSAO and CartoonEdge now works with HardWareSkinning 12 years ago
sha..RD d9e3af1795 * Unshaded material now supports HW skinning 12 years ago
rem..om 85b3e7e8c5 Made soft particles work with MS anti aliasing 12 years ago
rem..om 241cbce7e6 Shader Nodes implementation : 12 years ago
Sha..rd 0a38ca0cf4 * GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope 13 years ago
Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 years ago
Sha..rd 8d7b054b31 * Sky shader now normalizes direction in fragment shader instead of vertex shader 13 years ago
ShA..Rd ac59c1ffdf * Fix link error in glow material techniques 13 years ago
Sha..rd 60e0e46344 * Remove usage of "SimpleTextured" shaders from other materials 13 years ago
Sha..rd 5d37b914e1 * Removed deprecated material definitions 13 years ago
rem..om 5671358657 Soft particles implementation. 13 years ago
sha..rd db0a4f23a8 * New block language parser 14 years ago
sha..rd 80ac165e67 * Removed evil code 14 years ago
sha..rd a24becee32 * Replaced all usages of ByteBuffer.allocateDirect() with BufferUtils.create***Buffer() so that memory can be tracked 14 years ago
sha..rd 235646f38f * Minor shader formatting 14 years ago
sha..rd 108e124323 * Fix shader compile error in Sky.frag 14 years ago
sha..rd f41584e966 * Applied abies fix to Sky rotation 14 years ago
sha..rd 951d9fe23a J3O incompatibility issues fixed 14 years ago
sha..rd d03683deca * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application. 14 years ago
sha..rd 39e3e2d11f * Fix spelling error in Unshaded material Seperate => Separate, hopefully no-one was using it as otherwise it would break a lot of things 14 years ago
rem..om 29a4e7e01c Fixed shader compilation failure when using glow map and unshaded material 14 years ago
sha..rd 3b9cf4cd35 * Updated Particle.j3md so it works on pre GLSL 1.2 graphics cards 14 years ago
sha..rd 53da7c4de4 * Added CCD threshold to BoneRagdoll test so that balls collide more often 14 years ago
nor..67 9e53abbb7a move jme3 to trunk 14 years ago