Commit Graph

6543 Commits (a1a94864245b9da53611c047c2670b333802262d)
 

Author SHA1 Message Date
Campbell Suter fcccdd75a5
Don't create unnecessary FrameBuffer for OculusVR view manager 7 years ago
Campbell Suter 7b30f69c2a
Fix mirror window displaying blank for Oculus Rift 7 years ago
Campbell Suter 9747c556ff
OculusVR: Use correct coordinate space conversions, looking around now works 7 years ago
Campbell Suter 760277f61d
Make OculusVR.getHMDVectorPoseLeftEye return the HMD relative, not world relative, eye positions. 7 years ago
Campbell Suter d7fc716065
Oculus: Initialize GUI to prevent startup crashes 7 years ago
Campbell Suter b6b1687450
OculusVR: Fix eye-texture sizing issue, producing correct FOV 7 years ago
Campbell Suter da52de7f7f
OculusVR: Get basic projections working (mostly), however, VR cameras still don't work properly 7 years ago
Campbell Suter b1baa26ea1
Use two smaller textures for OculusVR, rather than a single large one 7 years ago
Campbell Suter 5df7f80c04
Clean up Oculus View Manager update() method 7 years ago
Campbell Suter 563c3eabff
OculusVR: Implement getType and rename eyePoses to hmdRelativeEyePoses 7 years ago
Campbell Suter 3082e63cfd
OculusVR: Implement further tracking methods 7 years ago
Campbell Suter 601ba1cfda
OculusVR: Add basic camera positioning 7 years ago
Campbell Suter 8a3336704a
Move rendering setup from Oculus VRViewManager to OculusVR, and implement cleanup 7 years ago
Campbell Suter 1c975918b1
OculusVR: Call GetPredictedDisplayTime to satasfy SubmitFrame 7 years ago
Campbell Suter f0b4c13515
Use real, not stub, values in VRViewManagerOculus 7 years ago
Campbell Suter 0844c9da04
Add getters to OculusVR input 7 years ago
Campbell Suter 3ac7888dc0
Add initialization logic to OculusVR input 7 years ago
Campbell Suter 7313abf58d
Setup infrastructure for using LibOVR 7 years ago
Campbell Suter cf28e81480
Add initial VRViewManagerOculus 7 years ago
Campbell Suter d96bf2c13e
Add skeleton OculusVR input 7 years ago
Campbell Suter 5fd5939807
Add LWJGL-LibOVR gradle dependency 7 years ago
Campbell Suter 4ce05dd0ca
Add pre-render method to VRViewManager in preparation for adding Oculus 7 years ago
Rémy Bouquet 132b0abc50 glTF Properly ignore morph animation until they are supported 7 years ago
Alexandr Brui 556e3de1c0 fixed asset linked node to reuse shared data between loaded models. (#739) 7 years ago
Stephen Gold 94e828f92e Merge pull request #750 from stephengold/master 7 years ago
Stephen Gold 2632c3227c fix issue #749: NPE in CollideIgnoreTransformTest 7 years ago
Nehon db23985f92 glTf: proper animation data padding when transforms are given as sparse arrays 7 years ago
Stephen Gold 082fea969e Merge pull request #748 from stephengold/master 7 years ago
Stephen Gold 083f21d6a2 FlyByCamera: comments, annotations, & imports; address GitHub issue #697 7 years ago
Stephen Gold 0137670487 Merge pull request #746 from stephengold/master 7 years ago
Nehon 3f99c80109 glTF: properly close opened stream and avoid caching them. 7 years ago
Nehon c17c3e9605 Remove leftover sys err 7 years ago
Rémy Bouquet 7b2f1094b1 Gltf fix data reading 7 years ago
Stephen Gold 8a5da0eb0e Geometry: set worldTransform to identity if ignoreTranform is true 7 years ago
Kirill Vainer ad2a9e6230 Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)" 7 years ago
Stephen Gold 3b5248766e Merge pull request #745 from stephengold/master 7 years ago
Stephen Gold e4bfe8a80d testcase & fix for issue #744: collideWith() versus setIgnoreTransform() 7 years ago
Nehon 37e4d4d564 PBR: Applied band factor to sh coefficient. 7 years ago
Alexandr Brui 66137d53b8 added auto closing readers. (#738) 7 years ago
Bekreth 989c7926df Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681) 7 years ago
NemesisMate 4251d70b75 Fixed softkeyboard's (simulated) backspace not being recognized (#714) 7 years ago
Alexandr Brui fb99ca90b1 fixed NPE. (#737) 7 years ago
Nehon 97fe9cc49c PBR properly normalize tangent frame 7 years ago
Nehon c00407da33 PBR : Removed specularColor contribution from direct lighting specular. 7 years ago
Nehon e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. 7 years ago
Nehon 0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method. 7 years ago
Kirill Vainer b56e321218 Avoid calculating whitepoint for each sample for HDR (#722) 7 years ago
Kirill Vainer 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 7 years ago
Stephen Gold 4b4cf62008 Merge pull request #734 from stephengold/master 7 years ago
Stephen Gold d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 7 years ago