Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10590 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 12 years ago
parent eb44d866b7
commit f553d6a39a
  1. 2
      engine/src/core-data/Common/MatDefs/Light/Lighting.j3md
  2. 2
      engine/src/core-data/Common/MatDefs/Misc/Unshaded.j3md

@ -15,7 +15,7 @@ MaterialDef Phong Lighting {
// Output alpha from the diffuse map
Boolean UseAlpha
// Apha threshold for fragment discarding
// Alpha threshold for fragment discarding
Float AlphaDiscardThreshold (AlphaTestFallOff)
// Normal map is in BC5/ATI2n/LATC/3Dc compression format

@ -16,7 +16,7 @@ MaterialDef Unshaded {
Int NumberOfBones
Matrix4Array BoneMatrices
// Apha threshold for fragment discarding
// Alpha threshold for fragment discarding
Float AlphaDiscardThreshold (AlphaTestFallOff)
//Shadows

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