rem..om
9276987aac
WaterFilter forgot the heightmap for the test case
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9552 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9551 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
9469d08dcb
ShaderCheck : fixed compilation issue due to recent shaderKey change
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9549 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
d46ee26002
* The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9548 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
7825249952
* Made some classes pretty, hope you like it
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9547 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
27e97c34da
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.
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^ Make sure to fix your materials by removing the 'FixedFunc' name from your fixed pipeline techniques! Or remove then entirely if the material doesn't support OpenGL1 ...
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9546 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
55d75c5abc
* Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now).
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^ Make sure your shader languages are appropriate for each shader type (vert / frag) in your J3MS!
* Shaders no longer have the "usable" member and the renderers don't use it either (its useless)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9545 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
af7435ffdf
* jME3 now shows error dialog on exception by default (unless user overrides handleError)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9544 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
cc3577acdc
* Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170 )
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9543 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..om
5d982c71d1
* Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9542 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
050f630383
* Fix issue 514
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9541 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
c2ac08f70b
MotionPath : fixed waypoint triggering on low framerate.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9540 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
roo..li
a6c4f99412
FastMath: fixed javadoc
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9539 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
roo..li
656c129de8
added a second example to HelloTerrain test
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9538 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
d3452297ce
FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9537 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
0ba541ecd1
* Display initialization will not continue if crash is encountered
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9535 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
fd9f274049
* Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9534 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
8d7b054b31
* Sky shader now normalizes direction in fragment shader instead of vertex shader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9533 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
c498e79511
* Gui shader now supports vertex color on GL1
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9532 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
37f74cdb07
Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9530 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
801b87d6ce
Fix to image to normal map convertion. The result image is no longer upside-down.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9529 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
PSp..om
d649505a6c
Modified to do the method lookups on first class
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access and removed the (now) unnecessary threading
synchronization stuff.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9528 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
1d6fc2f9d6
NPE fix when no image texture was found.
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A method to convert an image to normal map now accepts and returns an Image instead of Texture.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9527 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
4a596c8082
Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9526 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
7beebfc4c0
Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9525 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
cd79395d9b
Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9524 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
1d767981ee
Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9523 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
a6d42c21bb
Fix to applying properties to the mesh's geometry.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9522 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
fde6b4a447
Fixes to normals loading.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9521 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
0e24cf969b
Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9520 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
a85db87169
Support for BMesh loading. Enjoy :)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9519 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
691ebcb53d
Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9518 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
PSp..om
53dd4c2941
Some additional null checks while I'm in the area.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9517 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
PSp..om
11f686b1e0
Some cheap defensive checks that make a nicer
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(and more local in some cases) error for the caller.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9516 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
332fe4d3ac
Fixing bugs with applying UV maps.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9515 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
440217fbd2
Fixing a bug that raised an exception when bone animation was attached directly to the object for Blender 2.49.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9514 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
1c429f0eb2
Fix to logging (thanks to rectalogic for finding it out :).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9513 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
1e496c91fd
SDK:
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- update ogre exporter for blender 2.63+
- add folder with script to easily update script
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9511 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
6dbc85234f
SDK:
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- update manual
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9510 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
d63683d240
Issue 466: Blender loader duplicates vertices
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Done. Hope it does not break anything ... too much :)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9509 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
4e987ae63e
Android : Pixel Format again. Transparent or Translucent pixel format should not be the deault setting as they drain a substential amount of fps and that most of the games will have an opaque background.
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There is now a new ogles configType called BEST_TRANSLUCENT if users really want a transparent background.
The BEST or FASTEST confing are now both OPAQUE, this gives a nice boost to the BEST configuration.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9508 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
67712589e2
Android : changed the way the glsurface's pixel format was chosen, allowing the surface to have a translucent background
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9507 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
ca3f1d941a
* Fix issue 505
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9506 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
9349bd97c6
MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9505 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
c373f70d01
* Fixed issue where a model loaded from J3O would crash on render (thanks ghoust)
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* Uniform.toString() now handles the case where name = null
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9497 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
e8762bcf9d
Fix to 3D texture triangulation procedure that might have caused an image of width or height == 0 to be produced (which caused later errors during textures merging).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9496 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
8cf238a262
* Fix crash when loading animated OgreXML model exported from blender2ogre 0.5.7
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9495 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
5730bf67d8
* Removed useless code / formatted DefineList
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9494 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
b007fd672a
* Added IndexBuffer.wrapIndexBuffer() for wrapping any buffer (convenience method)
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* All index buffers now rewind the buffer before allowing any read/write ops
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9493 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
fd03d28d81
* Added AssetKey.clone()
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* WeakRefCloneAssetCache will attempt to collect GCd assets more often by not relying WeakHashMap to do so
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9492 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago