Commit Graph

6702 Commits (9d6d31d68588a415f3ede305b786189c66b70417)
 

Author SHA1 Message Date
Stephen Gold 4323c4101a fix for issue #897 6 years ago
Stephen Gold e80302728f fix for issue #898 6 years ago
Stephen Gold 0b782b9fb4 fix for issue #886 6 years ago
Stephen Gold 10eef65e73 test case and fix for issue #894 6 years ago
Stephen Gold a4ca3cbd40 test case and fix for issue #883 6 years ago
Stephen Gold a28d5ccd16 test case and fix for issue #889 6 years ago
Riccardo Balbo f12d7e4e60 Fix AudioNode issues when using velocityFromTranslation and small refactoring (#875) 6 years ago
travis-ci 9c949891b0 [ci skip] bullet: update osx natives 6 years ago
appveyor 34126f25e4 [ci skip] bullet: update windows natives 6 years ago
Stephen Gold 570e4850ea rm auto-generated C++ headers from repo, rm unzipped files during clean 6 years ago
Stephen Gold 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 6 years ago
Stephen Gold 40f6a7cc7a avoid JDK10 so Travis CI can succeed 6 years ago
Stephen Gold ac182e38d5 add a test for JME issue #877 6 years ago
Riccardo Balbo 087197aff4 Fix bullet skipping enqueued tasks - #867 6 years ago
Stephen Gold 2d6aa15526 correct a typographical error in JavaDoc 6 years ago
Toni Helenius bbcb8c5701 Feature 871 (#873) 6 years ago
Kirill Vainer d57c362ec3 build javadoc by default 7 years ago
Nehon 6b2af9917b Fixes post shadows compilation issue on android 7 years ago
TehLeo c72b73ee8b Added Texture Formats R16F, R32F, RG16F, RG32F. (#839) 7 years ago
joliver82 c49a0dc54d Update GLImageFormats.java 7 years ago
Rémy Bouquet 266d8b0828 Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support 7 years ago
Nehon 302e746a94 Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String 7 years ago
oualid c0cdf75603 replace addState() with attach() in the javadoc 7 years ago
b00nation 0d5f18c3a8 Update MaterialDebugAppState.java 7 years ago
theMinka dd561a0c5b Reworked the TestBlendEquations example (#848) 7 years ago
theMinka cd7c60cc59 Fixes handling of blend equations and factors in GLRenderer (#848) 7 years ago
Christopher 2f683c10bc Updated deprecation documentation 7 years ago
Nehon db48b98a2e Fixes an issue where light probes were used in phong lighting 7 years ago
Nehon 36c1ce713f Moved the render probe function in PBR.glsllib 7 years ago
Nehon 3aeb7350ae Fixes an issue with animation speed being wrongly applied 7 years ago
grizeldi ce79df9370 Fix a typo which made pbr shader fail to compile 7 years ago
Nehon 0cc97f5653 Deletes obsolete TestPBREnv test 7 years ago
Nehon 83aef82d92 Adds support for light porbe blending and Oriented box light probes with corrected parallax 7 years ago
Nehon 824e99c96e Fixes attachement node when model ignore transforms 7 years ago
Nehon 9df4449f49 Adds animation mask to the animation system 7 years ago
Stephen Gold 06f8a00549 fix JME issue #742 (attachment nodes for ignoreTransform geometries) 7 years ago
Nehon a463f5515a Negative speed now plays an animation backwards 7 years ago
Paul Speed 7ded33051c Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier 7 years ago
Nehon 6b864f2d72 Remobes unused imports 7 years ago
Nehon f7ccdf486b Removes the default value for NumberOfTargetsBuffers 7 years ago
Nehon 8f4941f529 Some clean up in PBR j3MD 7 years ago
Nehon daba9b8bc7 Proper serialisation for morph animation 7 years ago
Nehon 4048f8ba26 Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 7 years ago
Rémy Bouquet 42215f4890 Hardware Morph animation implementation and glTF loading 7 years ago
Rémy Bouquet d9a8666742 Fixes link to original paper in shadow renderer 7 years ago
Rémy Bouquet 829354d990 Better armature debugger 7 years ago
Nehon 072bdbb6be Enhanced hardware skinning test 7 years ago
Nehon 2e323eb7cf fixes some isues with the gltfLoader when there are several skins 7 years ago
Rémy Bouquet 8634509a95 Speed support and some clean up 7 years ago
Rémy Bouquet 79549424f3 Better blending structure 7 years ago