javasabr
24e467a871
fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control.
7 years ago
javasabr
8674d8af4b
fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces.
7 years ago
Rickard Edén
74f2f703b3
Several changes to load cinematics
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Cinematic:
* Reattach CameraNode to scene
* Set CameraNode's camera to be app's camera
AnimationEvent:
* Save modelName
* Use modelName and try to replace scene's model in initEvent
7 years ago
Rickard Edén
ae97614c83
Trying to make Cinematic serialization work.
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This way at least it doesn't crash: Removed anonymous inner class and made new class; CameraEvent
Added a bunch of default constructors for other related classes in the process.
7 years ago
Nehon
2120c9d334
Attempt to fix a direct memory deallocation crash on android
7 years ago
Nehon
87cfae6d7b
Fixed InstancedGeometry shadow mode
7 years ago
empirephoenix
ede080ad71
Merge pull request #773 from stephengold/master
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fix for issue #772 : populate bullet debug mesh using unscaled shape
7 years ago
Stephen Gold
00ce009925
fix for issue #772 : populate bullet debug mesh using unscaled shape
7 years ago
javasabr
9578b0410e
extended some things from shader node system.
7 years ago
javasabr
839ffdd4f2
fixed the problem with saving/loading light probes.
7 years ago
Stephen Gold
47a46a8250
Merge pull request #763 from stephengold/master
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fix issue #762 (WireSphere generates parallels with wrong radii)
7 years ago
Nehon
e4b6bf82a2
Better PBR env map generation
7 years ago
Stephen Gold
3328f2a3a7
fix issue #762 (WireSphere generates parallels with wrong radii)
7 years ago
Nehon
171007693b
De duplicate imports when generating a shader from shader nodes
7 years ago
Rickard Edén
eb6ce4d4b4
Merge pull request #755 from ZNixian/master
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Prevent double-updating the main scene in VR
7 years ago
Rickard Edén
29726ccb88
Merge pull request #757 from neph1/osvr_viewmanager
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reverting orientation changes.
7 years ago
Rickard Edén
7c00561a3c
reverting orientation changes.
7 years ago
Rickard Edén
e4ce70d0ba
Merge pull request #756 from neph1/osvr_viewmanager
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making VRViewManagerOSVR more similar to VRViewManagerOpenVR
7 years ago
Rickard Edén
30de635cdf
Changing back orientation quat modification
7 years ago
Rickard Edén
ffed048472
making VRViewManagerOSVR more similar to VRViewManagerOpenVR
7 years ago
Campbell Suter
5273045ddf
Prevent double-updating the main scene in VR
7 years ago
javasabr
ec121f025f
simplified version.
7 years ago
javasabr
b9e3788ffa
fixed NPE when you try to remove an unused asset loader.
7 years ago
Rickard Edén
22bf08d9e7
Merge pull request #753 from neph1/master
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added functionality to use front mounted vive camera. 2nd try. Camera is still unstable and can break down between runs. Solution is to restart SteamVR.
7 years ago
Rickard Edén
c460593000
Merge pull request #752 from ZNixian/master
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Add Oculus Rift support
7 years ago
Rickard Edén
a65b0ba3af
added functionality to use front mounted vive camera. 2nd try
7 years ago
Rickard Edén
2c044a29c5
Revert "added functionality to use front mounted vive camera"
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This reverts commit ae7a134f1e
.
7 years ago
Rickard Edén
ae7a134f1e
added functionality to use front mounted vive camera
7 years ago
Nehon
54061124a9
glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm.
7 years ago
Campbell Suter
42fd964a22
Un-break VR mouse support for OpenVR
7 years ago
Campbell Suter
63dd46b8a3
Switch OculusVR to logger (from system.println), commenting spree
7 years ago
Campbell Suter
0b37e56bd0
Add recentering support for Oculus Rift, improve associated Javadoc
7 years ago
Campbell Suter
2464dcd17a
Add OculusVRInput
7 years ago
Campbell Suter
c26316d81c
Add Oculus Touch mappings to VRInputType
7 years ago
Campbell Suter
fcccdd75a5
Don't create unnecessary FrameBuffer for OculusVR view manager
7 years ago
Campbell Suter
7b30f69c2a
Fix mirror window displaying blank for Oculus Rift
7 years ago
Campbell Suter
9747c556ff
OculusVR: Use correct coordinate space conversions, looking around now works
7 years ago
Campbell Suter
760277f61d
Make OculusVR.getHMDVectorPoseLeftEye return the HMD relative, not world relative, eye positions.
7 years ago
Campbell Suter
d7fc716065
Oculus: Initialize GUI to prevent startup crashes
7 years ago
Campbell Suter
b6b1687450
OculusVR: Fix eye-texture sizing issue, producing correct FOV
7 years ago
Campbell Suter
da52de7f7f
OculusVR: Get basic projections working (mostly), however, VR cameras still don't work properly
7 years ago
Campbell Suter
b1baa26ea1
Use two smaller textures for OculusVR, rather than a single large one
7 years ago
Campbell Suter
5df7f80c04
Clean up Oculus View Manager update() method
7 years ago
Campbell Suter
563c3eabff
OculusVR: Implement getType and rename eyePoses to hmdRelativeEyePoses
7 years ago
Campbell Suter
3082e63cfd
OculusVR: Implement further tracking methods
7 years ago
Campbell Suter
601ba1cfda
OculusVR: Add basic camera positioning
7 years ago
Campbell Suter
8a3336704a
Move rendering setup from Oculus VRViewManager to OculusVR, and implement cleanup
7 years ago
Campbell Suter
1c975918b1
OculusVR: Call GetPredictedDisplayTime to satasfy SubmitFrame
7 years ago
Campbell Suter
f0b4c13515
Use real, not stub, values in VRViewManagerOculus
7 years ago
Campbell Suter
0844c9da04
Add getters to OculusVR input
7 years ago